Ice Prince Posted March 31, 2007 Posted March 31, 2007 Yes it's just double jump. FB disc loop is nice. Talk about evil.
Teyah Posted April 1, 2007 Posted April 1, 2007 Q: "Wtf how he does JC j.D??" (0:16, 2:05) A: Zayasu is so sexy that he the game randomly grants him jump cancel properties on j.Ds. That or the frame data is wrong.. or there are some unknown properties that j.D can take advantage of.
Ice Prince Posted April 1, 2007 Posted April 1, 2007 Woshige just may have some comp now....Zayasu was awfully impressive in those vids I saw of him.
Tritone Posted April 2, 2007 Posted April 2, 2007 I don't know if this has been mentioned before, but it looks like Millia can combo "throw > dash in > 2H" against Faust. Haha plus, gotta love this combo: Vs Faust in corner: 2S, 236S, 5P, SJC, j.K j.D, ADC, j.S, j.H, ADC, j.D, land, S©, 2H, JC, j.D, j.214S, falling j.D, ADC, j.H, j.D, [land, 236H] (ends in knockdown)
Ice Prince Posted April 4, 2007 Posted April 4, 2007 Vs Faust in corner: 2S, 236S, 5P, SJC, j.K j.D, ADC, j.S, j.H, ADC, j.D, land, S©, 2H, JC, j.D, j.214S, falling j.D, ADC, j.H, j.D, [land, 236H] (ends in knockdown) Pretty sure there is some type of variation on the cast for something like that since these things would be based off weight/hitboxes. I know on Pot I've seen ADC corner combo end in j.s, j.hs, land 5s©, j.k, etc to continue. Pretty sure SJC wouldn't be needed for it either, though I'd assume it's usable for preference.
stinkymonz Posted April 10, 2007 Posted April 10, 2007 Are ADC combos burst-safe? I've never seen anyone bursting during the ADC parts of her juggles.
magz Posted April 10, 2007 Posted April 10, 2007 Are ADC combos burst-safe? I've never seen anyone bursting during the ADC parts of her juggles. AFAIK there is no logical reason for them to be burst-safe. They are just as standard a combo as any other. It is most likely just a coincidence. Although I hope someone proves me wrong, because that would be rather broken if it were true >_> Oh, and that aerial FB disc loop was damn sexy.
Luigi-Bo 87 Posted April 10, 2007 Posted April 10, 2007 Man, they couldn't up Millia's defence just a little? Oh well, guess that's just part of taking the challenge. Is it just me or does AC look just a tad bit slower than Slash? I also think that XX is a little slower than Slash, but I could be crazy.
Ice Prince Posted April 10, 2007 Posted April 10, 2007 Are ADC combos burst-safe? I've never seen anyone bursting during the ADC parts of her juggles. No, they aren't burst safe. Most people seem to burst after the throw because they know ADC is coming. Man, they couldn't up Millia's defence just a little? Oh well, guess that's just part of taking the challenge. Is it just me or does AC look just a tad bit slower than Slash? I also think that XX is a little slower than Slash, but I could be crazy. There have been some people say this, but it's not true. All the games move at the same pace as far as I know.
Teyah Posted April 10, 2007 Posted April 10, 2007 With the startup of Blue Burst decreased from 23F -> 19F, alot of former burst-safe strings are obsolete. The good news (sort of): Millia didn't really have alot of these to begin with. During combos, j.S was fully burstable, as was j.H (#R and Slash) and worst of all, 2H. Even if you baited in the air, you were only left with positioning advantage at best. Millia mainly relied on burst baiting by stopping her combos/strings via jc or quick recovery to punish bad bursts, so she's not very effected by this change. No, they aren't burst safe. Most people seem to burst after the throw because they know ADC is coming. While a bit off on specifics (you can't burst after throw, have to wait for a followup hit first), you've got the right idea here. Although after a connected throw, Millia can still use the same burst bait setup as in #Reload, even with the faster burst speed: Throw, r.5S(f), stop. 5S(f) = 18F active + recovery, Blue Burst = 19F startup. Should they burst, just block and relaunch.
Ice Prince Posted April 12, 2007 Posted April 12, 2007 Lack of newer Millia AC vids makes for a sad IP. But she's looking oh so good. This SE Casual event coming up in June for AC WILL have Millia action courtesy of yours truly (as lord knows we don't have enough Millia action). I've even got some of the Bama players worried bc I got the "Millia skillz" as they say.....go me. I'll try to represent well. <3
magz Posted April 12, 2007 Posted April 12, 2007 Throw, r.5S(f), stop. 5S(f) = 18F active + recovery, Blue Burst = 19F startup. Should they burst, just block and relaunch. So it would be possible, if your timing was really good, to always get a burst-safe launch after a throw in AC? Sounds good to me >_>
blitz Posted April 12, 2007 Posted April 12, 2007 pretty much. Also note that S(f) works anywhere where they might burst. S©(2)-S(f) instead of S©(2)-2H can bait people trying to burst your 2H, and you can get followups off of it. Also, to get a really good punish off it, backdash before the burst would be blocked. When it misses completely, run in and 2H. oh, and this(corner): S(f) -> 236S, 5P -> JC, j.K-D -> ADC...
