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Posted

Ok I'm back. Had to sleep off my hangover. Ill start answering some Qs

Mario, the super damage buff isn't that bad. Think of it like guts but sorta reversed

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Posted
Ok I'm back. Had to sleep off my hangover. Ill start answering some Qs

Mario, the super damage buff isn't that bad. Think of it like guts but sorta reversed

anything new on slayer or no? :/ and welcome back :P

Posted

To whoever asked, IK startup varies per character. Fausts is still slow as hell for example. All other aspects of IK mode are the same as always.

Posted (edited)

Fausts spring board is somewhat useful. If it is behind opponent and Faust is doing a pressure string to blocked opponent and they get pushed onto it it breaks their guard and his attacks will then combo. It's extremely hard to combo off it otherwise though. Also if it was a reverse situation with item behind opponent with opponent doing block strings on Faust like in the corner or something, Faust could FD to push opponent back on it. It will get him out of pressure but he probably can't combo. Though the opponent could do this to Faust to if positions were reversed

Just saw PO do his guard point move over the spring board and it didn't hit him but it activated it. I bet Bedmans dash would also do this

Edited by ElvenShadow
Posted
Just confirmed you can't RC IK mode startup

makes sense, you lose your tension meter after you activate...I think. :P

Posted

Tested more in single player

You can't RC whiffed blitz shield or bursts

Bedman beast goes away if bedman is hit

If opponent jumps over beast it turns around and walks towards opponent again.

You can't RC beast summon animation

If you combo opponent in corner and cancel into beast the beast won't combo. Even though they are up against the wall the beast seems to be a certain distance away so it doesn't seem that you can combo into it from just simple grounds strings into a direct summon. Of course if its already out and you combo them into touching the beast it will work.

Bedman can YRC the alarm clock super

Bedman can't cancel his ground dashes with anything. No specials or normals or jumps so its not really like slayer. He is commited to the full dash.

Posted

When bedman does déjàvu moves he still has an animation so he can't just move instantly but the recovery is not that long. All déjàvu moves can be yrcd

Posted

I have no info that this is the final roster or loketest and if I ask pachi he will just shrug his shoulders so who knows, but I personally think there will be more

Posted
Slayer 5S staggers on CH

...does 5H groundbounce on airborne opponents, and what about 6H? (essentialy, can he hokuto no basketball)

Posted
Slayer unblockable absorbs low hits too

Even on whiff, slayer can do anything while in the air after helter skelter

....yep. Slayer's officially gone powerful. just gotta learn helter skelter and new undertow...

Posted

Cool. Probably the same for f.S then.

I'm guessing taunts aren't in the game yet? Think you could check out the range on I-No's air command throw? Could you also check to see if you can YRC VCL, and if you can RC the HCL derivative at all? How much range does I-No's 2S have?

Posted

Activating IK freezes the opponent completely until finished. So you can't punish IK mode startup on reaction. Deactivating IK mode however, does not freeze the opponent.

Fausts door takes him to New York. You can see the stage in the background inside the door. Changes based on Fausts position on screen.

When Millia does 6k she is considered off the ground.

Slayer has 2 versions of his ground dash according to a SL player I talked to. One is short and one is longer. Press forward 3 times for the long one.

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