Omortus Posted March 14, 2014 Posted March 14, 2014 I'm excited for 5D improvements, and having a tighter 5D>6B is icing on the cake. Hadn't thought about the implications of the 6D and 3C nerfs until someone pointed out that xx>3C>6D might not link anymore. Little worried on that. Hopefully 22C lvl 3 brings back some of that meaty mid-screen combo goodness if we don't have that link. Massenga blowback changes sound great, will definitely make it easier to link off of those more consistently. Still not really convinced that AA Renshouga is going to be practical, especially if its start-up time is the same as ground Renshouga's new start-up time. Not sure how much more useful the invincibility on Burensen's going be. Would it stop people from mashing out reversals during the super-flash to escape the mix-up? Also wondering if A Burensen has the same corner wall-bounce as B Burensen; would that let us combo off A Burensen in corner?
TD Posted March 14, 2014 Posted March 14, 2014 untech time decreased by 1 frame on 3c, pretty sure thats only affecting combos on the brink of the combo timer. it should still be ok to do in general. 6d change may hurt. no more double 6d combos on the big guys perhaps, maybe some others will be harder to otg with change to command grab... not sure what the hell the first change is for. stealing meter in OD is ok l guess. jagaku stealing meter in OD is good
Omortus Posted March 14, 2014 Posted March 14, 2014 change to command grab... not sure what the hell the first change is for. stealing meter in OD is ok l guess. jagaku stealing meter in OD is good I think it makes it so DDs after command grab would need some timing to follow-up with, making it a little less easier than it is now.
Errol Posted March 14, 2014 Posted March 14, 2014 if those invuln numbers on the dd overhead are correct, that's not going to do anything to prevent people from DP'ing out of it. they just nerfed the invuln actually? to super flash to 3 frames after superflash. no DP is going to go active that fast anyhow. and if people are dping before the super flash, they might still beat it out. kagura certainly would for example. Maybe the low version will really eat dps? o.w. it seems 100% useless against dp characters.
Assassinine Posted March 14, 2014 Posted March 14, 2014 Well you have to factor in that the opponent will likely be in blockstun when you attempt Orochi mixup. Ive fiddled with dummy recorded 236D RC orochi to test the waters. Ive managed to inferno divider out of it, but its not easy. You are still in blockstun during the flash so you cant just mash it, you have to actually time your DP to within a frame or two of the Orochi actually landing. I think the level of precision required to DP out will discourage people from attempting to DP out every time. If you were to attempt this mixup off of something with a little more blockstun, i imagine it would be DP-proof
TD Posted March 15, 2014 Posted March 15, 2014 I think it makes it so DDs after command grab would need some timing to follow-up with, making it a little less easier than it is now. seems silly honestly... not sure what they want to accomplish here, it was fine the way it was. dont remember the frame data for orochi (17+3 iirc), that means nothing into the 50/50 will be safe because he doesn't and wont have a lv5 attack. if the low is faster, this is sort of remedied.
Assassinine Posted March 15, 2014 Posted March 15, 2014 A quick glance at the wiki says orochi is 13+2 The change to command grab is likely to allow us to combo into AA Renshouga, even if that is a terrible idea.
Pssych Posted March 15, 2014 Posted March 15, 2014 ASW doesn't know what they want to do with Terumi it seems.
Guymam Posted March 16, 2014 Author Posted March 16, 2014 ASW doesn't know what they want to do with this game in general.
malaka47 Posted March 20, 2014 Posted March 20, 2014 https://twitter.com/zidanel33t/status/446095049617444866/photo/1 Â Thx to Maho for this infos.
Fame96 Posted March 20, 2014 Posted March 20, 2014 No more 3C into 6D is really depressing. And the lvl 1 and lvl 2 gangreki is even more depressing.
Justice7541 Posted March 21, 2014 Posted March 21, 2014 On the other hand, the new 5D is hilarious. It's like Ragna 5B tier, just YOLO mash that shit.
malaka47 Posted March 21, 2014 Posted March 21, 2014 Update : https://twitter.com/zidanel33t/status/446366081284702208/photo/1
Fame96 Posted March 21, 2014 Posted March 21, 2014 Now that stuff about 6A and 5C look really interesting. Derp 5D ftw!
Omortus Posted March 22, 2014 Posted March 22, 2014 Saw some more Terumi on TeamEXE stream. Mid-screen throw > 22Clv3, 665D > 6C 3062 damage. Some interesting corner shenanigans too. Saw something like 5B > 5C > 3C > 22Clv3, 2B > 5C, 2B > 5C > 3C > 5D > 6D > 236D. Didn't catch the damage. Looks like you have to follow-up Massenga with 2A now. A Burensen can't be followed-up in the corner. Opponent's tech at the end of Terumi's bowing animation. Only did 2036 damage. Â Edit: Few more notes on Burensen mix up: - Nobody tried to mash reversals out of the startup as far as I saw. - B Burensen is superior to A as some people expected, since it leads to corner combos (But not mid-screen combos anymore), dealing I think 3500-3800 damage IIRC with some meter gain back. - Terumi's screwed if the opponent guesses right and he doesn't RC. I don't think it opens him up for a counter, but definitely for meaty combo starters.
Assassinine Posted March 23, 2014 Posted March 23, 2014 - Terumi's screwed if the opponent guesses right and he doesn't RC. I don't think it opens him up for a counter, but definitely for meaty combo starters. Â Wait what? Â B Burensen is only -1 according to the wiki, is A Burensen horribly negative? Did they change the frame data for B Burensen without putting it in the changelog? Is the wiki just wrong?
Omortus Posted March 23, 2014 Posted March 23, 2014 (edited) Wait what? Â B Burensen is only -1 according to the wiki, is A Burensen horribly negative? Did they change the frame data for B Burensen without putting it in the changelog? Is the wiki just wrong? Â A Burensen looks pretty negative on block. I'll have to see if I can dig through the matches and find an example. I'm actually not sure about B Burensen now that you brought that up. Â Edit: Litchi barrier blocking A Burensen, punishing with 5B staff(?). Hakumen can't punish A Burensen with 5C. Barrier blocked B Burensen, no attempted punish though. Might just be A Burensen that could have problems with certain characters. Edited March 23, 2014 by Omortus
Chickzama Posted March 24, 2014 Posted March 24, 2014 Every time I see a Terumi use or throw out 236D and it gets blocked, no one punishes it. Maybe it's plus now? Maybe it's just a week one thing? Or maybe people are just afraid of mashing put with the threat of the new super cancel point? I (biasly) hope it's slightly plus though. lol
Fame96 Posted March 24, 2014 Posted March 24, 2014 Please don't be negitive A burensen. I want my scrubby , semi safe super flash mixup.
HoudiniJr100 Posted March 24, 2014 Posted March 24, 2014 I'm curious now considering Orochi burensen had an OD variant Does the A burensen have a variant?
Dawn of Musou Posted March 24, 2014 Posted March 24, 2014 Does Zanrouga having multiple hits do anything to its combo potential?
Assassinine Posted March 24, 2014 Posted March 24, 2014 The extra hits might make it take slightly longer to animate, which could cause problems with hitstun later in the combo, making some things that work normally cease to work. Â As far as A Burensen, if it has a variant, its gonna have to do something really neat to make it worthwhile. It has a relatively long animation so it would really kill your OD and combo timers unless done as an ender. It also has to compete with the combo-ability / oki of OD Soutenjin and the raw damage output of OD B Burensen.
Fame96 Posted March 24, 2014 Posted March 24, 2014 If worse comes to worse, A burensen can be a troll combo ender.
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