GreekAngel Posted December 16, 2013 Posted December 16, 2013 I'll have to try that tonight. If I can get it down, I may end up picking Bang up as a result lol. Btw, tried the whole JC > delayed IAD > Delayed J2C on most of the cast, but I cant get it on the smaller hitboxes for the life of me, until I get it down, would 5a > 5B > 6C > JD > 5A > 5B > aerial combo be an ok alt? I can pretty much get that down every time. I was even thinking of trying 5A > 5B > 6C > JD > C nail > 6D > 623B as I've seen Bang's do that to me in games (i think that's the route anyway) Thanks my ninjabros. Yes, the JD 5A 5B route is a good alternative to the IAD combo if you have trouble with it. Its easy to use and easy to confirm
ReynTime180 Posted December 17, 2013 Posted December 17, 2013 I'll have to try that tonight. If I can get it down, I may end up picking Bang up as a result lol. Btw, tried the whole JC > delayed IAD > Delayed J2C on most of the cast, but I cant get it on the smaller hitboxes for the life of me, until I get it down, would 5a > 5B > 6C > JD > 5A > 5B > aerial combo be an ok alt? I can pretty much get that down every time. I was even thinking of trying 5A > 5B > 6C > JD > C nail > 6D > 623B as I've seen Bang's do that to me in games (i think that's the route anyway) Thanks my ninjabros. Yup, that's fine if you can't do it at the moment, I'm sure you'll get IAD combos eventually. Also, 6C>j.D>c nail>5C>6D is the other route you were talking about. You were just missing the 5C.
Dreiko Posted December 17, 2013 Posted December 17, 2013 If you wanna go into seals, I tend to prefer 2D>air ender after the web nail. It does more damage and better corner carry too, though ultimately it's all about which nails you need and stuff.
DLM UNDEAD Posted December 19, 2013 Posted December 19, 2013 (edited) Just a fatal combo for killing and such. (Fatal) 5C > 6A > 5A > 2B > 5B > 5D > 5A > 2B > 5B > Daifunka. Easy combo for easy damage. Plus it looks funny with 2 repetitions of 2B > 5B. Edited December 19, 2013 by DLM UNDEAD
InvalidLitDepot Posted December 19, 2013 Posted December 19, 2013 Here's a very small trick that might help timing the microdash 2B after 2C supah crash in the corner. As Bang slides away after the 623B, look for the moment he stops sliding. That is when he can dash again. Look at his feet to see when his momentum slows to a stop and 663B. Do the input as fast as possible. Another visual cue that some people might prefer: there is a subtle yet clear stage shake effect when an opponent hits the ground after super crash. Look for the stage shake to dash in. Awesome I have alot of trouble with this thanks for the tips
InvalidLitDepot Posted December 19, 2013 Posted December 19, 2013 Just a fatal combo for killing and such. (Fatal) 5C > 6A > 5A > 2B > 5B > 5D > 5A > 2B > 5B > Daifunka. Easy combo for easy damage. Plus it looks funny with 2 repetitions of 2B > 5B. how much damage does this do?
Dreiko Posted December 19, 2013 Posted December 19, 2013 I had actually mentioned something along those lines a while back, here's the details! One thing I've not seen here is practical fc5C combos, so here we go. You can confirm midscreen 5C fatals into full combos if you're doing the right blockstring which doubles as a confirm. FC5C>6A>5A>5B>5D>5A>2B>6C>J22A>665B>jC>J22A>JC>J623B>5A>5B>JA>JB>JC>JC>J2C -2.9K midscreen (can add ashura at the last 5B mark for about 3.7k)
DLM UNDEAD Posted December 19, 2013 Posted December 19, 2013 how much damage does this do? 3.2k Dreiko's combo is superior but I was just fooling around trying to find easy damage.
