Moy_X7 Posted October 26, 2013 Posted October 26, 2013 Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs Her Defense Her Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary
LaowPing Posted October 4, 2014 Posted October 4, 2014 1) Jump like a mofo 2) Bait DPs 3) Dont run in when she's charging 4)??? 5) Profit Seriously though. All of her main approaches can be jumped over and punished on the way down. If the Tsubaki player is good she'll air grab you after some point so throw out 5D every now and then as alternative. It's not as good as jumping over and it takes more timing but it works. Tsubaki has a two part dragon punch but it has bad horizontal range. You can backdash it if you have the timing down. I don't believe she can use the follow if it wiffs (Can someone confirm this for me?) I've personally found that trying to hit Tsubaki while she's charging isn't worth it. She'll throw out the orb or counter you when you run it, Better off to just throw some swords and wait for her to charge at you. Then follow step 1. Lastly, try to jump out of her pressure every now and then. That new command grab is a bitch.
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