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Posted

Axls new full screen chain move I mentioned before seems really good. He can keep doing it pretty rapidly one after another and it has multiple angles. Still not sure exactly how it works

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Posted

I found a glitch. I did going my way over the oil puddle and when I landed I got frozen in this strange position that was obviously not intended. I couldn't do anything and my opponent just waited and after like 10 seconds he finally hit me out of it. I was fighting FAB Potemkin. I honestly don't know the reason why.

And now that same cabinet just crashed about 3 minutes later in a different match

Wtf!?

Posted (edited)

May's whale also causes that rolling state on counter hit that I mentioned before with PO 6HS. It's untechable and you can combo off of it. It seems to be similar to slide state.

Fafnir does this too

Edited by ElvenShadow
Posted

More on slayers new HS dandy follow up. As I said its like anji hop and then slayer pops off he ground and can do another attack before landing. I think it's also an overhead

I tried to RC his hurricane kick like move and got purple RC but maybe i did it late. It may just not be yrcable

Posted

So I tested more on RCs. Certain moves that can be YRCd still seem to only be during specific frames. If you wait to long you get purple RC and spend more meter. For example Faust air teleport can be YRCd right when he starts falling from the sky but if you wait too long it's purple. Same applies to going my way off pogo. Early yellow, late purple, even when it still has active frames.

Posted

Never noticed this before but Chipp's win animation is him putting on glasses and vanishing Ina puff of smoke and a US dollar with his face in it falls down and it zooms in on it. Mr. President!

Posted

Chipp has a follow up option on his demos move where he does a sort upward diagonal rising kick and be recovers pretty fast and can do another normal or whatever while still in the air when it recovers

Posted
Can you still combo from corner mettakiri without meter?

Is that Fausts command throw? If so, yes but air D doesn't knock down anymore so you'd be a sacrificing knockdown for a little extra damage

That move scales a lot. You can also Red RC it mid screen and air combo but the damage is not very good

Posted

The "intro" for the game when it is idle is a mix of footage from both trailers and some other clips of characters special animations and heavy day plays 100% sure on this. They will probably change it when more characters are in/ Faust and Slayer don't appear.

Posted

Faust can YRC item throw super

Also if you mash YRC and have 50% or more meter you might get another YRC right after. I did air teleport and mashed YRC and he did the animation again for the cancel after the first one and I wastssd more meter. So, don't mash cancels. You still need to time things

Posted

I know what danger time is now. Experienced it personally. Basically the game seems to run normally except ANY connected hit will put the opponent in a super long counter hit state. Like way more time than normal. Does counter hit damage too. It ends when time runs out. Not when someone lands a hit.

Also, Fausts 66 pogo attack while on pogo stance does not knock down on counter hit like it does in +R

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