lime93 Posted December 20, 2013 Posted December 20, 2013 (edited) I'll have to try that tonight. If I can get it down, I may end up picking Bang up as a result lol. Btw, tried the whole JC > delayed IAD > Delayed J2C on most of the cast, but I cant get it on the smaller hitboxes for the life of me, until I get it down, would 5a > 5B > 6C > JD > 5A > 5B > aerial combo be an ok alt? I can pretty much get that down every time. I was even thinking of trying 5A > 5B > 6C > JD > C nail > 6D > 623B as I've seen Bang's do that to me in games (i think that's the route anyway) Thanks my ninjabros. Another decent mid-screen one would be 5A>5B>2B>6C>j.22A>j.C>2B>sj.B>j.C>j.22A>j.C>j.623B if you don't care for seals. I use this this on like Tsubaki and other small characters, I always miss the IAD j.C on the smaller folks. Edited December 21, 2013 by lime93
DLM UNDEAD Posted December 20, 2013 Posted December 20, 2013 (edited) Standing corner combo 5B > 2B > 6C > J.22A > J.C > J.623B > 5B > 2B > 5D > dash under 6C > J.D > at this point you can do a couple different things depending on your needs for either seals or damage. These are all routes after the J.D just to give you an idea of Bang's options For damage just do 623B > 2B > 6C > J.C > J.2C 4.4k For seals 236C > 5C > 6D > 623B > 2C or 236C > 2D > J.B > J.C > DJ.C > DJ.2C These all do in between 4.2-4.4k And as always you can tack on Ashura to push it over 5k. Edited December 20, 2013 by DLM UNDEAD
Dreiko Posted December 21, 2013 Posted December 21, 2013 (edited) You can actually get all 4 seals through doing 6D>8236C>2D>jC>j2C after the jD>236C part in the above combo. Aditionally, there's a bunch of oki situations after a corner hit 5D like that, you basically drop the combo, dash towards the corner as little as possible, then do one of the following: -dashunder 2A from the other side into 5A/command grab -forward jump j4B -forward jump delayed j2C -neutral jump delayed j2C (to confuse people who saw you do forward jump j2C) -forward empty jump into low 2A/grab -neutral empty jump grab It's really nice for mixups off of confirms that won't land you much damage but which allow you to go into 2B>5D. (such as B-starter combos that you pick up with As) An example would be something like a jB that you can only confirm with 5A, you can go into jB>5A>5B>2B>6C>J22A>JC>J62B>5B>623B>2B>5D At this point, you can do the air ender which adds about 300 more damage, or you can do the above setups. Edited December 21, 2013 by Dreiko
GreekAngel Posted December 22, 2013 Posted December 22, 2013 Hey guys. Remember when I made a list of all the corner FRKZ combos? Turns out you can also 6B after 5D in the corner and go the Crush trigger combo route. I did not know that.
ReynTime180 Posted December 23, 2013 Posted December 23, 2013 Hey guys. Remember when I made a list of all the corner FRKZ combos? Turns out you can also 6B after 5D in the corner and go the Crush trigger combo route. I did not know that. You can also do that after a 2D instead of having to use meter to further connect your combo.
DragonLordZ Posted December 27, 2013 Posted December 27, 2013 So I've managed to get 6K in the corner off of 5B on standing for 50 meter and 2 nails. 5B > 2B > 6C > 22A > j.C > j.623B > 5B > j.C > IAD > j.C > delay or not depending on height j.2C > 236A > 5A > 6C > j.D > 236C* > 5C > 6D > ashura *from here you can also do 623B > ashura or 5C > 2C > ashura Tested on Azrael but I've reasonable confidence it will work on many others
DragonLordZ Posted December 27, 2013 Posted December 27, 2013 So I've managed to get 6K in the corner off of 5B on standing for 50 meter and 2 nails. 5B > 2B > 6C > 22A > j.C > j.623B > 5B > j.C > IAD > j.C > delay or not depending on height j.2C > 236A > 5A > 6C > j.D > 236C* > 5C > 6D > ashura *from here you can also do 623B > ashura or 5C > 2C > ashura Tested on Azrael but I've reasonable confidence it will work on many others Tested it on Noel and it works, also after the * you can do 2B > 623B > 2B > ashura which brings it up to 6.1K with poison damage, pretty nice for a 5B.
rei-Scarred Posted December 30, 2013 Posted December 30, 2013 (edited) @GreekAngel well this sucks. I was working on a combo video over a few weeks cause my video editor was procrastinating and over half the stuff I found is just in your video :/ Edited December 30, 2013 by rei-Scarred
GreekAngel Posted December 30, 2013 Posted December 30, 2013 @GreekAngel well this sucks. I was working on a combo video over a few weeks cause my video editor was procrastinating and over half the stuff I found is just in your video :/ I had no idea you found half of this stuff. I guess I was psychic then or you might have accidentally channeled your spirit into me.
