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Posted

So you can have up to 4 layers on screen spritewise... Let's say I wanted to make Stun Nebula a semi-3D effect: w <--Viewer's Eyes Forground Sprite ring half Main Lighting Sprite/Ky's Layer Background Sprite ring half Background itself If this works, I could make some pretty neat hi-rez Ray Divider effects. I'm also wondering if this trick would work for Slashback as that doesn't just get larger but zooms out ala 3D.

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  • 3 months later...
Posted

Nice to hear! I've been somewhat delayed due to certain missing sprite edits I'm working on....slowly....

  • 2 weeks later...
Posted

-------------------------------------------------------------------------------

> cyber shredder ( 2.o4 )

-------------------------------------------------------------------------------

Tsuki Nage When close, b / f + FP

Aura Barrier Press NP + NK

Aura Crusher Charge b,f + P

Aura Crush Charge b,f + K

Lightning Crusher When U.A.G. is full, press FP + FK

SO WHERE DO YOU SEE A 1 BUTTON 80-90 HIT COMBO ANYWHERE IN THE ABOVE MENTIONED LIST

f:vbang:ck i hate this game.

  • 1 month later...
Posted

Man, Aegis, when you're done, do you mind helping me with mine? I've got a monstrous setback with mine due to having to wipe my hard drive and put everything on backup.

Posted

Christ~! Her air throw and taunt... dustloop needs a bloody nose emoto. Looks really good man, can't wait to see the final results. I'll have to re-install this game for it (:rolleyes:)

  • 4 weeks later...
  • 1 month later...
Posted

I'm currently using a program called "Fighter Factory". Get used to using PNG, GIF, and BMP files, as well as some other weird extensions, and make sure you attach a pallette to everything. Oh...and be aware that Photoshop has a bad habit of flipping your palette upside down.

Posted

FINALLY.. unbanned~!

wow, that seemed like forever.

ok.. not that im an exact expert in this feild.. but i've toyed with a few programs.. iDraw3 being one that stands out (if ONLY for the zoom in graphing feature that allows you to paint to the pixel)

heres some info on it:

http://www.rmxp.org/forums/viewtopic.php?f=92&t=7890

http://www.gamemakergames.com/forum/index.php?topic=6708.0

they mention some other programs in the 9 posts that there are.. i havent encountered those programs although

Heres a page that actually has a few links to some programs.. not to mention.. MANY.. MANY names:

http://help.forumotion.com/garbage-f4/some-graphics-for-your-use-t17576.htm

also, i came across this little tidbit while looking for a direct link to idraw3 for you:

http://www.programmersheaven.com/download/16430/download.aspx

dunno yet, might be worth a look

/editz

on 2nd_thought ... disregaurd that link to sprite2.0, as it is purely garbage (the one in quotation marks)

Posted

Question: If you were gonna create a sprite similar to Sol's sprites, but on the scale and quality of a Blazblue sprite...how would you go about doing that?

Posted

Me personally? step 1 - photoshop for quality (saves better resoluted sprites to .jpeg format) step 2 - paintbrush for re-sizing step 3 - anything besides the above mentioned programs for pallette actualizing step 4 - :psyduck: and/or :arg: multiplied to the square root of :yaaay: and divided by :kitty: presented as a fraction numenator over :vbang:

  • 1 month later...
Posted

So apparently somebody's working on a PSP Homebrew equivalent of Infinitycat. It's essentially a Mugen clone, but you have to convert file formats to fit it. Something to consider, playing Mugen on the go.

Posted

what no link? aaaand, why are they not making it for the ds?

Posted

I'd believe so.. it allows you temporarily download entire games to your memery card when 1 party of link play doesnt have the game just find some means of storing it on that, would not be that incredible :eng101:

Posted

Again, like I said, it's homebrew, so I dunno if they'll ever make a DS version. Sorry but you may be out of luck.

  • 3 months later...
Posted

I can only work with .zip files, is there any way to convert .rar files into .zip files, because I want Robo-Jam and a few others?

Posted

why yes there is..

www.rarlab.com

pick up the latest winrar compressor/decompressor there and fool around with it

theres a fairly self-explainatory option

of course another easy route to go would be to simply extract the charector to its own directory (inside the chars directory) then manually add the folders name to your mugen.cfg

(example:

potempkin.zip

cliff.zip

whoever.zip

jam.def

orthercharfoldername.def

.def forces mugen to search for the definition file of whatever the chars folders name is.. not all that important.. but nice to know whats going on there with that none the less

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