Skye Posted October 16, 2013 Posted October 16, 2013 (edited) Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?17819-CP-Carl-vs-Arakune Edited October 25, 2013 by Skye
SoulGuitarist Posted June 23, 2014 Posted June 23, 2014 Arakune can have a easy time with this match if he can apply pressure first and separate Carl from Nirvana as much as possible. Arakune's 214B can actually dodge Nirvana's 6D and the first few hits of 41236D. In corner, You can 214C out of corner when Nirvana seems to being going all out. However, Arakune's hitbox can result in easily getting caught into a simple yet high damage combo. When playing a Carl, 8D and 412D will be common from what I observed to catch you in the air... And is very easy target. In the end, don't be reckless but try your best to apply pressure. Sent from my RM-915_nam_usa_228 using Tapatalk
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