AchedSphinx Posted December 12, 2013 Posted December 12, 2013 (edited) Ah, thanks for the write up Toan. I didn't know any of this! I was totally winging it you know. I mean, I spammed wheel oki every chance I got. But still, once mAc starts doing those OD combos, our days will be numbered. @toan, a reason you could be unable to punish his 3C is because you might barrier block it, which makes it -11, and pushes Nu back too far to punish it somehow. I didn't even know the start-up on i3Cwas 8f lol. Edited December 12, 2013 by AchedSphinx
toanenadiz Posted December 12, 2013 Author Posted December 12, 2013 I'll throw this in here as well The Neutral Game Long Range: Your Tools vs His Tools Relatively the same as Extend. Poke with drives and watch out for IAD or multiple Kishuu in a row. He will most likely be either waiting for you to do something or slowly push forward to try to make you back into a corner. Important thing to note is that his meter gain has been greatly increased. So he will be more willing to through out random Shippu or Yukikaze. He will also be stalling for OD if he doesn't have it. Not much you can do about him stalling for meter or OD. Lay down a gravity if you want to stall for some time or just wait for him to come closer. Medium Range: Your Tools vs His Tools Haku's IAD attack beats anything that beats Kishuu. Kishuu beats anything that would beat Haku's IAD attack. The only exception is IAD back sword which can cover both if timed right. You want to generally either get long range again or get close range on your terms to get him to block something. AAs beat Haku's IAD attack (excluding Agito). Lows beat Kishuu. Avoid being put into the corner in this range and either dash under (watch out for Agito) or IAD over him to escape. Act parser to get away is good as well. Again, note is that his meter gain has been greatly increased from Extend. Watch out for random Shippu or Yukikaze. Close Quarters: Your Tools vs His Tools 5A hits Haku crouching so we don't have to rely on 2A the entire time. Kishuu will go under 5A, 5B, 6B, 4B and 5C. Be mindful of 3C's range. He can easily break 5K with a CH 3C. If they like mashing 3C, you can TK crescent to avoid it and get damage at the same time. You want to basically avoid getting hit by any C move in this range since they all lead to obscene damage. His A and B moves aren't that great and lead to less damage so they aren't that huge of a concern now. Upbacking or back dashing are pretty good at this range. 2B is good poke for Nu at this range. 3C not so much since it can be punished on block by Haku's 3C.
someonewhodied Posted December 12, 2013 Posted December 12, 2013 I've personally also found luna mode better. I was experimenting defensive options with koopa yesterday and dia couldn't keep him out. Whenever i have a 6D blocked, I always autopilot to 2D or sickle. With luna, if a drive gets blocked, I'm safer because i can't accidentally do a 2DD and open myself to a free airdash.
Speakeasy Posted September 26, 2014 Posted September 26, 2014 Say I do Dia 5DD>gravity as a blockstring and Hakumen does 2D after 5DD to eat a wheel for meter. Can I punish that with 5D/4D?
mAc Chaos Posted October 6, 2014 Posted October 6, 2014 You can't punish a counter if it gets activated. It's invincible all the way until Hakumen is fully recovered.
Speakeasy Posted October 6, 2014 Posted October 6, 2014 But it wouldn't be activated. He would stand there, countering nothing as the gravity well came out under him.
mAc Chaos Posted October 6, 2014 Posted October 6, 2014 I misread your post as "can you punish 5DD > wheel when he counters to eat a wheel for meter."Best bet is to just try it in training mode. Record Nu doing that string and then try to counter with Hakumen.
someonewhodied Posted October 6, 2014 Posted October 6, 2014 haku 2D: 39f (whiff) nu 5DD: 23F blockstun, assume IB so 20f total: 59f dia gravity: 33f you have 26 frames to do something 27 frames if they Instant barrier 29 if they normal block or 30 frames if they barrier block 5D startup: 15 + travel time Around A gravity range you can do that.
toanenadiz Posted October 6, 2014 Author Posted October 6, 2014 IB reduces blockstun by 3 frames so it would be 20 frames of blockstun for IBing 5DD. The frames for 5D to reach its max distance is more akin to 25-ish frames. It has 12 active frames where it travels along the ground. 15 to 18 frames would be around the minimum distance of 5D.
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