Henaki Posted May 29, 2014 Posted May 29, 2014 i would rather they wait until january so they have no competition, and be able to release 18 characters or something.
D.R.F. Posted May 29, 2014 Posted May 29, 2014 As much as it hurts me to say this (because it does, a lot) I'd want them to release January or spring so that all the games not so-sharp ends are ironed out and stuff
TekkamanArk Posted May 29, 2014 Posted May 29, 2014 I'm pretty disappointed with that 15 number. They could only manage 1 character for console release? P4A2 is getting so many more, so just 1 for Xrd is aggrivating, especially since it will just be Sin, because he has a model already, and it's easier than starting from scratch. And don't give me something about how much work it takes to make characters, because sprites are harder to make than models, so P4A2 is getting far more work with these console characters than 1 modeled character for Xrd. I still don't have my Jam or Bridget, and their only new characters would be Rammy and Sin, with Rammy just looking ok, and Sin starting off rubbing me the wrong way with his appearance. I wasn't expecting it to jump to 20+ for console, but 18 would be nice.
shinr Posted May 29, 2014 Posted May 29, 2014 I'm pretty disappointed with that 15 number. They could only manage 1 character for console release? Â Where does it says that the console release will only have 15 chars? They only saying that Xrd currently has 15 chars, which could be a typo since there are actually only 14, or n.15 could be Sin.Â
Poultrygeist Posted May 29, 2014 Posted May 29, 2014 I'm pretty disappointed with that 15 number. They could only manage 1 character for console release? P4A2 is getting so many more, so just 1 for Xrd is aggrivating, especially since it will just be Sin, because he has a model already, and it's easier than starting from scratch. And don't give me something about how much work it takes to make characters, because sprites are harder to make than models, so P4A2 is getting far more work with these console characters than 1 modeled character for Xrd. I still don't have my Jam or Bridget, and their only new characters would be Rammy and Sin, with Rammy just looking ok, and Sin starting off rubbing me the wrong way with his appearance. I wasn't expecting it to jump to 20+ for console, but 18 would be nice. Don't worry, you can bet your bottom dollar that there will be on disc DLC in addition to that one more : D
D.R.F. Posted May 29, 2014 Posted May 29, 2014 Don't worry, you can bet your bottom dollar that there will be on disc DLC in addition to that one more : D Thank capcom for that
2nd_striker Posted May 29, 2014 Posted May 29, 2014 music and alternative costume dlc (please give us ky with cape on) and then you have my money arc
TekkamanArk Posted May 29, 2014 Posted May 29, 2014 Don't worry, you can bet your bottom dollar that there will be on disc DLC in addition to that one more : D  In all honesty, I actually kind of hope so, if that's the only way i'm getting more than 1 extra character  Thank capcom for that  Hmm, I dunno about that. Capcom sucks, but, at the same time, people keep buying the stuff. From a business standpoint, if people are buying it, there's no real reason to stop. People who complain about the DLC but still buy it aren't helping things, since the company doesn't care if you're happy with the practice, as long as they get the money from it.  Besides, even though there have been stuff like expansion packs and etc for a while, i'd attribute modern DLC practices to Oblivion. When companies saw that Oblivion got away with charging money for a purely visual upgrade, they became emboldened and started to lock stuff out to sell back to people. If people wouldn't have bought it, that would have been the end of that practice, with Oblivion being a fluke. However, people continue buying it, so it keeps getting made.  It's an annoying practice, but one consumers bring upon themselves by so willingly bending over for it too.
D.R.F. Posted May 29, 2014 Posted May 29, 2014 Cuz people dont know any better, and you know what if it works, then make that paper. It is still abnoxious
Ronove Posted May 29, 2014 Posted May 29, 2014 Although I do agree that "the more the merrier" I really think some of you are overracting about the size of the roster. 15 characters is absolutely not a small number, there's a good variety of fighting game character archetypes for nearly anyone. For a first iteration of a new serie it's actually a considerably large number. Think about BBCT, P4A, and other fighting games' initial roster size.
