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Everything posted by RoBoBOBR
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praised be Altimor!
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- 105 replies
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- Guilty Gear
- XRD
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(and 2 more)
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Mike vs Hase
- 105 replies
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- Guilty Gear
- XRD
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(and 2 more)
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- 105 replies
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- Guilty Gear
- XRD
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(and 2 more)
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GGXrd Input Lag Tests / Results (PC, PS4, PS3)
RoBoBOBR replied to Teyah's topic in Guilty Gear General
Now all we need to know is arcade input deay. -
You can also just pick a partner, play some player matches where demos are saved, then use frame advance function of replay to accurately count up the frames.
- 18 replies
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Katsuki - Replay Mode allows 1 frame steps while the replay is paused.
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Daymendou - pick Zato as opponent, record Break the Law, stand near puddle, get cS with no enemy on screen (almost).
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Elph's cS is cool )
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Thank you very much for this tool!
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Ireul's been whining about SL's low-tierness since AC, with reasons just as inane as presented here. He was less aggressive though. Trying to reason with him is pointless, treat him as entertainment.
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Input buffer is 3F since the patch =)
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http://www.youtube.com/watch?v=-dhrpKY0t28 Tanabata uploaded quite a bit of chara-specific punishes on his twitter, and i collected them in 1 video. It also has a moment where Fa gets hit by 5H j2K.
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https://twitter.com/tanabataheidern/status/677526391135469568 H iad jD j2K jK land cS j[SKD jc PSHD 2K PD] on Sol. Nice DP punish, i wonder if it requires CH on initial H though. https://twitter.com/tanabataheidern/status/677511174846414848 another Sol DP punish combo, from 214pK https://twitter.com/tanabataheidern/status/677509277896998912 Revolver punish https://twitter.com/tanabataheidern/status/677506405650198528 GF punish
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Bedman is missing from the list =(
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awesome!
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You don't like to spend tension, do you =)
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Nice one! On Chipp you can H j2K jKD SS jSHD j2K jPD - 238, your first I-no combo works well on Slayer, nets 179 dmg, wich is very good for a meterless Pile Bunker or CW (especially on IB) punish =)
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what combos do you spend you tension on mostly, Fogelstrom?
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to cancel dash into BS you just go 4458+H+S or 6658+S+H (or 6[6]), i wrote about it here (on DL, maybe not in this thread).
- 105 replies
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- Guilty Gear
- XRD
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(and 2 more)
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fS on IB is +3, that's not a buster situation.
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Yes, sorry for the confusion =) It probably hits crouchers on later active frames, but still that doesn't make it a +5.
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his 6K is +5 on crouching now, how's that "not a threat outside oki situations"? =)
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you can do 44 8+S+H and get bdc bs without jumping anytime throuh 44 it seems same with forward dashes