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Posted

Yes occasionally, I put it in a vid a while back. Nowadays I like to use deep j.HS into Fafnir and then hj.IAD.

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Posted

senma tend to 2d, bhb lv1, ac frc, to air combo then br lv2 it permits to get the knockdown then oki so combo u might do depends of what u want too: high damages or knockdown with decent damages

Posted

Generally speaking, if you're gonna do Fafnir after BHB, do it after level 1 only unless you are going for the kill on a character with low life. Hitting Fafnir after level 2 BHB is far easier than after level 1, but the damage gets scaled a good deal more. It's a good way to get a hitconfirmable launch for a juggle, especially if you don't have any charge ready. The practicality of it is questionable, though.

Posted

If I'm reading the frame data right, it should actually be really easy to stagger. Only level 3, tons of recovery, and Fafnir takes 10F. Am I missing something, or should l1BHB-->Fafnir just not work on people with working left arms? :v:

Posted

lv1 bhb is super easy to stagger. Thats why I was saying lv2 >.> lv2 combos on max stagger. You can combo it after lv1 though if your opponent doesn't see it coming, or sucks ass at staggering.

Posted

Only lvl3? People actually have to see the l1BHB coming before they start anti-staggering. And when they actually done that they still have to guard low. Even if they are in time you still got two other tensionless attacks that form pretty much a 50/50 mixup: 5D and GB which both lead to a dustloop.

Posted

Computer escapes lvl1BHB -> Fafnir on level 3 stagger. Anything lower and Fafnir is guaranteed, but it's a tight link. lvl1BHB AC FRC -> Fafnir is guaranteed at level 3 stagger, though. Computer will escape it at max stagger.

Posted

try not to hate me for not looking for it, but what's that 0 combo where he IAD's j.d from 2/3 screen away into dustloop? elvenshadow mentioned it in his blog, and I think somewhere on this board someone said they did it.

Posted

well speaking of slayer ive been coming up with new grab in the corner combos! they are kinda meh for damage i think its around 138 but it looks cool okay so grab then j.k, j.h, j.d land j.h, j.d JC j.h, j.d BRP lv2 that works on ky, slayer, potemkin you can do like 2 reps of j.k,j.h, j.d land repeat then j.h, j.d and so on but the timing is pretty strict still testing i guess i can post up who it works on and who it doesn't

Posted

Though irrelevant for me now, I also don't remember anything about funny non-publishing agreements and whatnot.

lol

Anyhow, random combo I saw 0 do on the G3 MAX dvd (the singles final where he beat 2 Potemkins :yaaay:) after landing a CH 5HS as anti air, he did IAD into j.HS and landed into time to do 5S©, 5HS into a HJ combo. Don't think he CC'd the 5HS but I can't recall, can check tonight, anyhow the combo was quite cool, a decent alternative to the (rare) times you land CH 5HS as AA and aren't going to be able to CC and dust loop the opponent into the corner.

EDIT:

btw, what do you guys think of Lv3 GB combos? I never use it tbh, other than randomly to try and break someone's guard but I'm going to start on a new vid shortly and I'm re-visiting certain GB things (the crossup/non-crossup situation, Lv2 combos) but I didn't know whether to bother with a few Lv3 GB combos. I never use it but maybe someone else has some neat things (I stick with Lv1 and occasional Lv2).

I'm also planning to cover Overdrive uses (not that many really), Lv3 BRP combos and 2S (CH) 6HS stuff (just a few things as there are many options from here).

Posted

I moved all the irrelevant posts to the Media Thread since they ended up talking about matchvid crap, take the discussion there. EDIT: Once I get level 3, I rarely find myself in a position to use GB unless I did something like knockdown -> lvl1 GB crossup, AC FRC -> instant level 3 GB. Thus I tend to use pretty basic combos here. You can always AC after lvl3GB and still combo without FRCing, so I usually just go for a hj combo from 5S-5HS. Another option is to hold down D after the AC and do a CK lvl1 GB, then combo afterwards; you can Dloop them if the level 3 took them to the corner (which it often does) and then end with a level 2 BRP or level 2 SV to knock down and get oki.

Posted

ive been toying with lv 3 GB alot like say for instance you have 25% tension and you throw out a lv 1 BHB but you have lv 3 so you AC FRC then go into GB lv 3 instantly i can catch some people with it the first time but after a while they start to catch on but thats when you could mix it up with like BRP lv 3 or grabs

Posted

lv3 GB imo isn't really a combo tool, seeing as the instances where you can predictably land it are so few. You shouldn't be hitting lv3 gb on purpose very often. That said, when I do hit it I tend to do a ji combo or do lv2 gb if I'm fighting a heavier opponent. I have a weak spot for the gb spam combos :keke: As for super use, if you watch 0 he basically gets to lvl 3 and looks for opportunities to l3SF for the win. I personally don't play this way, but thats mostly because I can't throw out that supermotion mid block string and be IBing at the same time:vbang: lv3 SF really is the shit though, turns hos into slayer almost and only costs 50% tension. Does hos have any way to exploit faust's hitbox after being swept? Does it make the cc link easier on him?

Posted

Does hos have any way to exploit faust's hitbox after being swept? Does it make the cc link easier on him?

Nope and he also tends to fuck up the GB crossup setup. Perhaps sweep CC GB works as a guaranteed crossup but that's untested(my ps2 laser is near broken, so I don't use my ps2 a lot for the moment).
Posted

As for super use, if you watch 0 he basically gets to lvl 3 and looks for opportunities to l3SF for the win. I personally don't play this way, but thats mostly because I can't throw out that supermotion mid block string and be IBing at the same time:vbang: lv3 SF really is the shit though, turns hos into slayer almost and only costs 50% tension.

OS's supers (excluding Sakkai) are killer. Lvl3 Tyrant Rave does as much damage as some of his best combos, and lvl3 Savage Fang in the corner leads to dustloop, outside of the corner it leads to a JI combo. Really good to finish off someone under 50% or so if you hit confirm.

Posted

well if i ever catch anyone with GB lv 3 most of the time i just try to end it in a kd then go for oki not really any big combos but its guaranteed kd

Posted

iirc, l3GB can go into l2GB AC, 5SH,sj.S-K-S,dk.S-H,SV and in corner you can get a dustloop out of it with the proper shenanigans. But if you want to leave chipp in unburstable pain and agony you do l3GB AC l1GB AC l3TR.

Posted

why do you need to go for ac? I haven't tested this with everyone but after l3GB you can 1 hit l2 GB. it's untechable. no real reason to NEED to charge.

Posted

I said AC in my combo, not AC FRC. To be accurate, you're going to deplete your entire bar with that l3GB combo, but instead of ending with just 80% in l1 you can end up with 60% in l2. But the timing of it is the most important thing though, without it you have to be very accurate about when you enter 5S while with an AC you can link it and it will always be the right timing.

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