Jump to content
Dustloop Forums

Recommended Posts

Posted

shib, really? thats like 60% tension for how much? i just cant justify that in my head, since DAA beats the shit out of the punch spam supa imo... or even a RC for safety or somethin... mind games or some shit

  • Replies 1.1k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

doing three 5HS frcs into air combo is mostly mpractical on light chars i think the only way you can combo three 5HS frcs is by being on fire i know for certain that three 5HS frcs combos on annoying to combo chars like robo and jo but spending an additional 25-50% tension for that little bit of extra damage isn't worth it unless you are gonna kill them

Posted

PS Throwbaiting after the 6P with the IAD FB is hysterical. It's like "sweet free throw BAM CH j.HS" XD

Posted

shib, really? thats like 60% tension for how much?

i just cant justify that in my head, since DAA beats the shit out of the punch spam supa imo... or even a RC for safety or somethin... mind games or some shit

you are robo ky!!!!!!!! you gain tension like a mofo....i remember i used to be scared to waste it but now i spend it like i won the lotto. i remember i used to not DA attacks cause i thought it was a waste of tension...i still dont do it often unless under serious pressure u do get alot of tension with roboky...probably 2 full meters...

Posted

lol i know who i play... i RC 2s for fuckin shenanagins sometimes because of the high tension... but i just dont like that super myself, never seems worth it (especially since im usually running red... so maybe thats why i dont see it) instant block = big bucks and i gold burst like a mad man :) trust me, i can burn tension in cool kid ways but id rather connect a horse into something more useful, ya know? especially since my opponents tend to save their burst for our sweet ass dust combo lol

Posted

how do u practice instant blocking? one of reason why i am picking robo is to force myself to learn that, but then it seems like u have to know exactly what the opponent is doing. i know u can ib multi-hit moves, but usually when i start thinking about ib'ing, i get hit more than not

Posted

I sacrificed an entire semester, to learn how to instant block. Unless you wanna just be able to IB canned strings, you're going to need to practice with live people, during real matches. So you just have to face the fact that you're going to lose a lot as you learn.

Posted

how do u practice instant blocking? one of reason why i am picking robo is to force myself to learn that, but then it seems like u have to know exactly what the opponent is doing. i know u can ib multi-hit moves, but usually when i start thinking about ib'ing, i get hit more than not

I don't know how to practice instant blocking, but I guess for me it come natural. If you play an opponent several time you will begin to learn their patterns. Once you know their patterns, you will begin to instant block because you know what move comes next.

Posted

Not really. The cpu doesn't have any patterns for you to catch on to. The cpu plays nothing like a real person. I would stick to live people and practice mode to get better.

Posted

practice mode, program common attack strings, then get ready to block so like for example (lets use jam) ... hit record, move forward for like 2 seconds, do her 11 hit gatling string, and end the recording then when you hit the playback button.. itll do exactly that, and just try to IB all the hits it requires you to know how to execute the basics with other characters, but thats all good another neat thing, if you can go em... program players tick-throw setups... thatll teach you how to react to it better, since youll know when you can evade/counter and you know the setup leading into it (sol's strings that can tick into wild throw for example)

Posted

how do u practice instant blocking? one of reason why i am picking robo is to force myself to learn that, but then it seems like u have to know exactly what the opponent is doing. i know u can ib multi-hit moves, but usually when i start thinking about ib'ing, i get hit more than not

while it is better to learn on live opponents you can learn some stuff from going to training mode and learning to IB some specials like ky projectile or pot 6hs etc....

Posted

Try and feel for how your opponent's combos play out so u can IB accordingly, like BnB combos. After you play a matchup for so long, u even know what combos the opponent probaly using in a block string.

Posted

doom, you and vegtax have the wildest commentary in your match vids, you ever gonna put any more up. I like watching you guys because it's my two characters, so I learn alot...

Posted

less then 2 weeks until ECC, any other robots gonna be hittin that shit up? i got myself a laundry list of shit that needs to be done, primary.. -think of a good combo off of frc'd throws -watch match videos for the 7 characters i have no exp against -learn how to go ground-to-air off of 2s, at least more consistantly then i do right now -master 2h frc wish me luck.. ill need it, especially for the 2s->bnb air combo :( im no good at doin those

Posted

less then 2 weeks until ECC, any other robots gonna be hittin that shit up?

i got myself a laundry list of shit that needs to be done, primary..

-think of a good combo off of frc'd throws

-watch match videos for the 7 characters i have no exp against

-learn how to go ground-to-air off of 2s, at least more consistantly then i do right now

-master 2h frc

wish me luck.. ill need it, especially for the 2s->bnb air combo :( im no good at doin those

Well, good luck. I doubt you'll do horribly because of the all the info that you rattle off the top of you head. :keke:

Posted

i got myself a laundry list of shit that needs to be done, primary..

-think of a good combo off of frc'd throws

-watch match videos for the 7 characters i have no exp against

-learn how to go ground-to-air off of 2s, at least more consistantly then i do right now

-master 2h frc

Don't really worry about the Throw FRC, proration is terrible. Watching vids versus other characters is better than nothing. Definitely try to learn BnB combos off of 2s, very important.

I don't think you need to "master" 2hs Knee Rocket FRC, but it can be very effective. I posted these awhile back but (underlined means that move is blocked):

- 2k, 2hs FRC, 5d. You can start this off something else besides 2k but just make sure you haven't been pushed back too far by FD and are within 5d range.

