Jump to content
Dustloop Forums

Recommended Posts

  • Replies 1.6k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

i think c is chain, j is jump, and o is 'one more' cancel

so cjo means you can do any of the three. co means you can chain into something else or omc but you can't jump cancel it.

Posted

@Rigel, since we discussed normal ABA vs Kliff's spin/"Skull crusher"* on friday I looked some stuff up and did some quick testing in AC (it seems to be the same, or at least mostly)

according to http://www.dustloop.com/wiki/index.php?title=Kliff_Frame_Data_(GGACR)

ground version has 10f startup, -12 SD (spacing doesn't seem to change it), CH state from frames 1-55 (total: 59)

fastest TK version has 3+9f startup, -7 SD (spacing same again), no extra CH state, FRC point 39-41 (total: 3 jump + 33 + 6 landing)

Both attacks are six level 4 hits, so IBing the last hit will reduce the blockstun by 4. It's kind of awkward due to the move's unusual hitstop, though. You want to IB as many of the hits as possible to keep him closer and increase your chances to punish, but it's that last IB that matters most. In theory you could learn to SB it, but it'd be a lot of work and missing it really sucks since you risk getting picked up OTG into brutal pressure.

Ground version

If he does it from start position, without any IBing for reduced pushback, he lands close enough for you to keygrab, either as a punish (with IB and tight timing) or just as an unblockable. In theory he could reversal the unblockable there I guess, but he can't use the dodge stance since it loses throws, so his options are pretty weak. Keygrab strike has 13f startup so if you were really consistent with the IB and tightly timed keygrab you could probably punish it from pretty far away, since it has good reach.

The other option is to punish with 5K (7f startup), which feels pretty consistent. Works from pretty far away, even seems to work from "backdash from start" distance with IBing. Can score a CH then go into keygrab or into an air combo into j.keygrab. Cool

TK version

Maybe all that above stuff is meaningless because this is much harder to punish, so I expect it'll be the go-to version. ABA's pokes are slow enough that it seems like she really needs to IB to do any punishing against this one. You can tell the difference between the versions by how low Kliff is to the ground. The TK version has him noticeably lower.

IB into keygrab still works up close (the throw part is 8f startup) but tighter. Without the IB, if you're quick I think he can't jump out. IB 5K still works to a reasonable range but the timing is harder.

This ended up being a lot longer than I meant it to be. :sweatdrop:

*this is the same name as Dizzy's lightning spike in the NA localization. weird

Posted (edited)

Thanks for the info. I did some testing myself and found that from the start of the round, if I super jump backwards, I can avoid getting hit, and if I see Kliff spinning I can easily airdash forward j.H and combo into keygrab. As far as I can tell, Kilff's options for stopping jump back lose to the 236P roll, so at least I can make a guess there. The IB stuff will still be useful for punishing it in other situations, though.

Also, I discovered that Kliff is so short that my fuzzy setup does not work on him, and so floaty that I can't knock him down with butt from any of the normal combo heights. So that sucks. At least rekka loop works fine on him.

Hilarious Goku Moroha combo: c.S 5H c.S 5H c.S 5H (f.S(1) 5P(whiff)) x 4/5 236S 46S FRC dash c.S 5H c.S 5H (f.S(1) 5P(whiff)) x 4/5 2D. ~220 damage on Sol, great knockdown, works anywhere. I'm actually using this as my midscreen bnb for now.

Edited by Rigel Cyrosea
Posted

Hey guys, where do you all usually meet for casuals? I'll be here in about a week and I'm dying to play some GG soon :3

Posted
Hey guys, where do you all usually meet for casuals? I'll be here in about a week and I'm dying to play some GG soon :3

We've been meeting at Rigel's house in the west end. Kind of near Ottawa's Ikea if you Google Maps that. We'll probably have multiple +R meetups next week, so let us know when you're in town and we'll get you the address.

Posted
I'll be coming to Ottawa after I leave Toronto, go to visit some fam there. Any chance of a meet up while I'm there?

Most likely. What days will you be in town? Our ever-so-gracious host was saying we'd have extra opportunities to meetup until the new school term.

Posted
Most likely. What days will you be in town? Our ever-so-gracious host was saying we'd have extra opportunities to meetup until the new school term.

I'm not quite sure when I'll be arriving in Ottawa but it'll be early in the weekday like monday or tuesday I believe.

Posted

Come to the event! The worst thing that could happen is that we run a side tourney and run it ourselves.

Been playing +R...on the Vita. Don't have anything setup yet at either places so why the hell not. I figure if I can do it on pad, I can do it on stick.

As always, no idea what the actual changes are but I've been having fun with Millia so far. Ideas are a little easier to translate into stuff in +R compared to AC. I miss the old j.D but j.2H is way more fun to have. Her wall stick force break seems awesome, too. Just need to figure out how to run her neutral game without running into every hitbox in the world.

Maybe I'll play against a human one day.

Posted (edited)
Just need to figure out how to run her neutral game without running into every hitbox in the world.

[s.Pin > Airdash > j.P xN > j.K > link 5S-2H] erry day!

Also, see this new guide.

EDIT: Also, lolz at Colin and Phil's button layout not being included in the Xrd cabinet's options Dengeki-Button-Layouts-e1376881430678.jpg

Edited by Essay
Posted

I just want jab on jab, low short on short, throw on fierce, and sweep on roundhouse. The last button is a medium sort of button so it goes where medium buttons go. Is it really that strange? That said I think we're the only people on earth who use that config.

...all those other (non-A) configs look horrible wtf

Posted
I know GG, BB, P4 are not mentioned as "Main tournaments", but I assume this is a reason for us to pay a visit to Ottawa again?

https://www.facebook.com/gogaming/posts/571515079574708

Seeing as I just heard about that today and it mentions a fighting game tournament, I say go for it. It's always nice having MTL back even though I'm ridiculously out of practice in BB and P4A.

Posted

Actually, Type B looks interesting. Essentially the Type B BB layout with a roundhouse as sweep. Maybe I'll actually start using the punch button this way.

Posted
the BB layout I liked was

B C D

A - -

Which is essentially the default layout for GG. :P

Posted (edited)

Chipp has one bad matchup? WTF? And Order-Sol is surprisingly solid, apparently.

Nice to see a very narrow spread though. Couldn't find a number higher than 7 and they look like to be the naturally bad matchups by design (Slayer vs. Potemkin).

Edited by Freezerburn
Posted (edited)
That matchup chart Colin wanted to see is here.

Ah yeah, this is the one I'd seen. It's pre-patch 1.10, though (dated 2012/11/2, patch went live early Jan '13). It's probably still useful as a guideline. For example, if Axl was considered to have a good matchp vs Kliff and then Kliff got nerfed, probably he's still considered advantaged.

here are the 1.10 patch notes. http://pastebin.com/wvvpK7Bq

Edited by lofo

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...