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Posted
I will admit, I got my red name probably the week I started playing online. And I regret it -sigh-

I got my red name from moron rage-quitters. Me playing Ranked Match: :v: "Cool! An opponent! The connection is pretty good too! :toot: This is really fun! *I start winning Ranked Match* :) Will I beat you? Or will you beat me?" Opponent: :I: "Nope, you're not allowed to win." *Opponent rage-quits*

Posted

GG's darkassasin333, but I need to head out and go do something right now.

Can't believe that you actually managed to block most of that stuff.

Posted

GG's to Dreize, I swear that taunt in our first match was an accident XD.

I would have caught more of those throws, but (then I took an arrow to the knee) even a small amount lag can ruin green throw rejects, lol.

Posted

I figured as much.

I was having such a hard time with opening you up. You started teching my green throws after a while as well for the most part.

Jin's pressure is super long, especially against someone like me who doesn't know where the gaps are.

At times like these I just wish that I had zanshin so that I could 6D/2D mash out of pressure then pretend like it was some godlike yomi read.

Posted

So I was tryin to find somw good relius vs valkenhayn to see what other people do for AA or under pressure, cept all of em are based in CP :/ either that or the new relius vs valk theme shows up like 10 times. If only I could use ignis better.

Posted

I took a read up and most of the issues were addressed, but its still really impractical xD then again, my issue is just I need to stop eatin the first attack that gets thrown out, need to realize that its a bad matchup and stop tryin to rush it

Posted

The answer to this match-up isn't going to be "mash this anti-air button in any given situation wherein the Valkenhayn player is coming at you in the air".

You need to start blocking on wake-up. Stop mashing buttons and giving me free 2C CH's.

I don't know why people do this. And don't rely on the twirl thing either.

Use your j.B more as well, coupled with IAD's. I'd also like to see more of 214A and it's big obnoxious hitbox. Also, use your 6A (even though it's slow, I haven't properly adjusted to it yet) more during pressure instead of only using lows.

If you see me charging at you from a distance with w[5C], attempt to poke me out of it with something such as 5B perhaps. Learning about how to properly poke a Valkenhayn player out of wolf mode in certain situations is a big part of this match-up for any character. But, be wary of w[4C/7C]. Getting better at reacting to my 6C would also be beneficial as I get 5k meterless off of it in the corner if you fail to block it.

Lastly, learn about wolf mix-up and how it works. Seriously, this will help you. If you need me to explain it, I'll gladly do so.

Posted
Use your j.B more as well, coupled with IAD's.

I'm not a big fan of this. 6A and w[5B] are rather scary deterrents against this. The only move I've seen perform otherwise is Hakumen's j.B. Even Ragna's j.C and Hazama's j.5B/j.2C have tons of trouble with this.

Posted

Valkenhayn's 6A and "scary deterrent" should never be put in the same sentence together.

Anyways, who said that this strategy's intended purpose was solely to be something that combats wolf mode? I never presented any sort of list of situations, as there is just too much to take in consideration.

I often try to jump around or out of pressure and transform into wolf mode in order to escape/advance.

I cannot tell you how many times I've been swatted out of the air by Relius's j.B. This move has become a thorn in my proverbial thigh. Just ask Safros.

Anywho, it also has cross-up potential and a sizable vertical hitbox. Safros tends to use it a lot during pressure as well.

Valkenhayn's possession of w[5B] does not make Relius's j.B obsolete, it merely means to that you have to use your brain while considering it's placement/use in your game (sometimes).

Posted (edited)
Use your j.B more as well, coupled with IAD's.

Only use your JB when you are actively pressuring him, and never air dash, instant or otherwise. It sounds good on paper, but in reality nobody is going to be sitting there blocking and giving you free pressure. Valk's wolf transform gives him head invul, and coupled with his wolf B, you never really want to be in the air anyway.

Edited by darkasjinksu§
Posted

The reason why I don't rely on Relius' 6A all that much is because its both slow and unsafe, and if it connects, if ignis is preoccupied or unsummoned, the only option would be 236C or a RC, and generally I don't have 50 heat on hand un a valk match xD. I guess I just see 6A as a big risk, but I won't deny I need to use it more rather than 3C jump cancel pressure. Thanks for the help though, I really appreciate it xD

Posted
Only use your JB when you are actively pressuring him, and never air dash, instant or otherwise. It sounds good on paper, but in reality nobody is going to be sitting there blocking and giving you free pressure. Valk's wolf transform gives him head invul, and coupled with his wolf B, you never really want to be in the air anyway.

Again, it seems that my point is not getting across here.

As I said earlier, consider it's placement in your game. For instance, I tend to jump around a lot. If I try to do something such as jump and transform (as I do very often), quickly IAD with a j.B and get a CH.

This is quite obviously just one situation, but the goal here is to control the pace of the match. Don't allow me to do whatever it is that I wish to do, don't let me control the pace of the match.

Try to limit my options as best as you can, and as a result your neutral game will grow stronger.

Posted

I'm not doubting it, but it is a tough matchup, especially since you do know how to control the pace of the match. So calling out those moments would... well I need to get better xD

Posted (edited)
Only use your JB when you are actively pressuring him, and never air dash, instant or otherwise. It sounds good on paper, but in reality nobody is going to be sitting there blocking and giving you free pressure. Valk's wolf transform gives him head invul, and coupled with his wolf B, you never really want to be in the air anyway.

Thank you. If you noticed, there IS a reason I included the IAD context when rebuking the original strategy.

As I said earlier, consider it's placement in your game. For instance, I tend to jump around a lot. If I try to do something such as jump and transform (as I do very often), quickly IAD with a j.B and get a CH.

TBH, I would 5C/6C with Relius, or 4D for better combo starter, and much more suitable hitbox. Just because Valk is in the air doesn't mean you should follow him.

Edited by hipikachu
Posted

How on earth are any of those moves going to catch me while I'm jumping around from a sizable distance away?

I would not use 5C all too often and 6C is kinda meh, but 4D is really great for when I try to jump out of the corner due to it's hitbox.

You guys really don't seem to understand the concept of "situations wherein certain tools apply". It's kinda like my terrible 6A, while I'm certain that it is terrible I'm also sure that it has it's uses; albeit rare.

You would be hard-pressed to find something that works/is a viable option in every single situation.

Imagine me telling a Ragna player who never uses infernal divider to use infernal divider more.

You two would be telling me that he should never use it because I can easily bait it by blocking or with w[4C/7C].

So, in short. Necro, use Relius's j.B more. It's a good move.

Posted

Hmm... arakune 3C? xDD anyway, yeah, like I said, I know I need to use 2C less and other moves more. But so many people go for obvious jump ins and a 2C AA fatal is just fun xD but thanks Tesno

Posted
You two would be telling me that he should never use it because I can easily bait it by blocking or with w[4C/7C].

Actually, I encourage everyone to use Inferno Divider.

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