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Everything posted by kaeru
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Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
Hype! -
I don't know anything about the update, but based on that youtube video alone, the poison nail seems to cause hard knockdown as it once did before. In which case, poison nail relaunches will still be possible, just different (perhaps how they used to be).
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Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
Play Tager -
Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
FUCK YES -
Shoutouts to all our guests who came down to make MAD this year what it was !!!!!!!!!!!!!!!! Stickbug, I love you man.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
WHOA, this sounds HYPE, I can't wait ! Will be there tonight. -
You want to also do a mini dash 6P, as well as doing it late. That might be what you are missing. Also, it doesn't work on lighter characters. Robo-Ky is one of the easier characters to practice on and then move up from there. I hope that helps !
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Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
My condolences Heartless, I am glad that you want to be surrounded by friends and that we are the friends you surround yourself with !! We are fortunate to have you. I will be coming to Foonzo on Thursday for gaemz and also to try and tie up loose ends. Money from TSB event: Air: 15$ Pedro: 15$ Rurouni: 70$ Burissu: 70$ Kazuhiro: 70$ Kirbstomp: 70$ Can't wait to plaaaaaaaay, will try to practice for a change XD -
Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
Guys, do we know at least if there is a hotel where most of the guests are already booked? -
I wish I could help you with this one, I have very little Millia experience, myself. For anti-air, learn to rely on block -> Zakuro more, it will even beat safe jumps when performed perfectly. It's nothing like Yoshikin used to be in AC. At neutral, airdash back tatami isn't safe from hair car most of the time. This was pretty painful for me personally when I fought Millia the few times that I did. Looking forward to some more knowledgeable player posts !
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Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
gas cost for TSB was around 120$ and the hotel cost 265$ I would find it easier to just have my original 4 passengers pay for it, but if we want to split up the gas money for everyone and then seperately for the hotels I am fine with it. If it's just my 5, each person owes me around 75$ otherwise.. I don't know :3 -
We started a convo in the matchup thread, but no one else added to it. If anyone has some experience to share, please add some info to the Justice matchup thread !
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Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
I am interested, but I sorta feel like having some down time. If all the cars are full and more people want to go, I will definitely go as well and offer the place in my car. With that said, do not plan hotels with me in mind, as I am not going to hold up the planning. For this Saturday, I do have extra guests other then Nedel, so I just need to inquire about the maximum occupancy with Isabelle (it's at her appartment on the north shore). I will let you know this afternoon !! Would you need a pickup? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
I have the room for the people riding with me booked friday and saturday, checking out sunday ! Did it the morning after we discussed. Edit: I would assume your room isn't booked yet DerQ, if that's the case check if there is one available. If not, we can work something else out. There's another red carpet inn about 10 km away. -
Unfortunately I don't know anything about tier lists. Baiken is a good character, I feel like her worst matchups are a lot more manageable now.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
I am leaving Friday morning (anytime between 9~11 am). I have room and you are welcome ! -
I only have a bit of experience against Justice so far, but I can point out some general things that apply. Don't guard cancel projectiles, the opponent is not stuck in hitstop and you will likely get counter hit for trying. The only safe ones would be Baku (invincible on frame 2) or Mawarikomi with FRC to get rid of the recovery. Even then if Justice has active frames on you after you block the projectile you are likely to get hit. Despite that, patience and clever use of suzuran can be very good. She is very tall, use lowest j.D when spacing her out to try and get a knockdown. She is very prone to getting counter hit by tatamis, but you can't kire tatami to move in. Use them while spacing, on the ground. I wish I had some more solid advice, those are just general things that always apply to Baiken but that are particularly important in this matchup. If someone has better experience to share, please do !
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the secret to this is to do the 66 faster than you might usually be used to. Wait a little longer after super crash- Rush your 66 input- and go right into 2B asap (I use 3B to save time) This link is SURPRISINGLY lenient if you don't waste time during the (66) part. The best cue to know when to input the 66 is when Bang stops sliding backwards from the super crash. Be patient, do it later and finish the input faster and your success rate will go up. I hope that helps !
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Learning a new character is a great time to switch to stick (Assuming you are not already used to playing on stick!). You're welcome for the advice, it's our pleasure ! Post back with results from training or any questions. I realized while re-reading my post that some bits might have been unclear. If there is anything you don't quite get let me know and I, or someone else here, will try to explain it differently.
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Hi Sadeyo, one thing I noticed that you could work on right away is the normals that you choose while spacing the opponent. Baiken is a very strange character that has some excessively long range pokes and getting used to them is really important (in my opinion). I would even go so far as to say that her neutral game pokes are more important than guard cancels when it comes to winning. With that said, make an effort to never use her crouching P. It's her least useful poke and would only be needed in a type of frame trap situation where the specific speed and range of it was necessary. The reason why you shouldn't open up pressure with it is that it is actually NOT a low, and has horrible combo starter proration. 2K has the same proration but actually IS a low and 5P is faster and has NO extra combo starter proration. In any situation where you feel like opening pressure with 2P, you're always better off picking 5P or 2K depending on your distance and how much speed you need. But Baiken can shine even more with her longer range pokes. I noticed you use a lot of 2S. It's a very underrated poke because the combo opportunities of it -at a glance- seem poor. Keep using this poke at neutral but be sure to try and outspace your opponent with it. Do not use it point blank. If you can hit with it, it combos into 5f.S which can combo back into 2S until the opponent is completely out of range. This is useful because for both 2S and 5f.S on a crouching opponent, you can combo directly into tatami. If you hit them with 2S and notice they are standing, on most characters you can hit confirm into 5f.S and then combo into a lowest possible j.D. Lastly, if you hit with either 5f.S or 2S and get a counter hit, you can combo into tatami as well. If you focus on only one thing, try focusing on this to up your neutral game and comfort levels with Baiken. This bit is useful to everyone: on the topic of 2S~5S, I recently learned to appreciate it a lot more. If your opponent blocks your max distance 2S without FD, you will 90% of the time be in the PERFECT spacing for a tatami that only hits with the closing portion. This makes it extremely safe and very troublesome for the opponent to move. The slightest forward movement from their hurtbox will get them hit, and in most cases they have to pick their attack/movement carefully or stay and block the closing mat, leaving Baiken free to reset pressure.
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The opponent does not need to reverse their inputs. The inputs are buffered during super flash, during which time Bang has not yet crossed up.
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Is it possible it means active frames? right now air version has 2 active frames and ground has 1. Maybe they are making it 2 active frames so that it's really identical to the air version? I am just guessing.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
http://www.youtube.com/watch?v=_9oIi8a07Ac&feature=youtu.be -
Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
After that convo about border collies and pets with Darkwolf, I figured this would be a great thing to share with you guys. For any of you guys with pets, my very best friend in the world makes really beautiful tags for dogs cats and anything really. Take a look there's some really awesome stuff in here. http://imgur.com/gallery/hgjG9