king of heart Posted December 8, 2013 Posted December 8, 2013 A Slayer player just did some of AC's bnb combos.
ElvenShadow Posted December 8, 2013 Posted December 8, 2013 (edited) Faust stuff I think I forgot to post. If Faust throws a bomb bag on the oil or a bomb explodes near it, the oil also catches fire and makes the explosion much bigger Faust can hold the button down when he does pogo stance k or s flower. It takes longer to come out but when it does its much larger. Charged S flower knocks opponent up a little and you can combo going my way if you are close enough. Will cause a knockdown if you just let opponent fall after hit. Takes longer for Faust to be able to use flowers again when doing the charged ones. I've already left the location test and am on my way home. The test is gong on tomorrow too but I won't be there. So, that's all the new info I can give but I can still answer some questions. (Sorry, off topic) please don't forget to pre-register for Frosty Faustings VI! My original tournament series in Chicago. Pre-reg ends on December 20th. Don't miss your chance to win some free game related gear from Japan. http://www.dustloop.com/forums/showthread.php?16769-Frosty-Faustings-VI-December-28th-and-29th-Chicago-IL-Game-Pazzo%21-Over-2000-in-pot-bonuses%21%21%21 Edited December 8, 2013 by ElvenShadow
NeoJET Posted December 8, 2013 Posted December 8, 2013 A Slayer player just did some of AC's bnb combos. God! I wish I was there! Could you tell us what bnb combos he did?
king of heart Posted December 8, 2013 Posted December 8, 2013 God! I wish I was there! Could you tell us what bnb combos he did? Not that much. from a counter j.HS -> 5K jc j.K > j.2K > j.k jc j.P > j.K > j.2k >j.D he was was the only player who managed to win a match against Ogawa (except for Bedman players lol)
king of heart Posted December 8, 2013 Posted December 8, 2013 BTW after leaving the loke test i went to a near by restaurant and while i was having dinner i imagined a combo that Sol could do during DI! I went back to club Sega to test it out and it worked! the combo goes like this : 5K > 6P > DI > 5K > 2HS sjc j.S > j.D > j.214K(Dive Kick) > j.S > j.D > j.623K (Air command grab) that combo did about 60% on Slayer
NeoJET Posted December 8, 2013 Posted December 8, 2013 Not that much. from a counter j.HS -> 5K jc j.K > j.2K > j.k jc j.P > j.K > j.2k >j.D he was was the only player who managed to win a match against Ogawa (except for Bedman players lol) Thanks for your answering. Could you tell us how does the new J.2K of Slayer looks like? Although Ishiwatari said that Xrd is based on #R, but it seems that some AC stuff are kept in Xrd?
king of heart Posted December 8, 2013 Posted December 8, 2013 Also Ogawa was playing a Zato mirror match and he noticed something interesting. in his overdrive "Amorphous" there is a gap between the cut-scene and the actual super! his opponent did it while Ogawa was poking him with far S then Ogawa mashed YRC during the cut-scene to cancel his move and block properly. later Ogawa did "Amorphous" and used that gap to grab his opponent using Eddies new command grab. i am not sure if i have been able to describe that properly.
king of heart Posted December 8, 2013 Posted December 8, 2013 (edited) Thanks for your answering. Could you tell us how does the new J.2K of Slayer looks like? Although Ishiwatari said that Xrd is based on #R, but it seems that some AC stuff are kept in Xrd? Actually these combos couldn't be done in the previous location test i am sure about that BTW the 2K is really similar to AC but the animation is a little bit . . . sexier? lol and it lunch higher. also that player did 5S > 5S thend did 241236P to punish Ogawas burst. I really wished to grab some footage for these sick matchs but Patchi was standing next to me. and i think that he was making sure that Ogawa doesn't end up breaking the game lol. Edited December 8, 2013 by king of heart
Blade Posted December 8, 2013 Posted December 8, 2013 (edited) Is Negative Penalty still an issue with Sol's Dragon Install? Ugh. Also wondering if you can Blitzshield Bedman's air attacks and what happens. Edited December 8, 2013 by Blade
NeoJET Posted December 8, 2013 Posted December 8, 2013 Actually these combos couldn't be done in the previous location test i am sure about that BTW the 2K is really similar to AC but the animation is a little bit . . . sexier? lol and it lunch higher. also that player did 5S > 5S thend did 241236P to punish Ogawas burst. I really wished to grab some footage for these sick matchs but Patchi was standing next to me. and i think that he was making sure that Ogawa doesn't end up breaking the game lol. Thanks for your answering again. So the new J.2K motion is still a somersault kick? But I just can't imagine how does it looks sexier. lol And S>S>632146P? He did new undertow to punish burst? I wondering how fast is the new undertow without holding bottom? Oh, man. I hope I can get some videos with these stuff.
