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Posted

Man, where's everyone at xP I've been havin fun in everyone's room cept the people on here. Even astral'd Ratix 3 times in a row before he beat me again xP. Ggs to markos, youngweeknd's, and ratix's rooms

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Posted

Every time I got caught in one of your bug combos I thought to myself: "Well, I'm gonna be here for a while and I doubt I'm getting out alive. I might as well complain about Arakune's broken damage to Ratix while I'm waiting." Of course, it was all in good fun. I had only met two Arakune's who could do insane damage online off of everything, and I think you just solidified yourself as the new third person.

Well, good games.

Posted (edited)

Well regardless, I've burned myself out on BB temporarily. Figuring out how bad I am (or rather, there's alot of good players) made me rage xD;

Or, if someone could help me patcg my awful neutral and defense games :D (I know Carl and Relius don't have much in defense)

Edited by NecroTheReaper
Posted
Well regardless, I've burned myself out on BB temporarily.

We at Melty Bread welcome you. PM me if you're interested in the game.

Posted (edited)

It looked cool, but can you use Vita as a controller for it? All I have is an ass 360 controller for pc use xD

Ggs to Ratix again, learned alot of things from our matches like baiting 2D with j.A

Edited by NecroTheReaper
Posted

I know this isn't the right place to ask this but, (I couldn't find a BBCSE thread to ask on besides general questions) do any of you have some experience on using/creating longer combos? I know it's partly about using openings, opportunities, and imagination, but I'm pretty low on ideas, and I'd like my combos to be more effective in terms of damage and length. I have some decent ones, but I feel they could be longer and more damaging. Mostly a Hazama-specific question, but it goes for anyone's combos.

Here is a sample of one I use: 2A>2B>3C>Jayoku Hotenjin>66>214D>C>6C>66>C>j.C>(mash like Hell)>214B. I hope that's clear enough.

Posted

Well, I know generally unless the super is meant for Oki or resets, you'd generally wanna avoid using that 50 heat off an A starter. When I say for oki or resets, I mean like Litchi's 13 orphans or Carl/Relius doll super for oki or Relius gear super for UB reset. If you get an A hit, use it to put yourself in a favorable position to get a better starter so you can get more tk loops if you got the execution or get a generic flashy 5k combo. Unless they burst, any good starter will lead to at least 4.5k midscreen with Haz

Posted
I know this isn't the right place to ask this but, (I couldn't find a BBCSE thread to ask on besides general questions) do any of you have some experience on using/creating longer combos? I know it's partly about using openings, opportunities, and imagination, but I'm pretty low on ideas, and I'd like my combos to be more effective in terms of damage and length. I have some decent ones, but I feel they could be longer and more damaging. Mostly a Hazama-specific question, but it goes for anyone's combos.

Here is a sample of one I use: 2A>2B>3C>Jayoku Hotenjin>66>214D>C>6C>66>C>j.C>(mash like Hell)>214B. I hope that's clear enough.

TBH, avoid braindead confirms into Jayoku. 2 hits before at max.

Magic Shit>Jayoku Hotenjin>66>214D>C>6C>66>C>j.Cx5>2C>4D~D>j.Cx5>j.214B might be a good start.

When you have that down, change the last j.Cx5>j.214B into j.B>j.Cx2>j.Cx5>j.214B

Posted

I can't play any characters that have odd ways of movement, like Valk, Haz, Rachel or somewhat even Tao. Relius's spinwheel is all the movement options I need. Despite not knowing any Rachel combos, impressive 4k midscreen :O

Posted

Yes, well, those characters are some of the harder ones to learn in BB.

Also, I do know Rachel combos; aha. I was just messing up with my hitconfirms a lot. I wasn't in a serious mood to play or anything.

Posted

Lucky -_- all I had was beef jerky °¬° hobestly its rather refreshing when I get destroyed by you. Learn alot of things about movement based characters vs Relius, like how good the ignis dance is.

Posted
TBH, avoid braindead confirms into Jayoku. 2 hits before at max.

Magic Shit>Jayoku Hotenjin>66>214D>C>6C>66>C>j.Cx5>2C>4D~D>j.Cx5>j.214B might be a good start.

When you have that down, change the last j.Cx5>j.214B into j.B>j.Cx2>j.Cx5>j.214B

Alright. I'll see what I can do. Thank you Charleston-Chu and Necro. Your assistance is very much appreciated. I will try to avoid more braindead crap in future. Seriously though, thanks, I hated that starter. :toot:

Posted
I've been trying to hold off on using Valkenhayn, even when I lose.

Because you're lonely and want friends?

BTW relearning Haz on stick. *mumble something about TK Loops

Posted

No, because I want to be able to absolutely decimate and demoralize people such as yourself with more than one character.

Your never-ending tears of pathetically laughable hopelessness feed my insatiable desire.

Posted

Considering that you're finally using a character with a hard neutral game that you can't go autopilot on... I'm inclined to think that it's not happening anytime soon.

I could be proven wrong though.

I will admit that I am guilty of picking up Valkenhayn for easy wins, so I can't fault you for that IF that is what you did too.

Oh, and good games Huicho and KH2_Sora.

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