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  • 4 weeks later...
Posted

From what I've experienced so far in this matchup, I believe this matchup is very slightly in favor of Noel. I feel that both characters have the tools to deal with each other and it's just a matter of who gets started first.

Noel has multiple options to deal with Kagura's rushdown options. She can easily 4D a lot of Kagura's normals and stances due to them having really huge startup. She can also just mash 2A to deal with a lot of Kagura's frametraps. She can also just push you out of her blockstrings with a Bloom Trigger to prevent a flashkick reversal.

On the other hand, Noel can't just use optic barrel or throw out a 2D in neutral because she gets easily whiff punished with a well timed 2C and eat tons of damage. She also has subpar reversal/defensive options so once Kagura gets to run his oki and mixup game, she has a very hard time getting out of it aside from doing hard reads.

5.5:4.5 in favor of Noel in my opinion because of how much faster she is and usually the one who gets to start her gameplan first. She rushes Kagura down before he even has time to set up his gameplan.

Posted

4D loses to both 5B and 2B, both of which are really important in his pressure, as well as his air normals. I think it should lose to 5D~A as well, thanks to the autoguard, which would result in a free fatal combo. So that's something to keep in mind while pressuring her.

  • 2 weeks later...
Posted

Just got super blown up by a Noel today. I agree with the 2nd post. It's a lot easier for her to run her gameplan on you. Quite easy to rush down and hard to escape pressure. I think you can punish bloom trigger with 2C...But I could be wrong

  • 1 month later...
Posted

I have been playing the match up the most, and I can say it in Noel's favor, but not by much. The match it momentum based and usually that does get Kagura killed, how ever 5DA beats 4D as and in some cases 2DB. From what I find Noel can 4D most of Kagura's Oki options at mid screen however, if you do the small orb and 2C right behind it, it might make her reconsider. I'm still trying to find a better way to lock her in the corner with the orb so I'd love some tips on that.

In neutral I'm still trying to find and answer to her, cause her 5B Kagura a lot of trouble, and is a great spacing tool for her since Kagura doesn't have any moves fast enough, or long enough to punish her for whiffing 5B. I have been experimenting with 3C as poke in neutral along with 5A.

Depending on the spacing Kagura's 5A will stuff Noel's 5B. Also, on unless you read optic barrel, or a 2D, DO NOT 6DC outside of a block string, because she can and will 4D the hell out of you for doing it. I think the secret to this match up is actually pseudo patience. Using the orb as a way slowly make your way in and then using a small bit of 2A 2B 5BB 46A pressure hear and there also helps, but be aware that she can 4D out of it, so after the 1st or 2nd rep of this go for a mix up.

  • 5 months later...
Posted

4D

This move will annoy you a great deal if you try to do approaches with Stance 6C and it can beat (though often not result in a FC) with ending strings with Stance 5A.  Noel's ground speed can bring her right next to you very quickly as well as optic barrel can check you from sitting full screen to throw a [4]6 B fireball to start your approach.  Stance 6C will lose to her 4D and can be low profiled by some of her normals, if the Noel attempts to reflex 4D after blocking any of your C normals you can delay Stance 6C (Risky but it can armor through projectile properties of other D Revolver moves that are projectile or outright CH some of the other moves) or use Stance 2B that will hit low and beat 4D.

Her air normals don't have the range so 6C can catch any blatant airdashes as can your flash kick (Though CH 6C can turn into 5K with corner push midscreen).  A word of warning is that if Noel does j.D to 2D you're best option to stop her is flash kick since you won't catch her from when you block j.D to when she starts 2D.  I don't know what parts of her D strings can be flash kicked on reaction but once you have to block her strings start high and react to the low.

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