- 2k, 2hs FRC, 5k, 5hs. After doing the above a few times I will bust this out. Mainly used to kill, because even on hit 5hs isn't that safe. Since 5k is standing move that hits low it's a great fakeout substitute for 5d in the first string.

Unfortunately if either of the Knee Rockets actually connect and you FRC you kind of just wasted 25% tension. Still I have success with them, mainly against patient players that try to block whatever I throw at them.

Posted

- i want to have something for the throw frc, in case i need for closing a fight... i'm aware dumping tension for it isnt a good move, but if itll kill... id like to have all my options avail, you know? - will do on the 2s, and you guys wont hear the end of it when i finally fuckin get it :D - i use 2h a little too much id say, i really want to have it to make it a safer AA... not so much for mixup shenanagins and such... but ill def keep those in mind on that note, can you do 2k 2hFRC 5p command throw? or too impossible? im working on tick throws and that seems like a neat setup (although i need to get the regular thing down first... but i like having more theory then i can use lol, so knowledge is power!)

Posted

on that note, can you do 2k 2hFRC 5p command throw? or too impossible? im working on tick throws and that seems like a neat setup (although i need to get the regular thing down first... but i like having more theory then i can use lol, so knowledge is power!)

i was just trying that

the pushback is way too much after 2HS even without the opponent FDing

after the 5p you are pretty far away from your opponent

i think it would work pretty decently to just do the 2k 2HS frc run in and command grab right after that since you aren't as far away

as for a throw combo i just usually end up doing like grab frc run in c.5s j.k j.s j.s j.hs missile... its fairly easy to do and does decent damage

Posted

thanks m.song for that throw combo, ill let you know how i vary that.... i think i can suck out a little more damage (and less heat hopefully... that j.h would make me pop usually lol)

Posted

Honestly, I think the most important thing you can learn is proper Instant blocking (ie. when to do it, when to FD instead, and what moves you can punish with a throw or DP after a succesful instant block). After that, make sure you know proper bazooka oki (spacing and timing) and mixup after that (ie. running jump into air dash high or landing low).

Posted

less then 2 weeks until ECC, any other robots gonna be hittin that shit up?

i got myself a laundry list of shit that needs to be done, primary..

-think of a good combo off of frc'd throws

-watch match videos for the 7 characters i have no exp against

-learn how to go ground-to-air off of 2s, at least more consistantly then i do right now

-master 2h frc

wish me luck.. ill need it, especially for the 2s->bnb air combo :( im no good at doin those

ok i can help with this a lil bit....

off of throw frc.. run up and do 5s, 2p, 5s, super jump then do k,s,hs,rocket...its does like 120 damage. if you want u can jump install the first 5s for more damage.

the ground to air off of 2s.....usually i dont go for that cause im always at max distance away when i hit with the 2s and it dont connect...

the 2h frc is great!!!!! a good mix up i use is 2k into 2hs frc dust!

Just throwing this out.....i figured out a better bnb after the horsie frc than running up...works on most of the cast ill go try it on everyone tonight to see

you do horsie 5hs frc, run (after the 5hs frc you gotta be buffering the 66) jump slash, p, jump k, HS, rocket. does like 200 plus damage off of 25 percent tension...sweet!!!

BTW....we need to have a thread called robo ky slashback/weird hitboxes thread...show all the things he can do off of people slashbacks and the weird hit boxes some moves beat out....cause while IB is good if u master slashbacking shyt on reaction u become a beast!!!!! and the hitbox thing i realized while playing against a faust....cause the faust player did 41236k (that long range stick move) and i beat it out with 2hs....bet alot of yall didnt know that beats out that move....pretty sure yall know some other weird stuff like that too....no reason not to share it we all use the same character as the main...

Posted

if you are playing against people that are used to fighting robokys doing 2k into 2HS isn't too good of an idea since 2k -> 2HS is pretty slow and they can easily grab you out of it

if i want to chain into 2HS i generally do like 2p c.5s 2HS ~~~

Just throwing this out.....i figured out a better bnb after the horsie frc than running up...works on most of the cast ill go try it on everyone tonight to see

you do horsie 5hs frc, run (after the 5hs frc you gotta be buffering the 66) jump slash, p, jump k, HS, rocket. does like 200 plus damage off of 25 percent tension...sweet!!!

and that's not 25% tension... that's nearly 50% for that combo

Posted

cause the faust player did 41236k (that long range stick move) and i beat it out with 2hs.

faust is like axl, his scalpel count as hit-box... you can do the same to axl's chains

ill try out that advice too though :) excited to test combo variants way way later tonight or tomorrow :)

Posted

if you are playing against people that are used to fighting robokys doing 2k into 2HS isn't too good of an idea since 2k -> 2HS is pretty slow and they can easily grab you out of it

if i want to chain into 2HS i generally do like 2p c.5s 2HS ~~~

and that's not 25% tension... that's nearly 50% for that combo

well....its 25 percent but i understand what u are saying...u have to hit with a level 2 or 3 horsie....which is more than 25 percent tension u need to have....ill get back to the exact about of tension u need for it. but im sure its closer to 35 percent than 50....

i dont understand what u mean about the 2k into 2hs being too slow...u can do 2k into a grab (and that is really slow and japs fall for that too) if the person is set on blocking...this game is all about mixups....

for instance if you do 2k grab....the next time u can do 2k 2s 2d...then the next time do the 2k 2hs frc? even the 2p, c5s 2hs the opponent can jab u out of it cause it dont gatling to a chain...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...