TekkamanArk Posted May 29, 2014 Posted May 29, 2014 Although I do agree that "the more the merrier" I really think some of you are overracting about the size of the roster. 15 characters is absolutely not a small number, there's a good variety of fighting game character archetypes for nearly anyone. For a first iteration of a new serie it's actually a considerably large number. Think about BBCT, P4A, and other fighting games' initial roster size. Â This isn't a new IP though. Blazblue was a new IP. P4A was a new IP in terms of fighters, but every playable party member in P4 joined in, and some from P3 too, and it couldn't expand too much without just incorporating more P3, more brand new characters, or some side characters suddenly becoming playable. GG has been around for a while, and even if they are making the models from the ground up, it's not as if they don't have a template of what these characters do already, and models take considerably less time and effort to make than sprites (which both of your examples use), so it's not as justifiable. If it were still sprites, you'd have a bit more of an argument, but as it stands, there's less workload AND it's a pre-existing cast, and it's not like they had to do more than 1 brand new character for this since Rammy is the only one that wasn't in another game, so your justification just isn't good enough. Â SF4, as slow and inadequate compared to other SF games as it is, had 17 characters in its initial arcade release, and 25 for home. Xrd has 14 for arcade, and 15 for home. Let's not pretend like it gets a free pass for being "the first in a new series" when it's not a new IP, that excuse doesn't work.
DeathArcana Posted May 29, 2014 Posted May 29, 2014 After getting +R on 360, i was looking forward to a 360 release or atleast an xbone release. Oh well i guess now I could get a PS3 for cheap around when it comes out
shinr Posted May 29, 2014 Posted May 29, 2014 SF4, as slow and inadequate compared to other SF games as it is, had 17 characters in its initial arcade release, and 25 for home. Xrd has 14 for arcade, and 15 for home. Let's not pretend like it gets a free pass for being "the first in a new series" when it's not a new IP, that excuse doesn't work. Â And I ask again, where does it says that Xrd will only have 15 chars for home release? The wording on the article says that Xrd currently has 15 chars (which, as was noted, either was a typo or an unintentional confirmation of Sin), not that it will have 15 chars for consoles.
D.R.F. Posted May 29, 2014 Posted May 29, 2014 This isn't a new IP though. Blazblue was a new IP. P4A was a new IP in terms of fighters, but every playable party member in P4 joined in, and some from P3 too, and it couldn't expand too much without just incorporating more P3, more brand new characters, or some side characters suddenly becoming playable. GG has been around for a while, and even if they are making the models from the ground up, it's not as if they don't have a template of what these characters do already, and models take considerably less time and effort to make than sprites (which both of your examples use), so it's not as justifiable. If it were still sprites, you'd have a bit more of an argument, but as it stands, there's less workload AND it's a pre-existing cast, and it's not like they had to do more than 1 brand new character for this since Rammy is the only one that wasn't in another game, so your justification just isn't good enough. SF4, as slow and inadequate compared to other SF games as it is, had 17 characters in its initial arcade release, and 25 for home. Xrd has 14 for arcade, and 15 for home. Let's not pretend like it gets a free pass for being "the first in a new series" when it's not a new IP, that excuse doesn't work. Dont forget bedman, everyone loves bedman
Ronove Posted May 29, 2014 Posted May 29, 2014 This isn't a new IP though. Blazblue was a new IP. P4A was a new IP in terms of fighters, but every playable party member in P4 joined in, and some from P3 too, and it couldn't expand too much without just incorporating more P3, more brand new characters, or some side characters suddenly becoming playable. GG has been around for a while, and even if they are making the models from the ground up, it's not as if they don't have a template of what these characters do already, and models take considerably less time and effort to make than sprites (which both of your examples use), so it's not as justifiable. If it were still sprites, you'd have a bit more of an argument, but as it stands, there's less workload AND it's a pre-existing cast, and it's not like they had to do more than 1 brand new character for this since Rammy is the only one that wasn't in another game, so your justification just isn't good enough.  SF4, as slow and inadequate compared to other SF games as it is, had 17 characters in its initial arcade release, and 25 for home. Xrd has 14 for arcade, and 15 for home. Let's not pretend like it gets a free pass for being "the first in a new series" when it's not a new IP, that excuse doesn't work.  It's not an "excuse", seriously I think this is probably the first time I recall the game being released on home systems within way less than a year since its arcade release. To read people being "disppointed" because the roster "only" has 15 characters is nearly unbelievable.  But I guess people will find something to whine and cry about even when the game comes out so surprisingly soon.
