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Posted

I think anyone in their right mind would rather forget Captain N ever happened. It's on a lower level than CD-I Zelda in my eyes.

 

The Super Mario World cartoon attached to it was the business, though.

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Posted

I still think Captain N wasn't that bad.  I mean, dude had a PAUSE BUTTON and the Nintendo Zapper.  MIND GAMES...

Posted

Captain was something so bad that it actually is kind of fun to watch under the right circumstances. I mean, just look at Megaman.....LOOK AT HIM! Tell me that isn't worse than Megaman 1 box art Megaman and SFxT Megaman combined.

  • 1 month later...
Posted

Too early to tell, but Duck Hunt is pretty universally considered S Tier and Meta Knight is still near the top of the pack. Little Mac is up there too, but he suffers from arguably the worst recovery in the game.

Posted

What? Little Mac is nowhere near top-tier. He's really low-tier due to his godawful recovery, it's just that he's so strong he blows up noobs who don't know how to get him off the stage. On Smashboards someone looked at the times for matches in several Sm4ash tournaments and noticed that matches with Little Mac were dramatically shorter than other matches, because he either kills the opponent super-quickly or dies super quickly.

Posted

Yeah, next spring right?  Not only is that far away, but it's a wide window.  I want that to mean that they're going to work on a big patch that will add a bunch of functionality (like share mode actually being able to share, which they said wont be included at launch) and possibly a balance update, except that's probably not going to happen.  If they do include balance in the anchor patch for the Mewtwo DLC, they'd probably mess it up anyway.

 

*Edit*  http://en-americas-support.nintendo.com/app/answers/detail/a_id/11692/p/430

 

Ver. 1.0.2 details (Released on October 3, 2014)

  • Enables online multiplayer features.
  • Adjustments have also been made to balance the game and make for a more pleasant gaming experience.

 

 

So uh... I guess they are going to release balance patches.  I might actually check this out today to see what kind of stuff changed, since they didn't include any details.

  • 2 weeks later...
Posted

Sorry to double post, but I bumped into something silly and figured people would appreciate me sharing it.  Some Gamestop somewhere hosted a Smash 4 event (on WiiU), so some of the tournament community went to go play.  Cue a 10 year old girl stomping ass (be warned, the cameraman sucks at recording):

 

https://www.youtube.com/watch?v=N-N2oQSS03A

 

 

*Edit*  Oh sweet merciful crap, now that I've watched more of this I recognize some of these guys.  The Marth player from around 10:38 is Tyrant, who at several points in time was ranked 1st in Socal for Brawl (I met him at tournaments and we worked at the same office for a few months some years back).  You see his face clearly around 14:10.

Posted

I like how the crowd gradually goes from disbelief to excitement back to disbelief.  You can tell a few of those guys are going to spend some time seriously contemplating their life choices.

Posted

Eh, there's a lot of info being thrown around now about this being staged.  Even the video title has been edited with "(Confirmed Fake)".  Just check the links in the description if you want to follow up on that.

 

 

Oh well.

Posted

Man, they had everybody fooled.  I always treated those rumors that Gamestop was behind the Kennedy assassination and 9/11 like a bunch of nonsense, but now I don't know what to think.

Posted

Looks like Nintendo is going to attempt a balance patch.

This is new to them. They better not pull a SFIV/League of Legends and keep repeatedly adjusting the balance with no end goal in mind, just to appease the whiners every time a percieved "problem" arises and to maintain interest in the game.

  • 2 weeks later...
Posted

Presumably tournament footage is kosher here so:

 

https://www.youtube.com/watch?v=ivbJj2kPF28

 

This is recent footage of the first ever 4v4 tourney for Sm4sh WiiU. Honestly I hope this stays, because this is just a whole new kind of fighting which literally no other fighting game can offer. It looks chaotic, but there's a ton of skill and strategy on display here.

Posted

It looks chaotic, but there's a ton of skill and strategy on display here.

On Temple? Lolno. Team versus modes in general in any game are great for diminishing the importance of skill and strategy, since you can easily fall back on your teammates, power through with strength in numbers, and absolve yourself from responsibility for screwups. Of course that applies more in something like Halo than 8-player Smash, which is completely unintelligible nonstop chaos. (It's one of the reasons why the entire MOBA genre is a sham.)

Posted

In other news, football, baseball, basketball and other team sports take no skill and shouldn't be taken seriously.

Posted

A warning to anyone with this game on Wii U: DO NOT POWER DOWN YOUR SYSTEM WHILE PLAYING. Always return to the channel menu via the Home button first before shutting it off. There's a major bug related to save data which is corrupting people's system memory and bricking their Wii Us, and it's apparently exclusive to Smash. I imagine it will be addressed in the next patch.

  • 4 weeks later...
Posted

So, I just saw this:  http://shoryuken.com/2014/12/26/see-how-perfect-pivoting-affects-every-move-in-super-smash-bros-for-wii-u-and-3ds/

 

 

I like that within a few minutes of explaining what this is, referring to it as a "perfect pivot" which I guess is what the Smash Community has accepted the name as, the guy then says that doing the same input "frame perfect" is something he hasn't seen and therefore he's naming it after himself.  I don't know how much more "frame perfect" you can get given his initial example involved hitting one direction, then within 2 frames hitting the other direction, and releasing to neutral on the following frame.  :v:

 

 

So anyway, it looks like this might lead to some combo strings that aren't otherwise possible, though it wont fix the game's problem with the inability to combo into kill moves at higher damage (weak moves have too much knock back growth and there's not enough hit stun).  It'll add some to the neutral game, but since the slide can only be done from neutral as far as we know, the application isn't quite as wide as with Melee wave dashing.  Since that could be done while landing or from a jump, anything you could cancel into jump could be wave dashed (like shield or shine).

 

Meh, it's a highly complex input that gives a slight mobility boost.  I'm sure some people are going to love this, while others will complain to see if Nintendo will patch it out.

 

 

This reminds me of how in GunZ2 they tried to remove things that were associated with "Kstyle" gameplay, and wound up with some significantly harder inputs for smaller rewards that were almost the same as what they didn't want in the first place.  In the first game, if you jumped and then dashed, the dash would halt most of your upward momentum from the jump, and then if you hit the ground during the dash it would cut the already short recovery frames even shorter, so you could jump > dash > repeat at pretty high speed.  They removed it, but for whatever reason you could jump > attack > block cancel the attack > dash > attack, and when you landed during the second attack it would let you cut the dash's recovery frames into another dash.  It was an extremely convoluted input just to cut the recovery from one dash, and only if you did it into another dash which had the big recovery, but it was still useful when moving long distances on large maps since you could cover ground much faster, especially when you didn't have walls nearby to run on (you ran faster on walls than on the ground).

 

Oh man, and don't even get me started on what "Kstyle" is named after.

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