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Posted

63214B>OD>22C is a pretty hard link for me. It drops like 60% of the time. Any advice about it?

Make sure to OD as soon as the back ground starts to return to normal and input 22C (hell mash the input like 2222C, make sure that boot hits) should connect consistently and allow for good follow ups.

Let's not forget the insane corner carry, 5B/2B > 5C > 623B > RC > JC > OD > J.2D > [ 2C > 5C(1) > J.92D ]x3 > 5D > 236D > Distortion of choice goes from corner to corner, it's so sick.

Also in the corner with 80% health, Front Throw > ODC > 22C > 632146D freaking 6.5k (5.6k mid screen with 236236D) unburstable damage! Oh yeah definitely putting in the lab time to apply overdrive into my game.

Posted

Even with all the time in the lab there are certain things you just can't help. Like mashing that burst in matches and go "Man... now I don't get to OD". Every. Single. Match. Maybe I'm just stupid and slow but this transission is really hard for me.

 

Also online = too many rage bursts obivously xD

Posted

Even with all the time in the lab there are certain things you just can't help. Like mashing that burst in matches and go "Man... now I don't get to OD". Every. Single. Match. Maybe I'm just stupid and slow but this transission is really hard for me.

Also online = too many rage bursts obivously xD

Man were all gonna go through that phase, hell I'm going through it right now considering I just burst instantly so I can hope to have another in stock for the next round. But every time I hit the lab and see that bastard Hakumen's (insert character of choice) health go down by half I get the feeling like, man maybe I got like the ghetto unit cookie bro gonna be raining 6k everywhere, get's me motivated xD.

Online= Rage burst is best burst!

Posted

It is... i could've swore i said that in my post lol but its cool. I looked at his BBCP 1.1 changes and it doesn't say anything about his 5C or his j.2d being changed.. but i guess this only works pre-patch.

I've saw the 5C > J.2D loop in a 1.1 combo video lately.

Now you've got to start up with a CH 6B for it to work.

Posted

Fatal Counter adds to frame advantage/histun(?) so that's why it works at least. It's cool but a bit difficult imo so nothing I go for. Also I'm mostly option selecting my 6B these days so getting just 6B FC without instantly canceling to something practially nevers happens for me now.

Posted

You guys are right... on FC i can do the loop :). I just want to say thanks for the help guys/gals, it's been really helpful lately. Also, if you guys want to add my PSN ID so we can play. Im a noob-in-training lol

Posted

Some basic OD combos I was practicing this morning, mainly meant to be used anywhere on the screen to get to the corner (forgot most of the damage values xD).

(Minimum 90% health, 100 heat) 2B > 5C > 623B > RC > OD > JC > J.2D > (2C > 5C > 92D)x3 > 5D > 236D > 632146D.

Depending on your health the difficulty will vary, if done right it should finish with the rising kick which allows for oki in the corner, or you can choose to end with 63214B and save about 25 heat and sacrifing about 400 points of damage if I recall (still get some good oki for this little exchange).

(Minimum 90% health, 100 heat) 5B > 5C > 2C > 623B > RC > OD > JC > J.2D > (2C > 5C > 92D)x3 > 5D > 236D > 632146D.

Same concept as above but different starter.

(Minimum 90% health, 100 heat) 5BCH> 5B > 5C > 623B > RC > OD > JC > J.2D > (2C > 5C > 92D)x3 > 5D > 236D > 632146D.

Good combo to get from dash 5B pressure and with practice easy to confirm.

(Minimum 90% health, 100 heat) J.B > 5B > 5C > 623B > RC > OD > JC > J.2D > (2C > 5C > 92D)x3 > 5D > 236D > 632146D.

At the moment I don,t have a good midscreen J.2D combo so this will have to do for the time being, best way to land this combo is from midscreen oki (preferably after 22Clvl3 bounce, J.2D knockdown, or 6D).

Also tried some good OD combos from 2A.

Midscreen (minimum 90% health, 100 heat) 2A > 5B > 5C 623B > RC > OD > JC > J.2D > 5D > 236D > OD 623B.

Grants 4.4k, ypu can get even more damage from omitting 5C but hell of a lot harder to confirm.

Corner (minimum 90% health, 100 heat) 2A > 5B > 5C 623B > RC > OD > JC > J.2D > 5D > 6D > 236D > OD 632146D.

5.1k damage and rising kick ender allows for continued oki without sacrificing damage and to save some heat, replace the last distortion with OD 623B.

And for the climax, a 5D combo (midscreen only) incorporating OD for that sweet damage.

(Minimum 90% health, 100 heat) 5D > 6B (if crouching) > 6C > RC > OD > 22Clvl3 > RC > 2D > 6D > 236D > 632146D. It will usually range at around 4.5(?) to 6k,, great damage off our best poke and great carry across the stage (forgot the heat towards the end so I don't know the 632146D ender).

Also a quick easy corner combo for 5D.

(Minimum health 90%, 100 heat) 5D > 236D > 63214B > OD > 22Clvl1 > 3C > 5D > 6D > 5D (3C) > Distortion depends on previous normal.

Will update the wiki this Monday with heavymetalmixer's finished list and with other combos (mostly OD combos).

Till then keep posting people!

Posted

I dunno if this was already found, but I'll post this anyways.

https://www.youtube.com/watch?v=AW0AmIuYrZE

I'mma leave you to your things now.

Posted

http://youtu.be/sSQZhZGUug0

 

I was thinking of doing a more in-depth video showing stuff with the 2C reset but meh... I'm a lazy bum.

So I did this showing how I kill of alot of people these days. If they don't have burst they're dead. If they have burst you can make it burst safe as shown in the second part. But 63214B, OD, 22C is hard to hit :(

 

Ah well!

