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Posted
[...]

Although I would be impressed if a player would have the presence of mind//knowledge to react to the reset properly during the super flash, considering your inputs are reversed also.

The opponent does not need to reverse their inputs. The inputs are buffered during super flash, during which time Bang has not yet crossed up.

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Posted
So I want to make sure I'm not wrong about this but all the air reset combos into shippugeki, they won't work on a Terumi with 50meter because he can just mash any of his air supers during the flash. And from what I've tested Arakune, Noel, Platinum, Taokaka and Jin can also get out of it with their air supers and Makoto/Ragna can get out with their air DP, but you have to reverse the inputs. Also everyone can get out if they use overdrive right? but they probably wouldve already bursted the earlier combo so thats not really worth considering (unless it came back mid/end of the combo) Let me know if I'm forgetting anyone, Tagers air command grab is 6frame startup so that should be too slow.

Although I would be impressed if a player would have the presence of mind//knowledge to react to the reset properly during the super flash, considering your inputs are reversed also.

Yeah, but if you already are doing a Shippuugeki reset combo IN OD, they cannot burst the combo AT ALL and have to rely on teching the purple throw, or teching immediately after the superflash, or do like DPs, Supers, invincible stuff, or OD. Its a thing, that does stuff.

Posted

Cool so that still leaves more than half the cast who can't escape without meter and only 3 that can escape meterless.

Posted
Cool so that still leaves more than half the cast who can't escape without meter and only 3 that can escape meterless.

What people who are good do in this situation is simply not tech on purpose and then break the purple grab. It's really not hard to tech a purple grab that has 19 additional frames of start-up.

Posted

If its in any way similar to j.5B>j.5C>5D, if you hear him squeak on the IAD after 6C, you won't land on the ground soon enough to follow up with anything really. That's the only audio cue I know about, rest of it is just timing. 6C>IAD shouldn't have that weird jumping noise Bang makes when he jumps if you do it fast enough, then its just a precise delay on j.B.

Posted

More importantly than a useful moderate damage combo, I STILL can't figured out how to float upwards with j.22A.

HOW DO YOU DO IT?

Posted
More importantly than a useful moderate damage combo, I STILL can't figured out how to float upwards with j.22A.

HOW DO YOU DO IT?

Super jump, j.22A, hold up

Posted
What people who are good do in this situation is simply not tech on purpose and then break the purple grab. It's really not hard to tech a purple grab that has 19 additional frames of start-up.

ah yes there is that haha.....

The opponent does not need to reverse their inputs. The inputs are buffered during super flash, during which time Bang has not yet crossed up.

when I was testing it in training mode I had to do the input in reverse or else it wouldnt come out

Posted

I know this has been asked but couldn't find it again (Been bad about this lately I'm sorry).

Can you guys help me break down this combo?

There's two of them shortly after this time-stamp. It's the cross under combo where you do like j.4B (jc) j.4B. I can't seem to set them up to even begin to catch them with the first j.4B.

I've tried delaying various parts of the combo and mimic'ing what they're doing here, but no luck. Also, if you know, is this character specific or universal? Thanks guys.

Posted

You likely are not delaying the JB enough. That's how most people who mess it up end up messing it up. Also, you have to dash a bit before you jump and do the j4B.

Posted

So just wondering how tight is the microdash needed for the corner 623B > md.2B followup I know this is a bit out of place in the Bang thread but if anyones tried doing the microdashes needed to get the 5A after you do Hazama's 214D~B in his grounded BnB is it as tight a link as that? The range on Bang's 2B is really far and I know that you don't need to microdash if you just get like a raw 5C,2C in the corner but anytime I'm outside that range the 2B is out too late or the dash just doesn't come out =/

Is there anything else I might be missing to get this down aside from just practicing it more because my current success rate is something near to about 1/50, actually I'm having a hard time remembering the last time it actually connected haha...

Posted

So just wondering how tight is the microdash needed for the corner 623B > md.2B followup I know this is a bit out of place in the Bang thread but if anyones tried doing the microdashes needed to get the 5A after you do Hazama's 214D~B in his grounded BnB is it as tight a link as that? The range on Bang's 2B is really far and I know that you don't need to microdash if you just get like a raw 5C,2C in the corner but anytime I'm outside that range the 2B is out too late or the dash just doesn't come out =/

Is there anything else I might be missing to get this down aside from just practicing it more because my current success rate is something near to about 1/50, actually I'm having a hard time remembering the last time it actually connected haha...

 

the secret to this is to do the 66 faster than you might usually be used to.

 

Wait a little longer after super crash-

Rush your 66 input-

and go right into 2B asap (I use 3B to save time)

 

This link is SURPRISINGLY lenient if you don't waste time during the (66) part.

 

The best cue to know when to input the 66 is when Bang stops sliding backwards from the super crash. Be patient, do it later and finish the input faster and your success rate will go up. I hope that helps !

Posted

LOOK AT MY DAMAGE!! CAN YOU GET IT HIGHER!?

https://www.youtube.com/watch?v=wRy4gAvW0Zk

I'll take that as a challenge. I can already do 7996 midscreen (I don't think I even use a CT) I could probably extend it to do 2-300 more

Posted

Is this still the staple 5C Fatal Counter?

"5C > 6A > 5A > 5B > 5D > 5A > 2B > 6C > j.22A > dash 5B > j.C > j.22A > j.C > j.623B > 5A > 5B > Ender"

 

And omg thanks GreekAngel, your FRKZ vids are helping me so much. You don't even know.

Posted

Is this still the staple 5C Fatal Counter?

"5C > 6A > 5A > 5B > 5D > 5A > 2B > 6C > j.22A > dash 5B > j.C > j.22A > j.C > j.623B > 5A > 5B > Ender"

And omg thanks GreekAngel, your FRKZ vids are helping me so much. You don't even know.

Ya, something like that

Posted

Imma drop some Fu-Rin-Ka-Zan secrets on this thread (Idk if it's been said before)

The best, time-efficient combo is as follows: X>ODc>5B>(if they're crouching) 5D>6C>j.623B>2D>8/9dash>j.C>j.623B>5C>6D>Daifunka. Only requires j.D seal (6D if you want a cross up) 50 heat and I believe 50% health. Does 5.5/7K depending on what you start with, and you can start with almost anything

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