Jump to content
Dustloop Forums

Recommended Posts

  • Replies 15.4k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

If you get the chance the next time you're at the loketest, can you see what I-nos forward follow-up to Dust is?

I assume it's just a normal hover dash forward, but could you also see if you can dash forward and do a VCL to hit the opponent? Who knows, maybe there are even some good combos afterwards!

Again, thanks for the information in general. It's made me so excited for Xrd.

Posted

Thanks for everything, ElvenShadow. Next time you're there, could you check if May still has that huge startup lag on her HS dolphins?

Posted

Thank you, Elven!

So, are YRC and PRC the newer forms of the Forced Roman Cancel? From what I understood, YRC is the same old mechanic we know and love, while the PRC is a punishment for people who fail to get the timing right.

Elven, do you know what kind of moves can be YRCed? Any special move (minus DPs), or just certain moves?

Also, how does the time delay thing work if you do a YRC or PRC? Do you also get time delay with red RC?

Posted (edited)

Here's my questions (if someone can answer them):

---Can you jump/airdash after High Jump (Super Jump 2-8 input then 8 again) like you can in BlazBlue? Or do you still have to rely on Jump Install yet?

---There's a globe on Character Select that shows locations of characters/stages...can anyone tell me where everything is located on the globe/map?

---Can I-No Airdash after YRC Chemical Love? (That was annoying to do due to strict timing for me). Also any chance she has her "Black Outfit" Alt later on (from #Reload w/ Pink Guitar)?

---How does Blitz Shield work on repelled "air" attacks? (Say someone does a Jumping Normal or IAD Normal and you BS it) Do they just bounce away as untechable or can you follow up and punish?

---Someone mentioned the "roll away" state that happens when Potemkin hits with 6H...does this hit state relaunch like Ground Slide in AC? (Not just for Potemkin of course, but for everyone?)

---Oh yeah almost forgot, does anyone know what the deal was with Millia in the 2nd Trailer? Where you do the Dust Combo with Venom at that 3D angle, and Millia comes back down the same way (Venom launches her, and she comes back down towards the camera)? Was that aspect of Dust ever explained?

Edited by Blade
Posted (edited)

Slayer's Monocle = more proof of Model flipping (Unless he's that badass and just switches the eye it's on whenever he switches sides :) ), Faust's eye-hole, and Venom's pants.

Judging from Media pics, loketest machines are using the 2P stage rule, however there's a pic of Millia at the forest stage ElvenShadow mentioned. It could be her stage just isn't ready yet, as I don't think she had a unique one in the last test either. That or it's Millia's stage and they just threw Faust there.

That would also make Axl's stage the very halloween-looking Train stage (the flag is also printed on top of the train) and I-no's the seemingly barren city. Slayer's is pretty obvious.

-9

Edited by 9TNine
Posted
Actually, IIRC he said that chemical love auto jump installs if that's what er're talking about

Oh lol, i thought he said something related to Faust in that regard, no I-no

Posted
first video on i-no from the loke-test is on youtube .. here is the link.

Why do people post things ABOUT links but never the links themselves???? *facepalm*

Posted

Are Dead Angle attacks still in? I can't see anyone using DA when they have Blitz Shield. Is there some drawback of BS I'm not aware of?

Posted

Overall I'm a little bit disappointed, because it seems like a lot of characters are more or less just reverted back to their #Reload versions. Chipp for example was terrible in #Reload, he just felt like an incomplete character to me till AC. Maybe all the shit in AC+R is a bit too much, but I feel #Reload is too little.

Posted
Overall I'm a little bit disappointed, because it seems like a lot of characters are more or less just reverted back to their #Reload versions. Chipp for example was terrible in #Reload, he just felt like an incomplete character to me till AC. Maybe all the shit in AC+R is a bit too much, but I feel #Reload is too little.

I wouldn't be too quick to say this quite yet since this is a loketest and they did stress that the game was going to be built FROM #R characters. I mean Slayer retained his bite loop from #R and I doubt that's gonna stick. They're just placeholders to show that these characters work in this system IMO.

Posted
I wouldn't be too quick to say this quite yet since this is a loketest and they did stress that the game was going to be built FROM #R characters. I mean Slayer retained his bite loop from #R and I doubt that's gonna stick. They're just placeholders to show that these characters work in this system IMO.

that explains his lack of S and HS dandysteps. not a big loss for me as I (still) own reload. (as a placeholder before I got +R)

Posted
Overall I'm a little bit disappointed, because it seems like a lot of characters are more or less just reverted back to their #Reload versions. Chipp for example was terrible in #Reload, he just felt like an incomplete character to me till AC. Maybe all the shit in AC+R is a bit too much, but I feel #Reload is too little.

That's pretty much how i feel about Xrd in general, going back to #R is a big step backwards. I guess they'll start with #R mechanics and eventually (in the next iteration) will switch to Slash and then AC mechanics... off course with some new mechanics to go with.

Still, i want to see some ninja-footage :arg:

Posted
That's pretty much how i feel about Xrd in general, going back to #R is a big step backwards. I guess they'll start with #R mechanics and eventually (in the next iteration) will switch to Slash and then AC mechanics... off course with some new mechanics to go with.

Still, i want to see some ninja-footage :arg:

But you just got a new AC based game like 3 months ago? Us reload heads have been waiting like a decade, this is all amazing!

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...