Ice Prince Posted April 13, 2007 Posted April 13, 2007 You could also do this if you're expecting burst from the throw followup. throw, running 2p, block burst, 5p~5s~2hs into ADC.
Teyah Posted April 13, 2007 Posted April 13, 2007 First post updated with new links. You could also do this if you're expecting burst from the throw followup. throw, running 2p, block burst, 5p~5s~2hs into ADC. 5P-5S-2H will not connect on airborne opponents (2H whiffs). A better/safer variant of that burst bait is: Throw, r.2P-5P, stop, or Throw, r.2P-5P-5P, stop (depending on where your opponent likes to burst) In this case, 5P is fully burst-safe (18F of total animation in AC). If your opp likes to burst j.K (which they should, as it's fully burstable).. you'll want to try to bait that with the second string. If your opp just bursts on getting hit after throw, go with the first string or better yet with the 5S(f) bait.
Ice Prince Posted April 13, 2007 Posted April 13, 2007 No no no.....~ means either or......as in 5p or 5s or 2hs for the followup. All depends on the character size/hitbox. This is proven.
Teyah Posted April 13, 2007 Posted April 13, 2007 Oh, I see. Hm, in that case.. only 5P (to j.K-D ADC) or 5S (to 2H, j.D ADC) would work well practically, 2H is a bit slow for that at most ranges. Probably best to stick to 5P only, since the 2H in the r.5S-2H sometimes whiffs as well on burst punishes. In #R you could just do r.2P-5P-5P for mindless burst baits during either of the punches, due to faster 5P and slower blue burst. More thinking required now!
Ice Prince Posted April 15, 2007 Posted April 15, 2007 Some "new" AC Millia vids from youtube. Singles Match of Akira(MI) vs Kaqn(OR) http://www.youtube.com/watch?v=zYyq6UBDZVc Team Millia action Part One http://www.youtube.com/watch?v=RCNaSR8O89c
blitz Posted April 15, 2007 Posted April 15, 2007 to me, ~ will always mean a follow up inside a move. Like bridget 236K~P (kick start my heart, skid stop followup), or slayers 214P~P for pile bunker, anji's 236S~H, millia's 214S~214K (or 214S~214P), etc. either or is just / as in 2P/S©/2H just thought I'd ramble for a moment, now for food...
Ice Prince Posted April 15, 2007 Posted April 15, 2007 Well to me, ~ represents "or" for attack options (like this~this~this for your followup). If I'm going for a follow up inside of a move, I use commas to seperate the attack notion. Just differs from person to person for posting stuff.
blitz Posted April 16, 2007 Posted April 16, 2007 i just use it because that's the system that was used for the GCC old frame data/combos/character analysis site for xx, and provides the most information ^_^ (in that, all inputs, cancels, and state changes are clarified in a condenced way... ie, here's a jam combo: d.S©-6P-6K(2) -> JC, iad.P-P-H, LAND, S©-5H(3) -> 236S~K~236K -> RC, LAND, 236S~H, S©-8(JI)-S(f) -> SJC, sj.S-P-S -> DJC, dj.S-H -> 236K~623K~214K). But meh, i've always wanted some "staple" language to be set so that people coming to the site can just read one primer, and then know exactly what everyone is talking about regardless of who is posting or where they are posting on the site, instead of having to figure out every individuals personal variation just so they can "earn their keep" or whatever bullshit some people here like to put newcomers through. But it's pretty much impossible, sigh.
Ice Prince Posted April 16, 2007 Posted April 16, 2007 ie, here's a jam combo: d.S©-6P-6K(2) -> JC, iad.P-P-H, LAND, S©-5H(3) -> 236S~K~236K -> RC, LAND, 236S~H, S©-8(JI)-S(f) -> SJC, sj.S-P-S -> DJC, dj.S-H -> 236K~623K~214K). But meh, i've always wanted some "staple" language to be set so that people coming to the site can just read one primer, and then know exactly what everyone is talking about regardless of who is posting or where they are posting on the site, instead of having to figure out every individuals personal variation just so they can "earn their keep" or whatever bullshit some people here like to put newcomers through. That Jam combo literally looks confusing as hell. I'm pretty good at figuring out combo/strat posts, and I was able to figure out that one but it took awhile. A newer user would probably be shaking their head at that. I do agree that one type of posting method for combos/strats would be good. I do not however, vote for that method. It doesn't look at ALL new user friendly. It should be basic, easy to read, etc. Not a mess of inputs like that. But that's just my opinion.
blitz Posted April 16, 2007 Posted April 16, 2007 well, the idea is that it conveys all the inputs, without taking up too much space (much like actual computer languages try to do). And uses a small amount of keywords, and a large amount of directional numbers, meaning the primer for understanding it would be small. However, it has a learning curve because of the density of the commands involved. Once learned though, you won't have to explain in words certain aspects of a combo that can't be explained with symbols. Or atleast, that annoying task will be minimized to very special cases.
Ice Prince Posted April 20, 2007 Posted April 20, 2007 http://www.youtube.com/watch?v=Fd9VzSXGfAM Team action. When your top tier whores Eddie and Baiken can't get the job done on Jam, Millia can.
Klaige Posted April 28, 2007 Posted April 28, 2007 fair warning, theres probably gonna be another big white midwest dude playing millia as his main come AC.
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