ElvenShadow Posted December 7, 2013 Posted December 7, 2013 Ok I'm back. Had to sleep off my hangover. Ill start answering some Qs Mario, the super damage buff isn't that bad. Think of it like guts but sorta reversed
HoudiniJr100 Posted December 7, 2013 Posted December 7, 2013 Ok I'm back. Had to sleep off my hangover. Ill start answering some Qs Mario, the super damage buff isn't that bad. Think of it like guts but sorta reversed anything new on slayer or no? :/ and welcome back :P
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 To whoever asked, IK startup varies per character. Fausts is still slow as hell for example. All other aspects of IK mode are the same as always.
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 (edited) Fausts spring board is somewhat useful. If it is behind opponent and Faust is doing a pressure string to blocked opponent and they get pushed onto it it breaks their guard and his attacks will then combo. It's extremely hard to combo off it otherwise though. Also if it was a reverse situation with item behind opponent with opponent doing block strings on Faust like in the corner or something, Faust could FD to push opponent back on it. It will get him out of pressure but he probably can't combo. Though the opponent could do this to Faust to if positions were reversed Just saw PO do his guard point move over the spring board and it didn't hit him but it activated it. I bet Bedmans dash would also do this Edited December 7, 2013 by ElvenShadow
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 Just confirmed you can't RC IK mode startup
HoudiniJr100 Posted December 7, 2013 Posted December 7, 2013 Just confirmed you can't RC IK mode startup makes sense, you lose your tension meter after you activate...I think. :P
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 Tested more in single player You can't RC whiffed blitz shield or bursts Bedman beast goes away if bedman is hit If opponent jumps over beast it turns around and walks towards opponent again. You can't RC beast summon animation If you combo opponent in corner and cancel into beast the beast won't combo. Even though they are up against the wall the beast seems to be a certain distance away so it doesn't seem that you can combo into it from just simple grounds strings into a direct summon. Of course if its already out and you combo them into touching the beast it will work. Bedman can YRC the alarm clock super Bedman can't cancel his ground dashes with anything. No specials or normals or jumps so its not really like slayer. He is commited to the full dash.
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 Pachi is here. I told him my thoughts about bedman beast that it should just stagger. He didn't really give much of a reaction lol
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 When bedman does déjà vu moves he still has an animation so he can't just move instantly but the recovery is not that long. All déjà vu moves can be yrcd
youcanwonder Posted December 7, 2013 Posted December 7, 2013 Is there auto corrects? Please say no lol....and im confused so is this the final location test?
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 Pot can YRC hammer fall and do pot buster lol
HoudiniJr100 Posted December 7, 2013 Posted December 7, 2013 Pot can YRC hammer fall and do pot buster lol REAL SOVIET COMBOS!
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 I have no info that this is the final roster or loketest and if I ask pachi he will just shrug his shoulders so who knows, but I personally think there will be more
HoudiniJr100 Posted December 7, 2013 Posted December 7, 2013 Slayer 5S staggers on CH ...does 5H groundbounce on airborne opponents, and what about 6H? (essentialy, can he hokuto no basketball)
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 SL helter skelter jump cancel able on hit or block
HoudiniJr100 Posted December 7, 2013 Posted December 7, 2013 SL helter skelter jump cancel able on hit or block so it's part launcher...KICKASS!
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 Looks like SL can hold the button to extend the time on his unblockable move to come out later
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 Slayer unblockable absorbs low hits too Even on whiff, slayer can do anything while in the air after helter skelter
HoudiniJr100 Posted December 7, 2013 Posted December 7, 2013 Slayer unblockable absorbs low hits too Even on whiff, slayer can do anything while in the air after helter skelter ....yep. Slayer's officially gone powerful. just gotta learn helter skelter and new undertow...
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 Fausts flowers have random facial expressions
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 If you blitz shield I-no standing dust it just absorbs it as if its a projectile. I-no doesn't get put into vulnerable state
TheRealBobMan Posted December 7, 2013 Posted December 7, 2013 Cool. Probably the same for f.S then. I'm guessing taunts aren't in the game yet? Think you could check out the range on I-No's air command throw? Could you also check to see if you can YRC VCL, and if you can RC the HCL derivative at all? How much range does I-No's 2S have?
ElvenShadow Posted December 7, 2013 Posted December 7, 2013 Activating IK freezes the opponent completely until finished. So you can't punish IK mode startup on reaction. Deactivating IK mode however, does not freeze the opponent. Fausts door takes him to New York. You can see the stage in the background inside the door. Changes based on Fausts position on screen. When Millia does 6k she is considered off the ground. Slayer has 2 versions of his ground dash according to a SL player I talked to. One is short and one is longer. Press forward 3 times for the long one.
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