Jump to content
Dustloop Forums

DragonLordZ

Members
  • Posts

    198
  • Joined

  • Last visited

Everything posted by DragonLordZ

  1. https://twitter.com/dora_bang/status/498408965122703360 https://twitter.com/dora_bang/status/498407506092109825 https://twitter.com/dora_bang/status/498438778034221058 I've found some more Bang changes from Dora (or at least I think they're changes), a translation would be more than appreciated.
  2. https://twitter.com/gekiwa/status/497356719387729920 I asked before and I'll ask again, I apologise if its been translated anywhere else but does anyone have a translation of these Bang changes?
  3. https://twitter.com/gekiwa/status/497356719387729920 Bang changes but I cant translate
  4. The real buff is in the oki, there's no way anyone is even considering rolling out of that I mean they couldn't before but much less so now
  5. http://www.nicovideo.jp/watch/sm23143959 At 0:18 seconds in this video the Bang player uses 22A to keep the speed of a bumper launch whilst going full screen, I've been trying it myself and only got it once through luck, has anyone seen this before? Anyone know how to do it? I've tried doing 282A which gives me TK 22A but that does help me actually perform the slingshot manuver, it also wont let me store the 282 motion then do 6A in the air after bumper movement begins so I'm a bit stuck, I might just need to practice it but any help would be appreciated since this looks like a godsend for the Valk matchup.
  6. gg's, your Ara is filthy good nowadays
  7. Anyone in the EU/UK play Valk online? I need dat Bang/Valk matchup expereince!
  8. It's not that great, it just means that people press 7/8/9 to escape the grab instead of jab is its buffed that much, 2C buff barely matters since its just gonna be -2 instead of -4 right? doesn't change much at all really. 6B probably isn't gonna create any stellar combo opportunities and it's removing one of the only good things CP Bang has, the changes don't address any of the key issues he's facing and just show that Arcsys don't care about the character in the slightest anymore.
  9. I just want Bang to be re-added to the game, give me back jump cancellable 2B/6A, remove pushback on 623B, make FRKZ non-OD again. I just want mah ninjja back Arcsys
  10. Tested it on Noel and it works, also after the * you can do 2B > 623B > 2B > ashura which brings it up to 6.1K with poison damage, pretty nice for a 5B.
  11. So I've managed to get 6K in the corner off of 5B on standing for 50 meter and 2 nails. 5B > 2B > 6C > 22A > j.C > j.623B > 5B > j.C > IAD > j.C > delay or not depending on height j.2C > 236A > 5A > 6C > j.D > 236C* > 5C > 6D > ashura *from here you can also do 623B > ashura or 5C > 2C > ashura Tested on Azrael but I've reasonable confidence it will work on many others
  12. I think the fixes are terrible, the only reason many people watched this was to make fun of how poorly animated and told it was, and now they're fixing that on DVD. It offends me greatly to see the original artistic vision infringed upon.
  13. ROY ROOOOOOOOOOOOOOOOOOOOOOOOY
  14. Fucking godlike while it lasted. http://www.youtube.com/watch?v=NoOhnrjdYOc
  15. At the very beginning, all I felt for CP Bang was an unfathomable, black hole of rage that I felt would consume me and everything around me and signal the trumpeter to call about the end of all things and bring the universe to its peaceful end. But now I'm getting used to him, he still has massively retarded changes like the pushback that 623B has on hit but all things considered I think I can keep playing him and avoid switching to Valk.
  16. 5C FC > 5D > 5A > 6C > j.c relaunch loops does like 3 loops into the corner for like 2.7 - 3K depending on variations, I guess I'll try again tomorrow but thats some nice carry off of a very easy confirm and link.
  17. My reaction to this episode.
  18. My question is why is it being made if it's only for people who've already experienced the content, I mean we've already seen it and the fight scenes are too shit to bother with on their own.
  19. Man, the only redeeming thing about that whole episode was "BINGOOO!" and that was Hazama and it's near impossible for him not to save an episode. Can't wait for the next one, more lack of anything meaningful story-wise and ass animation on fight scenes lets go woooooo To further your hype levels for the next episode as well I have included a comparison between a Noel frame of animation and a Rogno frame of animation (I don't need to say this but Noel = Left Rogno = Right)
  20. yooooooo Geckotide, another Birmingham player showing up? Sweet.
  21. tbh I think one of Bang's biggest nerfs is the loss of wallbounce in the corner not for combo reasons (clearly since we can score 1K+ more damage than before off of standing 5B than in CSE) but the fact that it doesn't bounce them out of the corner for easy cross-up shenanigans, hopefully 5D can fully replace that given time but I doubt it will be quite as effective, only time will tell though.
  22. I liked the Extend OP but it wasn't as good as Shinsou for both being an OP and an Astral theme, Blue Sanction was never gonna beat the Arcade OP as a piece of music, OP or Astral theme I'm so disappointed we don't get the arcade excellence.
  23. The only way you can take this TRASH article seriously if if you, yourself wrote it as only the person who wrote something like this could be deluded enough to believe it, the fucking moron is comparing 3S to BB, negating the fact that one is an Arcsys air-dasher and the other is a fucking SF game. Jesus christ even from the beginning he just goes "BB is a bad game with bad gameplay because its bad" also this moron believes that "ridiculous damage" was toned down compared to the others but in what regard? Even outside of OD people can still do high damage. The tosspot also thinks the Personas from P4A are a defining gimmick oh whats the point, 8/10 it made me reply.
  24. I feel the same, I was willing to wait for all the others but THERE'S NO WAY I'm gonna wait for CP this game means too much to me.
×
×
  • Create New...