sadpandabear Posted October 7, 2007 Posted October 7, 2007 Yeah, I understand that on some people I need to do a S© first but I'm not sure how to proceed with the rest of the combo. For Throw (wall stick) 5S© JC j.HS, j.D, dj.HS, j.D, am I trying to land the dj. HS as soon as possible such that the j.d lands? Or am I supposed to try to wait as late as possible so it combos? Also, how do you do 5D into 2 j.hs without going into homing jump?
LM_Akira Posted October 8, 2007 Author Posted October 8, 2007 Yeah, I understand that on some people I need to do a S© first but I'm not sure how to proceed with the rest of the combo. For Throw (wall stick) 5S© JC j.HS, j.D, dj.HS, j.D, am I trying to land the dj. HS as soon as possible such that the j.d lands? Or am I supposed to try to wait as late as possible so it combos? Also, how do you do 5D into 2 j.hs without going into homing jump? Experimenting is the key, nothing more to it than that. Go into training mode, pick Ky and do the combo. Delay the dj just slightly. It is impossible to do 5D into j.HS x2 without going into homing jump. As has been discussed on the last few pages you will ALWAYS go into homing jump j.HS after 5D, the trick is to dj after the homing jump in order to cancel the homing jump and land. ID = impossible dust (essentially performing an action, e.g. dj or FD 29 frames before the dust screen comes on will cancel your homing jump and let you fall to the ground quickly whilst your opponent will be stuck in a long un-techable state. The easiest example with Order-Sol is: 5D, homing jump, dj.HS i.e. hold up after hitting with dust but then dj.HS straight away before the dust screen comes on. If done correctly you will fall to the ground and your opponent will slowly float down in a long un-techable state, allowing you to combo them further. This is an example of a 1 hit ID. In general it is probably better to go for a 2 hit ID, as described by Titanium Beast: 2 hit ID is easy, the key is to doublejump after the first attack and quickly throw the second attack before you fall too far. Here's how I do it: Dust, hold 8, j.H, tap 8,9H, land, combo.) Basically you need to do a homing jump after hitting your opponent with 5D (hold 8 or 9) hit your opponent within 29 frames before the dust screen comes on then cancel the homing jump with another action (dj or FD etc...). Then your opponent will be caught in a long un-techable state that you can take advantage of (i.e. you can generally land a better combo). EDIT: I'm going to overhaul and tidy up the 1st post shortly. I will also start making Part 4 of the vid collection. Things I'm aiming to cover in it are: hj.IAD (the general technique since it's applicable in lots of combos) Using Fafnir j.HS (CH) Combos Corner Throw / 6P Combos Dealing with projectiles (e.g. using 6P to nullify them, 2D under them etc) Rock It Combos Lv3 BRP Combos [using Dust/Impossible Dust] > if there is space If anyone has any suggestions to make or comments to add please do.
Hatred Edge Posted October 10, 2007 Posted October 10, 2007 Hey, LM Akira, do you remember when HOS GGXXS tutorial came out? During certain parts of the vid they would slow down or pause whatever HOS was doing like air-to-air with j.P to setup for unblockable storm viper... You think you can do that for some of the features in Part 4? Cuz that would be real nice. And possibly leave the input on for certain moves/combos?
excelence Posted October 11, 2007 Posted October 11, 2007 some quick question can i do BRP(lv3)hj combos and finish it with BRP(lv2) knock down? if i can please leave some input how to do it and thx so far the only BRP(lv3) combos that i use is, whatever->BRP(lv3),S©,js/jhs,jd,BRP(lv2)... (;^_^)a it do quite a damage and relatively easy... but i want MOAR =3 note: i've my meter maxed out for this combo i think =X
Hatred Edge Posted October 11, 2007 Posted October 11, 2007 I tend to do BRP lvl.3 into c.S,5HS,SJC,j.S,j.HS,j.D and depending on who I'm fighting I may or may not do a BRP. But then again lvl.3 BRP requires to be in much closer range than Rock It lvl.3.
excelence Posted October 11, 2007 Posted October 11, 2007 didn't j.d and brp lv2 wouldn't connect? ... iwant that knock down (T-T)-p
LM_Akira Posted October 11, 2007 Author Posted October 11, 2007 You're not going to get "high damage + knockdown" with those combos finishing in Lv2 BRP after starting with a Lv3 BRP as the opponent can tech long before they reach the ground. Lv2 BRP only gives knockdown very close to the ground. You might do something funky and end with 6HS but other than that Hatred Edge and reaver have posted arguably the most useful/basic combos to rely on. Also Hatred Edge I'll reply to your question about the vid a little later on... EDIT Ok, believe it or not, the editing software I have for my capture tool doesn't have a speed setting on it. To get one I would need to register the product online and pay for additional content to be added. I don't really want to do that because I only need the basics of the software anyway and also because the main site is American and I have no way of paying for stuff online besides paypal and paypal doesn't work for this service apparently. So I can't do slow motion replays right now. However, after some experimentation last night, I can zoom and pan, so it's feasible for me to do something like: Do combo Repeat combo with commands on Inter-cut repeated combo with closeups of the commands as they are performed I could do that for things like hj.IAD and ID if people have problems doing them but I can't do slow motion replays without buying new software. Let's see what I can come up with.
