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RoBoBOBR

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Everything posted by RoBoBOBR

  1. praised be Altimor!
  2. Mike vs Hase
  3. Now all we need to know is arcade input deay.
  4. You can also just pick a partner, play some player matches where demos are saved, then use frame advance function of replay to accurately count up the frames.
  5. Katsuki - Replay Mode allows 1 frame steps while the replay is paused.
  6. Daymendou - pick Zato as opponent, record Break the Law, stand near puddle, get cS with no enemy on screen (almost).
  7. Elph's cS is cool )
  8. Thank you very much for this tool!
  9. Ireul's been whining about SL's low-tierness since AC, with reasons just as inane as presented here. He was less aggressive though. Trying to reason with him is pointless, treat him as entertainment.
  10. Input buffer is 3F since the patch =)
  11. http://www.youtube.com/watch?v=-dhrpKY0t28 Tanabata uploaded quite a bit of chara-specific punishes on his twitter, and i collected them in 1 video. It also has a moment where Fa gets hit by 5H j2K.
  12. https://twitter.com/tanabataheidern/status/677526391135469568 H iad jD j2K jK land cS j[SKD jc PSHD 2K PD] on Sol. Nice DP punish, i wonder if it requires CH on initial H though. https://twitter.com/tanabataheidern/status/677511174846414848 another Sol DP punish combo, from 214pK https://twitter.com/tanabataheidern/status/677509277896998912 Revolver punish https://twitter.com/tanabataheidern/status/677506405650198528 GF punish
  13. Bedman is missing from the list =(
  14. awesome!
  15. You don't like to spend tension, do you =)
  16. Nice one! On Chipp you can H j2K jKD SS jSHD j2K jPD - 238, your first I-no combo works well on Slayer, nets 179 dmg, wich is very good for a meterless Pile Bunker or CW (especially on IB) punish =)
  17. what combos do you spend you tension on mostly, Fogelstrom?
  18. to cancel dash into BS you just go 4458+H+S or 6658+S+H (or 6[6]), i wrote about it here (on DL, maybe not in this thread).
  19. fS on IB is +3, that's not a buster situation.
  20. RoBoBOBR

    BDC Tutorials

    9S and 2369K =)
  21. Yes, sorry for the confusion =) It probably hits crouchers on later active frames, but still that doesn't make it a +5.
  22. his 6K is +5 on crouching now, how's that "not a threat outside oki situations"? =)
  23. you can do 44 8+S+H and get bdc bs without jumping anytime throuh 44 it seems same with forward dashes
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