BladeOfJustice7 Posted May 29, 2014 Posted May 29, 2014 I didn't see this in the Xrd news thread:Â http://www.siliconera.com/2014/05/29/guilty-gear-xrd-sign-coming-north-america-fall/
Malcopunch Posted May 29, 2014 Posted May 29, 2014 I don't mind 15 Charcters..hell i am so glad we are getting it so soon
zaeris Posted May 29, 2014 Posted May 29, 2014 It's not an "excuse", seriously I think this is probably the first time I recall the game being released on home systems within way less than a year since its arcade release. To read people being "disppointed" because the roster "only" has 15 characters is nearly unbelievable.  But I guess people will find something to whine and cry about even when the game comes out so surprisingly soon. Or maybe we should fear a new ggxrd reload coming out soon with new characters lol, it always felt like that when gg gets release on console the next version is already coming out.
D.R.F. Posted May 29, 2014 Posted May 29, 2014 Daisuke ishawatari himself wants all the playable characters in, so as they finish characters they will be getting inserted
Fenrir Werwolf Posted May 29, 2014 Posted May 29, 2014 . GG has been around for a while, and even if they are making the models from the ground up, it's not as if they don't have a template of what these characters do already, and models take considerably less time and effort to make than sprites (which both of your examples use), so it's not as justifiable. If it were still sprites, you'd have a bit more of an argument, but as it stands, there's less workload AND it's a pre-existing cast, and it's not like they had to do more than 1 brand new character for this since Rammy is the only one that wasn't in another game, so your justification just isn't good enough. Â Â On what basis do you claim that 3D models are easier to made? Do you work for Arsys? Have ever made both sprites and 3D modeling, animated like sprites?
Ronove Posted May 29, 2014 Posted May 29, 2014 Or maybe we should fear a new ggxrd reload coming out soon with new characters lol, it always felt like that when gg gets release on console the next version is already coming out. Â That's standard ASW procedure, anybody thinking they won't release a new updated iteration of this game within 2015 (atleast on arcades) is probably deluding himself.
Henaki Posted May 29, 2014 Posted May 29, 2014 I didn't see this in the Xrd news thread:Â http://www.siliconera.com/2014/05/29/guilty-gear-xrd-sign-coming-north-america-fall/ it's already been posted with more information, and by a site that doesn't plagiarize. Â Â Although I do agree that "the more the merrier" I really think some of you are overracting about the size of the roster. 15 characters is absolutely not a small number, there's a good variety of fighting game character archetypes for nearly anyone. For a first iteration of a new serie it's actually a considerably large number. Think about BBCT, P4A, and other fighting games' initial roster size. Â The thing is, there's an inevitability of old characters returning, and I'd rather just wait the time it would take to develop most of them (save like roboky and os) and release them stateside so the game doesnt appear to be a regression of sorts in the roster.
Ronove Posted May 29, 2014 Posted May 29, 2014 The thing is, there's an inevitability of old characters returning, and I'd rather just wait the time it would take to develop most of them (save like roboky and os) and release them stateside so the game doesnt appear to be a regression of sorts in the roster. Â I can relate to that. As I said, I'm not against having more characters right from the start, but in case it ends up being 15 characters total for the first release I'm still ok with it and I honestly wouldn't feel as disappointed as other users seem to be right now. We're getting the game this year, that alone is something that I would have never thought being possible as it usually takes atleast one year between arcade and home consoles release.
BladeOfJustice7 Posted May 29, 2014 Posted May 29, 2014 Those users that are disappointed are the users who don't have their characters. i'd be disappointed too if I were them. I remember when Overture was announced, I was greatly disappointed in not seeing Ky, but when Daisuke revealed he was in the game, and his new character design, my hype levels jumped through the roof. And Ky being in the game is the reason I bought an xbox and Overture. SO i can empathize with them honestly, and even when Ky was in the game it wasn't as fun for me overall until I unlocked him.
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