ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Axls new full screen chain move I mentioned before seems really good. He can keep doing it pretty rapidly one after another and it has multiple angles. Still not sure exactly how it works
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 I found a glitch. I did going my way over the oil puddle and when I landed I got frozen in this strange position that was obviously not intended. I couldn't do anything and my opponent just waited and after like 10 seconds he finally hit me out of it. I was fighting FAB Potemkin. I honestly don't know the reason why. And now that same cabinet just crashed about 3 minutes later in a different match Wtf!?
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 (edited) May's whale also causes that rolling state on counter hit that I mentioned before with PO 6HS. It's untechable and you can combo off of it. It seems to be similar to slide state. Fafnir does this too Edited November 2, 2013 by ElvenShadow
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Everyone is playing serious now so I can't really test anything very specific. If I observe anything someone asked of is noteworthy ill post it
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 For axls new super he pulls you toward him from full screen even on block
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Forgot to mention they fixed Axls name back to Axl Low and not Row
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 At the pre battle matchup screen the announcer says "character name vs Character name. Get ready to rock!"
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 I got hit by bite loop for 6 reps by En slayer and couldn't mash out
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 More on slayers new HS dandy follow up. As I said its like anji hop and then slayer pops off he ground and can do another attack before landing. I think it's also an overhead I tried to RC his hurricane kick like move and got purple RC but maybe i did it late. It may just not be yrcable
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 I think most of the music is still old but when I was fighting Sol it sounded like heavy day was playing
Calamitus Posted November 2, 2013 Posted November 2, 2013 I think most of the music is still old but when I was fighting Sol it sounded like heavy day was playing With or without vocal?
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 So I tested more on RCs. Certain moves that can be YRCd still seem to only be during specific frames. If you wait to long you get purple RC and spend more meter. For example Faust air teleport can be YRCd right when he starts falling from the sky but if you wait too long it's purple. Same applies to going my way off pogo. Early yellow, late purple, even when it still has active frames.
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 With or without vocal? With. Which is how I noticed. It's really hard to hear. Also, I think you gain tension slower right after you do an RC
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Jump installs are in the game. I was able to do Fausts old jump install air combo off of RC pogo in the corner
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Never noticed this before but Chipp's win animation is him putting on glasses and vanishing Ina puff of smoke and a US dollar with his face in it falls down and it zooms in on it. Mr. President!
kosmos badgirl Posted November 2, 2013 Posted November 2, 2013 http://dengekionline.com/elem/000/000/745/745152/
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Just saw Chipp run under Ky regular projectile
Jakestation Posted November 2, 2013 Posted November 2, 2013 Can you still combo from corner mettakiri without meter?
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Chipp has a follow up option on his demos move where he does a sort upward diagonal rising kick and be recovers pretty fast and can do another normal or whatever while still in the air when it recovers
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Can you still combo from corner mettakiri without meter? Is that Fausts command throw? If so, yes but air D doesn't knock down anymore so you'd be a sacrificing knockdown for a little extra damage That move scales a lot. You can also Red RC it mid screen and air combo but the damage is not very good
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 The "intro" for the game when it is idle is a mix of footage from both trailers and some other clips of characters special animations and heavy day plays 100% sure on this. They will probably change it when more characters are in/ Faust and Slayer don't appear.
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Faust can YRC item throw super Also if you mash YRC and have 50% or more meter you might get another YRC right after. I did air teleport and mashed YRC and he did the animation again for the cancel after the first one and I wastssd more meter. So, don't mash cancels. You still need to time things
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 I know what danger time is now. Experienced it personally. Basically the game seems to run normally except ANY connected hit will put the opponent in a super long counter hit state. Like way more time than normal. Does counter hit damage too. It ends when time runs out. Not when someone lands a hit. Also, Fausts 66 pogo attack while on pogo stance does not knock down on counter hit like it does in +R
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