Fullforcefafnir Posted October 11, 2007 Posted October 11, 2007 Well, there's always the less legal way?
PimpUigi Posted October 21, 2007 Posted October 21, 2007 I seem to just suck at ID combos. I got a ID once, randomly, while trying in practice mode for a while. I can't seem to do it. So I was just wondering, what his best corner dust combo would be??
reaVer Posted October 21, 2007 Posted October 21, 2007 D,j.H,j.H land, j.H-D,dj.H-D,S(ji)SJ.S-H-D,dj.(H-)D(,l1BRP) and then a GB mixup. to ID just do D[9]j.H(wait for automatic jumpcancel)69H and then you should land automatically
PimpUigi Posted October 21, 2007 Posted October 21, 2007 And the best non ID corner dust combo?? I really liked in Slash, his 5D j.HSx3 j.D, dj.HS j.D, SV But that seems to be gone.
reaVer Posted October 21, 2007 Posted October 21, 2007 5D j.H,j.H,j.S-K-S-K-S,dj.S-H SV for midscreen 5D j.H,j.H,j.S-K-S-H-D,dj.H-D, BRP for corner
Gunblaze Posted October 24, 2007 Posted October 24, 2007 when i do corner throw run,5s,5hs,SJC,j.s,j.hs,j.D,BRP lv 3,AC(frc) then quickly tap Air Dash to target and hey,he dash! but i don't know what to do next since the target was way too far from anything that OR can do. usually i just landing after FRC'ing AC to follow up the target with another air combo...
LM_Akira Posted October 29, 2007 Author Posted October 29, 2007 And is there any real difference between using IAD/hj.IAD in this? Just to correct myself on this, you can actually use a normal IAD in a handful of combos where you would usually do hj.IAD, e.g.: j.HS (CH) 2S, 5HS IAD j.P, [j.K] or [j.S], Lv1/2 SV Fafnir, 2S, 5HS IAD j.P, [j.K] or [j.S], Lv1/2 SV I think this first combo will work on on everyone since I tested it on some light, some heavy and some medium weight chars last night but I've not yet tried it on everyone. It does less damage than a hj.IAD combo because you have to use j.K or j.S to hit (they have more vertical/fatter hitboxes respectively than j.HS which will whiff in this case apart from Potemkin, possibly others). You can also use 5S© instead of 2S. The Fafnir combo works close up, I don't know if it'll work from a dash 2S (i.e. a Fafnir hit from further out). Not sure if normal IAD air combos will work consistently after 2D CC and Lv2 RI but I'll look into it. EDIT: Ok after some testing you can do j.HS (CH) 2S, 5HS IAD j.P (j.K or j.S) Lv1/2 SV vs everyone. Using j.S will always get you the better damage. The IAD can be done as 96 or 866 and you'll still connect the combo. Against A.B.A., Ky, Potemkin and Robo-Ky you can use j.HS instead of j.K/j.S to get even better damage.
SSMugen Posted November 5, 2007 Posted November 5, 2007 yo Nice Order-Sol thread you got here Akira. This was just what I was looking for to up my HOS skill.
Hatred Edge Posted November 6, 2007 Posted November 6, 2007 Is it best to JI every SJ combo with HOS?
WUT Posted November 6, 2007 Posted November 6, 2007 Not really. I tend to JI pretty much every combo that starts in the corner or takes them to the corner, along with mid-screen combos that start with me landing a Lvl1 GB. Also, if I get a relaunch that involves only 5S©, either due to height or number of hits in (or a combination of the two), I tend to always SJI. Other than that, there's really no reason to JI *every* combo.
LM_Akira Posted November 6, 2007 Author Posted November 6, 2007 Wow this forum has been quiet recently. If anyone wasn't aware, I've been testing and updating the later sections of the first post in this thread, it will get a general tidy up done once all the basics are in place. Then I'll pick out what should go in the next vid I'll do.
TITANIUM BEAST!!! Posted November 6, 2007 Posted November 6, 2007 I've been working on combos that lead into super-low lvl2SV AC for the knockdown into beastly oki in the corner. Almost have it perfected. It takes 50% and a level 2 starting to really get the most out of it, but it can potentially end the round, so it's worth it.
LM_Akira Posted November 6, 2007 Author Posted November 6, 2007 Cool, sounds very interesting. Oh and Hatred Edge to add to more to something I said a few pages back, you should only ever RC Lv2 RI in the the corner if you want to go for corner combo AND the re-juggle. If you're deep enough into the corner you can conect a dash 5S© without the RC so you can follow with the usual j.HS, j.D, j.HS, j.D without wasting Tension. Not tested it fully but it'll make it's way into the combo list once I have, same with Lv3 RI combos using IAD and the like.
waraboushi Posted November 7, 2007 Posted November 7, 2007 hello, I started recently with OS, and I'm a little stuck on performing this combo - (c.S), 5HS, Lv3BRP, Lv1GB, dash jump HS, j.D, (JC), j.HS, j.D, Lv2BRP how do you do lv1GB without getting an AC? If I hold D, I get action charge, if I press D together with GB input, most of the time I get charge cancel only or lv2GB... done on Eddie on this video: http://br.youtube.com/watch?v=UwQ2t9IInNI
reaVer Posted November 7, 2007 Posted November 7, 2007 delay the GB a bit, then do it normally without holding D
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