RoBoBOBR Posted April 25, 2013 Posted April 25, 2013 (edited) - P - start-up 6F -> 5F - K - damage 30 -> 26, wallstick on CH -> float on CH (untechable 40F) - D - start-up 26F -> 28F, strike invincibility 1-11F 40-42F -> 1-13F, 42-44F - 2K - block HLFx2, LF -> HLF, LFx2 - j.K - now prorates 90% - j.S - damage 32 -> 28, - j.D - untechable 20F -> 24F - Hikimodoshi (Rerere -> 4) - SD +5 -> +6 - Ai (j.236P) - ignores OTG state, - Yariten Enshin Ranbu (236S) - damage 44 -> 40, - Kouhou Idou (pogo 44) - untechable 30F -> 50F, - Kubi Biyo~n (pogo P) - start-up 7F -> 4F, - Ushiro kara ikimasuyo (214K) - can cancel into FB Ushiro kara ikimasuyo 22-34F - Koko kara ga Midokoro desuyo! (Hikimodoshi -> 236D) - wallbounce -> wallstick, no longer an FB move, requires no gauge - Donut - heals 15 -> 30 - Hammer - now prorates 90% - Robo-Ky - ignores OTG, aims on opponent upon landing - Potemkin - blockstun 20F, slams down on hit - Coin - active frames 50[61] -> 169[171] - Wash Pan - now prorates 85%, dizzy modifier x2 -> x1.5 - Chikuwa - new item, heals 15, 53[51] start-up, 216 active, Nani ga Deru kana? cannot be performed again as long as a Chikuwa is out - Dubbell - new item, 50 damage, 5 lvl, block all, 13F start-up, 40F active, blowbacks opponent on hit (Untechable time 50F), blockstun 25F, stun modifier 2.0x --Data listed in [ ] is for the Pogo version of Nani ga deru kana? - Ikinari Oissu! (214D) - forced prorate 50% -> initial prorate 50%, - FB Rerere no Choutsuki (j.236D) - removes OTG state, now prorates 80% - FB Ushiro kara ikimasuyo - new FB move - D during 214K door, 60 damage, 3 lvl, block any, start-up 9F, active 1F, recovery 30F, SD -17, Strike invinicible 1-8F, wallbounces opponent on hit (untechable for 32F, on CH for 120F), FRC timing 6~8F ----1.10 patch-notes---- - 5K - Has initial prorate - Nani ga deru kana (236P) - Time until item is 'confirmed' changed ('confirmation' time meaning how much goes on until Faust gets hit and the item is still thrown) ~~~~ J wiki - K - wider hitbox, bigger hurtbox - f.S - wider hitbox, bigger hurtbox - 236S - untechable 20F -> 40F (?) - Chocolate - gives more tension - Wash Pan - aim on top of the opponent - chibi Robo - falls faster - FB pogo - can be done during small pogo jump ---- done by frame data comparison and j wiki info. Changes labeled as "Jwiki" could not be confirmed by DL ACR frame data. Also i should note that DL AC+R frame data on faust contains some obvious typos, like the name of FB door, and somebody with mook access should proof-read it. Edited June 26, 2013 by RoBoBOBR
poscolo Posted April 25, 2013 Posted April 25, 2013 Thanks !, what this means?: does Nani ga deru kana (236P) - Time until item is 'confirmed' changed ('confirmation' time meaning how much goes on until Faust gets hit and the item is still thrown)
RoBoBOBR Posted April 25, 2013 Author Posted April 25, 2013 Nani ga deru kana (236P) has 23F total duration, item is thrown on 13th (so if Faust is hit on 14th frame - item will still fall). 1.10 changed the point at which the item is thrown - however they didn't say whether that point is earlier or later.
Wirya Posted May 6, 2013 Posted May 6, 2013 2H - special cancellable AFAIK, 2H was always special cancellable.
Krakhan Posted May 18, 2013 Posted May 18, 2013 - P - start-up 6F -> 5F - Ikinari Oissu! (214D) - forced prorate 50% -> initial prorate 50%, That's weird, I thought in the change notes that it was changed to forced prorate at 70%. Was this changed in a later patch, or was that always just a mistranslation? Also, I can confirm that 2H was at least special cancellable since AC at least.
RoBoBOBR Posted May 18, 2013 Author Posted May 18, 2013 i just compared frame datas ) that means AC had some mistakes (2H has only R in cancels). +R one can have them too.
RoBoBOBR Posted June 26, 2013 Author Posted June 26, 2013 DL ACR data was updated, list was modified accordingly. Corrections: - j.2K still has landing recovery post FD cancel - j.D has more untechable
Krakhan Posted August 11, 2013 Posted August 11, 2013 Looks good, after fooling around Faust myself in +R, that looks right! And ya, for my question about the karate chop FB, it is initial proration instead of forced. So you can do massive damage in the corner for 25% meter if you combo into it from 2H or 6H.
Lynxfort Posted August 28, 2013 Posted August 28, 2013 In R+ coin on hit make the hand slap FB ( 214D) bounces the opp higher but unlike the slap after 41236k scalpel the damage is unchanged... ... j.236D is possible after 214H unblockable in mid screen watch after 16:59 http://www.youtube.com/watch?v=P-jfHvY3d0E&feature=player_detailpage#t=1019 Tried it ..the timing isn't hard as i expected..
Lynxfort Posted September 27, 2013 Posted September 27, 2013 Chikuwa doesn't just heals..it's build tension too.
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