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Posted

Alright! Now that i am pretty much finished with exams, i finally got free time again! Starting tomorrow, we are going to get that thread straight?

Two other things though, what happened to our moderator and has anyone been testing out terumi counter poking? I might have found something interesting....

 

The mod . . .  hahahahah what a good joke.

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Posted

The mod . . . hahahahah what a good joke.

Can we get a new one?

I'm watching various videos on footsies. I should have done this a long time ago.

Posted

I can start a list/video of what I know later today when I get home.

:3

Posted

Can we get a new one?

I'm watching various videos on footsies. I should have done this a long time ago.

 

Oh ? I would like to watch those videos :p 

Posted

Oh ? I would like to watch those videos :p

Blacktricity ripped me a new one. I asked for abit of neutral game help and he sent me the resources i needed.
Posted

6B always gatlings into 6D...on hit.

 

If you're using 6B in blockstrings, it's safe to hit 6D immediately after any 6B of your choosing, as the 6D will NOT come out unless the 6B connects...

SAME IS TRUE FOR 6C O_O

 

Off a random 6B tag in a blockstring, depending on positioning, you can...

 

Close to corner (start = 50 meter)  [damage/end meter]

6B 6C (3) (RC)  2C 22CCC 5B 5C 2C 5D 6D 236D  [4649/65 O_O]

6B 6C (3) (RC)  22CCC 5B 5C 2C 5D 6D 236D [4651/67 O_O]

 

Midscreen

6B 6C (3) (RC) 2C 5C 3C 22C 66 5D 6C [4096/27]

6B 6C (3) (RC) 2B 5C 5D 6D 236D [3360/40]

 

Or....meterless...

 

6B 6D 236D [2267/54]

 

 

 

 

 

THIS IS HUGE!!!!!!!!!!!!!

Posted

That explains a lot. Thought people simply did that on reaction. What about on air hit though? Does it still combo? I feel like you should be better off punishing jump outs and FCs on reaction instead of 6D os. Unless your opponent just randomly stops blocking.

Just noticed the 6C edit. Now that is pretty fucking awesome.

Sent from my ZTE-X500 using Tapatalk 2

Posted

That explains a lot. Thought people simply did that on reaction. What about on air hit though? Does it still combo? I feel like you should be better off punishing jump outs and FCs on reaction instead of 6D os. Unless your opponent just randomly stops blocking.

Just noticed the 6C edit. Now that is pretty fucking awesome.

Sent from my ZTE-X500 using Tapatalk 2

 

I am super stoked - The 6C thing is nuts!

Posted

Just to make sure I read that right, you're saying we can spend 50 heat in a combo... And get 65 back! Now that's a fair trade. I think we just brought Terumi from C- to C. Progress ladies and gentlemen.

Sent from my ZTE-X500 using Tapatalk 2

Posted

Similar meter gain to

Requires 36 Meter

5B 5C 6C (3) RC (run with body for a bit) 2C 22CCC 5B 5D 6D 236D    (4154/49)  (if you have at least 50 meter prior, you'll end with 64+)

Requires 35 Meter

5B 5C 3C 6C (3) RC (run with body for a bit) 2C 22CCC 5B 5D 6D 236D    (3931/47) (if you have at least 50 meter prior, you'll end with 62+)

Posted (edited)

6B always gatlings into 6D...on hit.

 

If you're using 6B in blockstrings, it's safe to hit 6D immediately after any 6B of your choosing, as the 6D will NOT come out unless the 6B connects...

SAME IS TRUE FOR 6C O_O

 

Off a random 6B tag in a blockstring, depending on positioning, you can...

 

Close to corner (start = 50 meter)  [damage/end meter]

6B 6C (3) (RC)  2C 22C 5B 5C 2C 5D 6D 236D  [4649/65 O_O]

6B 6C (3) (RC)  22C 5B 5C 2C 5D 6D 236D [4651/67 O_O]

 

Midscreen

6B 6C (3) (RC) 2C 5C 3C 22C 66 5D 6C [4096/27]

6B 6C (3) (RC) 2B 5C 5D 6D 236D [3360/40]

 

Or....meterless...

 

6B 6D 236D [2267/54]

 

 

 

 

 

THIS IS HUGE!!!!!!!!!!!!!

 

Terumi does already have this in 1.1, I don't know why no one tested how much damage/heat we can get of it, including me : /

Edited by heavymetalmixer
Posted

Terumi does already have this in 1.1, I don't why no one tested how much damage/heat we can get of it, including me : /

 

Personally, I never even considered the fact that it wouldn't gatling on block, nor did I know about 6B 6C.

Posted

Personally, I never even considered the fact that it wouldn't gatling on block, nor did I know about 6B 6C.

 

Now the question is: What if we get FC 6B?

Posted

Now the question is: What if we get FC 6B?

 

If you have meter, you'll be doing 6C anyways, which still leads to damaging routes with FC, especially with OD.

If you have meter and use 6D for whatever reason, you get 4.7k

 

If you don't have meter, and you end up getting 6D after FC, you get ~4k in damage using a Messenga route.

If necessary, you can always pop OD after the last hit of 6D and go from there.

Posted

In my honest opinion, we should probebly just start a new combo thread for extend. It will be better this way so new players will be able to quickly get access to the combos.

Posted

Been working on OD combos with 100% health. Here's what i got so far....

Midscreen

5b, 5c, OD cancel, 623B, 5c, 22ccccc, 665d, 6c

Minimum heat req: 44, damage 5029

If you exclude 665D, damage is 5002

Corner

5b, 5c, OD cancel, 623b, 3c, 22ccccc, 5b, 5d, 6d, 236d, 623b

Minimum heat req.: 44 Damage: 6034

If you exclude the second 623b, damage is 5134 and you get 51 heat back.

Posted

For the first combo, why not end it with 236D? You could add another super after that. Also, does 623B have better minimum damage than super stomps or 632146D at 50 heat?

Posted

623b does have better minimum damage. With terumi though if it won't kill you probably just want to end in oki though. Ending with 236d would be best. Easy, meter gain and whatnot, though 6c carries farther, does more damage, and also knocks down. Just harder to punish rolls.

Posted

For the first combo, why not end it with 236D? You could add another super after that. Also, does 623B have better minimum damage than super stomps or 632146D at 50 heat?

1. I did the combo with bare minimum requirements. In order to add a super to the end of combo 1 your going to need around at least 60-70 heat at the start of the combo.

2. Yes 623b has better minimum damage than stomp super and fuenjin at 50 heat. At 75 and higher fuenjin is better for damage.

This combos were focused with damage in mind. Which is way i choose to end combo 1 with 6C.

Posted

The 6B OS I posted earlier also works with all of Terumi's supers, so you can get 6K off non counter 6B tag in the corner, assuming you have full meter, or 5.5k off a midscreen tag.

 

You can literally steal games off a non-counter 6B tag anywhere on the stage.

 

https://www.youtube.com/watch?v=ilgPhUT-Fpc

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