ReynTime180 Posted December 30, 2013 Posted December 30, 2013 I feel you, I though I was so smart for coming up with a ton of really good combos all on my own, but it turns out that everyone else came up with the same combos. I think I only have two that I made and haven't seen yet.
Dreiko Posted December 31, 2013 Posted December 31, 2013 The game has been out for so long that most combo theory is developed to a point that people who have been paying attention pretty much know mostly everything, at least as far as semi-practical stuff goes. Like, if you go back and read my first post in this topic, I believe some these combos have been reposted at least 3 times XD. One comment about the combo vid though, you don't wanna RC the air command grab after the second hit, the proration of it is blah. It's a bit tight but you can combo off of it even after the first hit. Pretty cool overall though. I was kinda expecting that last reset but it's still nice to see it work like that :D. Oh and for some lulz wasteful combos, FRKZ>3Cfatal>RC>CT>2B>go nuts. :D
GreekAngel Posted December 31, 2013 Posted December 31, 2013 The game has been out for so long that most combo theory is developed to a point that people who have been paying attention pretty much know mostly everything, at least as far as semi-practical stuff goes. Like, if you go back and read my first post in this topic, I believe some these combos have been reposted at least 3 times XD. One comment about the combo vid though, you don't wanna RC the air command grab after the second hit, the proration of it is blah. It's a bit tight but you can combo off of it even after the first hit. Pretty cool overall though. I was kinda expecting that last reset but it's still nice to see it work like that :D. Oh and for some lulz wasteful combos, FRKZ>3Cfatal>RC>CT>2B>go nuts. :D Is the proration of the air command grab P2 85 while the ground command grab P2 after the second hit is P2 50? And I'll try to mess with your wasteful go nuts combo XD
Dreiko Posted December 31, 2013 Posted December 31, 2013 Is the proration of the air command grab P2 85 while the ground command grab P2 after the second hit is P2 50? And I'll try to mess with your wasteful go nuts combo XD Ground one you only can confirm after the second hit (unless you do some lulz early RC air FRKZ jD to get the seal), it's like, 90>50>confirm, the air one is 85 for all hits but since you can confirm off of it (and since the combo timer starts right off) skipping the second hit is better. Of course 85>85 is way better than 90>50 but there's still better stuff out there.
someonewhodied Posted December 31, 2013 Posted December 31, 2013 So i discovered (or greek did on skype) that 6321473 is a TKDP motion. That makes life easier for me in corner: 3C(FC)>662B>5B>5C>CT>5B>TKDP B>2B>6B>2B>6B>2B>5B>j.C>IAD j.C>j.2C>5A>5B>Ashura Should give about 6.5K
Dreiko Posted December 31, 2013 Posted December 31, 2013 So i discovered (or greek did on skype) that 6321473 is a TKDP motion. That makes life easier for me in corner: 3C(FC)>662B>5B>5C>CT>5B>TKDP B>2B>6B>2B>6B>2B>5B>j.C>IAD j.C>j.2C>5A>5B>Ashura Should give about 6.5K Hehe, that's a nice variation, though ultimately you get more if you do the tk super crash earlier since it has awesome p2 and damage, something like this does 7k: 3Cfc>2B>923B>5B>5C>CT>2B>5B>JC>J22A>J2C>J236A>5A>5B>SJA>JB>JC>J236C>Ashura
someonewhodied Posted December 31, 2013 Posted December 31, 2013 I only got 6.1K from this one, which was the original combo before i switched 2 sections on it. 3C(FC)>2B>5B>TKDP B>2B>5B>5C>CT>2B>6B>2B>5B>j.C>IAD j.C>j.2C>5A>Ashura
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