 

*EDIT*

I just realized a very similar vid had been posted by kusanagi wich I had not seen ^^

I will definitely steal his reset though :D

And at least I showed a burst safe reset option so it's something!

Posted

Wiki updated again with all of heavymetalmixer's updated list and a change to that outdated defense section (it strained my eyes just to read it). Overdrive combos will be added possibly tomorrow.

Posted

Wiki updated again with all of heavymetalmixer's updated list and a change to that outdated defense section (it strained my eyes just to read it). Overdrive combos will be added possibly tomorrow.

Im changing an input in the defense section. Im sure you meant 41236C, because i don't think Terumi has a 63214C input.

Posted

Im changing an input in the defense section. Im sure you meant 41236C, because i don't think Terumi has a 63214C input.

 

Thank you for fixing that my friend, sadly only human over here xD.

Posted

Thank you for fixing that my friend, sadly only human over here xD.

No problem man, we all make mistakes :). Also, what's your PSN ID? 

Posted

No problem man, we all make mistakes :). Also, what's your PSN ID? 

 

KrocoCola, usually just get on BB for training mode, the net code is a cruel mistress for me where I currently live. 

 

 

Also for the sake of the thread, here's an OD combo with 50 heat,

 

 

J.2D > 5B > 2C > 6C > RC > OD > [2C > 5C(1) > J.2D]x2 > 5D > 236D > 632146D (distortion of choice). Possible with 100% and 30 heat, but the last distortion needs to be changed to Soutenjin to maintain decent oki. 

 

 

The same combo route can be taken for other starters and allows for more reps of tiger knee J.2D for a more optimal combo. 

 

 

J.B > 5B > 5C > 6C > RC > OD > [2C > 5C(1) > J.2D]x2 (depends on health and starter) > 5D > 236D > 632146D (distortion of choice)

 

 

2B> 5C > 2C > 6C > RC > OD > [2C > 5C(1) > J.2D]x2 (depends on health and starter) > 5D > 236D > 632146D (distortion of choice)

 

 

5BCH > 5B > 6C > RC > OD > [2C > 5C(1) > J.92D]x2 (depends on health and starter) > 5D > 236D > 632146D (distortion of choice)

 

 

Another combo route midscreen for 50 would be OD cancelling to Soutenjin however the above combo allows for a brain dead easy confirm and full screen carry to the corner, but it always comes down to personal preference (showing off xD) so the previous combo is below for anyone that missed out.

 

 

2B > 5C > ODC > 623B > 5B > 5C > 3C > 22Clvl3 > 6C. You can modify this combo by omitting 5B and going into 5C(1) > J.2D for some extra heat gain and go into 2C > 5C > 3C then continue into 22Clvl3 and dash up or whiff 236D for some oki.   

 

 

That just about covers what I got so far, next up are optimal 50 heat OD combos in the corner which will most likely involve 63214B or just 6C and some loops, other than that O would to see what's possible oki wise in OD with the vacuum from 2D and meterless combos from J.2D, well one step at a time I suppose. 

Posted

Found a mid-screen combo with Terumi that involves his 6B CH setup from the wiki... no guarantees that it's new but it was new to me lol:

 

6B CH > CT > 663C > 22Clvl3 > 41236C (delayed) > 5B > 5C > 6D > 236D > 623B

 

Does 6311 iirc, requires 100 meter at the start of the combo. So far i know it works on Rachel, Jin, Haku-Men, Hazama, and most likely Ragna.

 

EDIT: I meant 3C, not 3B :p

Posted

Found a mid-screen combo with Terumi that involves his 6B CH setup from the wiki... no guarantees that it's new but it was new to me lol:

 

6B CH > CT > 663C > 22Clvl3 > 41236C (delayed) > 5B > 5C > 6D > 236D > 623B

 

Does 6311 iirc, requires 100 meter at the start of the combo. So far i know it works on Rachel, Jin, Haku-Men, Hazama, and most likely Ragna.

 

EDIT: I meant 3C, not 3B :p

 

Usually that 6D doesn't work in most of the cast, so the normal router is 5C > 3C > 236D, and the last 5B must be delayed on some charaters but with the delay it works on everyone.

Posted

Usually that 6D doesn't work in most of the cast, so the normal router is 5C > 3C > 236D, and the last 5B must be delayed on some charaters but with the delay it works on everyone.

I know, that's why i said that it works so far on the ones i listed. I usually go with 5B > 5C > 3C > 5D > 6C or 236D, depending on how i started it.

Posted

Depending on screen position you could alter it to something like

6B FC, CT, 66, 5B, 5C, 5D, 6D, 236D, 63214B, 66, 2B, 5C, 3C, 5D, 22C

Pretty sure they will tech before the last hit of 22C but you can always cancel it into super before that. You should probably gain the meter for one more.

Posted

I'd suggest you'd look at videos for blockstrings. There aren't really any specifik ones and that goes for basically every character in the game.

Some noteable things are that you can go into 6B from every move you'd use on block except 3C.

5B dash pressure is good and you should add it to your arsenal.

If you are close enough 2C, 3C/j.2D becomes somewhat of a 50-50 mixup. If you can coniditon players to always stand on 2C for j.2D you'll start hitting with 3C as it's low.

2B has long recovery frames but during all of the recovery you can gattling into 5B. This makes it a very good frame trap again rythm blockers/mashers.

Don't be afraid to throw in cmd grabs. Regular grabs is also a big part of Terumi's pressure (imo).

5C(1) j.2D should also been used alot.

Posted

Can someone explain how to tiger knee j.2D

 

There's no special input for this, you just have to practice to jump and j.2D as quick as possible. Sometimes is useful to do it after a backward jump in pressure.

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