king of heart Posted December 8, 2013 Posted December 8, 2013 Thanks for your answering again. So the new J.2K motion is still a somersault kick? But I just can't imagine how does it looks sexier. lol And S>S>632146P? He did new undertow to punish burst? I wondering how fast is the new undertow without holding bottom? Oh, man. I hope I can get some videos with these stuff. Yes 2K is the somersault kick. and yes undertow absorbed the burst and hit Zato
king of heart Posted December 8, 2013 Posted December 8, 2013 Is Negative Penalty still an issue with Sol's Dragon Install? Ugh. Also wondering if you can Blitzshield Bedman's air attacks and what happens. If you mean having zero tension after DI then yes it's still like that. And yes Bedman air attacks can be blitzshielded like any other character
NeoJET Posted December 8, 2013 Posted December 8, 2013 Yes 2K is the somersault kick. and yes undertow absorbed the burst and hit Zato Which part of undertow can absorb attack? When Slayer rises his hands or after the X aura comes out?
king of heart Posted December 8, 2013 Posted December 8, 2013 Which part of undertow can absorb attack? When Slayer rises his hands or after the X aura comes out? I guess both
reaVer Posted December 8, 2013 Posted December 8, 2013 I don't know if this has been asked already but... Are there more characters planned or is this it? And what happened to the forcebreaks?
Jakestation Posted December 8, 2013 Posted December 8, 2013 There is no force breaks and nothing said about more characters, but most likely there will be more.
Akujikan Posted December 8, 2013 Posted December 8, 2013 Thanks for all the news and impressions, guys. Ogawa's impression of Bedman is hilarious, but from everything I've seen and read, he does seem pretty absurd. But that's what these tests are for! Its also nice to hear that Dragon Install seems to have become a much more realistic and rewarding spend of meter.
BladeOfJustice7 Posted December 8, 2013 Posted December 8, 2013 Was there any explicit use of Ky's new 3hs? How good is the projectile invulnerability on Ky's RTL? Can you combo into IK's, or are they still only useful during your opponent's dizzy state?
king of heart Posted December 8, 2013 Posted December 8, 2013 Can you combo into IK's, or are they still only useful during your opponent's dizzy state? Why do think people would complain about Bedman if they can just combo into IK ?
BladeOfJustice7 Posted December 8, 2013 Posted December 8, 2013 Why do think people would complain about Bedman if they can just combo into IK ? Valid point, my bad.
Jocelot Posted December 8, 2013 Posted December 8, 2013 I just saw some crazy Zato performance by Ogawa! Hnghhhhhhhhhhhhhh I woulda done anything to've seen that! Wait he can't YRC his drills? I swear I saw a video of him doing it before it became active. Or it was a red roman cancel at the least.... Yeah I'm pretty sure Elven mentioned it some pages back. You can do regular "Red" RC but not the 25% YRC iirc. edit- whoops, late. Guess I waited too long to reply, lol. My bad
king of heart Posted December 8, 2013 Posted December 8, 2013 Ok how about i give you more details regarding Sol Moves: Bandit Bringer 236[K]: Normal) causes ground bounce on hit. Dragon Install) causes slide on hit. Air Bandit Revolver 236K: Normal) Similar to Relaod. Dragon Install) Now flames even in the air and hit effect is similar to AC .
XXXDC Posted December 8, 2013 Posted December 8, 2013 Anything new/relevant regarding May or Pot?? Also What happened to Aristoblue... did he got caught by arcCops? I'd love to see some more footage
Kaizen Posted December 8, 2013 Posted December 8, 2013 Air Bandit Revolver 236K: Normal) Similar to Relaod. Dragon Install) Now flames even in the air and hit effect is similar to AC . Does that mean it has barely any hitstun? #R Air BR combo enders let them tech almost immediately after doing like 5 hits. Has anybody who's been to the loketest noticed if Bedman's health feels particularly low? I noticed in one vid with him versus Axl, he got hit with the last hit of Axl's Overdrive (with the HellFire! buff) and took almost 40% damage from it. I'm kinda curious. Also, when you RC, do the all character's animations have a standard length of time? Can you cancel any of them into an attack immediately so the opponent can't react to the RC? Lastly, Blitz Shield seems to stay active forever, but if it sends somebody into the REJECTED! state, it looks like you have to wait for Blitz Shield to end before you can do anything. Can you cancel it into jump or dash or attack, or anything? Or do you just have to wait before you can do anything about it?
king of heart Posted December 8, 2013 Posted December 8, 2013 Anything new/relevant regarding May or Pot?? Also What happened to Aristoblue... did he got caught by arcCops? I'd love to see some more footage May's Insenga is even better then Johnny's it has a lot of untechable time and can be followed with a body slam that causes knock down. Potemkin's 6K can be combo'd into a buster on counter hit and it knocks down airbone opponent in midscreen and wall stick near the corner
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