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Posted
Dammit I always miss out Dx I had a few good games though, for some reason BrooklynBull kept challenging me to Carl mirror matches O.o and there was a rachel I faught that was pretty good... can't recall the name right now. Ggs to PRs room too

P.S. so glad guard primers are being removed. Being punished for good blocking is so retarded

Right, now you'll just be punished for blocking halfscreen, mid-hitting drills.

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Posted

Yeah, Amane does seem pretty rediculous, but that's what he specializes in. Its not like he's got great mixup, good defense, or a lot of hp. Not to mention most of his long range moves seem like you're able to duck under xD. CTs seem much better than guard primers... sadly no vita port yet though.

Posted
Yeah, Amane does seem pretty rediculous, but that's what he specializes in. Its not like he's got great mixup, good defense, or a lot of hp. Not to mention most of his long range moves seem like you're able to duck under xD. CTs seem much better than guard primers... sadly no vita port yet though.

But...but he has traps. ALL THE TRAPS.

Posted (edited)

Balls or not dude.

Ggs to DA and Cloudberry. I still don't get why mmos can fit up to 2000 players on one server with little lag but a fighting game can't run at more than 10 fps between 2 people -_-

Edited by NecroTheReaper
Posted
I still don't get why mmos can fit up to 2000 players on one server with little lag but a fighting game can't run at more than 10 fps between 2 people -_-

I have never understood this. What makes it even worse is that reduced delay and precision are VERY IMPORTANT in FGs, while MMOs are more about spamming moves + strategy than precise gameplay.

Posted
I have never understood this. What makes it even worse is that reduced delay and precision are VERY IMPORTANT in FGs, while MMOs are more about spamming moves + strategy than precise gameplay.

I guess the sheer amount of data that has to be processed? I mean, there IS a reason something as simple as a fighting game usually has to be played on a more complex platform, like the Vita instead of the DS Lite.

Posted
Balls or not dude.

Ggs to DA and Cloudberry. I still don't get why mmos can fit up to 2000 players on one server with little lag but a fighting game can't run at more than 10 fps between 2 people -_-

That's not at all true, it's just different styles of lag. All of the processing of NPCs' actions are done client-side, while the players' actions are registered on the server. Depending on connection, you could see other people's actions several seconds after they've done them.

Fighting game lag is more input based, which is a better medium than server based for the genre. A consistent lag that you can see is better for precision than hitting your opponent client side, seeing that happen, then realizing that they hit you one frame earlier, and having their hit carry through.

Posted

Was wondering what you were doing.

People were like "Does he not want to face Tesno or something?".

I obviously knew that wasn't the case. Figured that you were having connection issues/possible freezing during catch-up.

Posted

Ggs to youngweeknd and the other guy whos name was long and full of numbers and not so easy for me to remember at 2 am °¬° had some great xmatic matches, really helped my relius game xD

Posted (edited)

I had only played continuum shift before this.

I'm getting calamity trigger and cp though.

I'm alright from what I've learned about this game so far, Noel is pretty fun to play as.

Edited by MotokoChill
Posted

Good games SkyeVeran, DaichiEli, and Ratix08. I had fun. It was also funny to see those random derp moments that we all made.

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