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Posted

hey, can you ever maybe be a lil bit back and meaty 6p (spam?) for oki? perhaps like vs sol against vv maybe? im starting to adjust my playstyle but im not always in 80% heat mode like i used to be (wellllll not as much i should say) so if theres ever situations i could oki 6p that would help me adjust heat pretty nice, 6p knockdown 6p oki 2k oki kinda dealie?

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Posted

with a meaty 6p the sol could probably just grand viper under it... not 100% sure if they could do it or not... but i know that grand viper rapes 6HS as oki

Posted

no no i know gv would ruin it, but my friend does VV for wakeup very often, so im looking for some new options when i dont have bazooka/missile tension or im tryin to save it up

Posted

just meaty 5p, block, then punish. im not sure but my guess is that VV would hit you at most distances anyways if you tried to 6p. You would have to be pretty far away and in that case i doubt a sol would VV.

Posted

errr, is there any simple break down of Robo Ky B&B? =| ... i just started last week, and any real combos that i know is only j.s(ch),665hs(frc),jk,js,djc,js.jh,rocket (;^_^)>

Posted

with a meaty 6p the sol could probably just grand viper under it... not 100% sure if they could do it or not... but i know that grand viper rapes 6HS as oki

i've tried this...sol will hit you with that GV...i think its better to bait GV with early 6p on wake-up. anxious sol players will look at the recovery and think its safe...then counter with 5hs frc(he might be in slip after hit)...i hope im right

:edit: wat dontuel stated is safer imo

Posted

errr, is there any simple break down of Robo Ky B&B? =| ... i just started last week, and any real combos that i know is only

j.s(ch),665hs(frc),jk,js,djc,js.jh,rocket (;^_^)>

thats a pretty good mid screen combo....and thats how most of his stuff works...just little variations on some characters....just make sure you slightly adjust it in the corner though cause you want to be able to link the rockets (doing that does massive damage).

Posted

hey, can you ever maybe be a lil bit back and meaty 6p (spam?) for oki? perhaps like vs sol against vv maybe? im starting to adjust my playstyle but im not always in 80% heat mode like i used to be (wellllll not as much i should say)

so if theres ever situations i could oki 6p that would help me adjust heat pretty nice, 6p knockdown 6p oki 2k oki kinda dealie?

IMO i dont think 6p would be good as an oki and this is why.

When you do the 6p if they block it you will be at 50/50 with opponent...meaning that you are back to neutral and either you or your opponent can gain the upper. 5k or 5p is way better...for alternatives if i am at around 80percent heat i use 6hs for oki then frc it. Also if opponent is across the screen and i cant get in with 5k or p in time i will do horsie....

Posted

well i was more concerned of some kind of way to keep my heat going, i dont wanna lower it... lookin for new ways to raise it! you know... without having to do it outside a combos ^_^ ill just stick to meaty 5p or faking them out into a 2s/5d

Posted

if you want to build heat, after you block punish with a combo that ends in j.hs x missile instead of j.d

Posted

my combos needs work atm lol, been doin more of normals and decent blocking for damage rather then you guys and you fancy pants 5h frc air combos lol im workin on it im workin on it, i swear

Posted

Honestly, I don't do 5HS frc combos much at all anymore. Personally I just go for the 5k>5s>2s>2d or whatever combo into knockdown plus mat. The damage can be nice, but I prefer getting knockdown plus keeping up my bar for level 3 missile spammage. It's really a matter of choice on how you play him, but IMO if you want to go for damage after a hit like 5k I would do (if you have the bar that is) 5k>5s>236236S (punchy super) mash till you hit 95%, then 236S for the Headbutt knockdown. This gives you decent damage plus knockdown right in front of you.

Posted

my combos needs work atm lol, been doin more of normals and decent blocking for damage rather then you guys and you fancy pants 5h frc air combos lol

im workin on it im workin on it, i swear

please work on that 5hs frc...robo becomes lots of fun with it...its an important part of his preassure too; while mixing it into your pressure game u can do a blocked 5hs frc, then run in for command grab while they're in block stun, set up that mat for meter then do 5D. the 5hs frc is IMO one of the easiest moves to frc, his others are more muscle memory.

Posted

for some reason, i feel that ever since i started playing slash => AC robo Ky i kind of dont instinctivly go for 5H FRC -> air combo as much, but instead i go for knockdown and go for mix up more.. maybe i hsoudl start using it more, cause usualy i have to remind mysel fi have this arsenal in my disposal XD..

Posted

IMO it depends on where you are at on the screen...if i am closer to the corner i go for the 5HS frc cause then i can get the multi rocket corner loop thing.....

Posted

i doubt its an issue but when i dash, for say robo dash... in the wii version of AC i can just hit 4+p and no FD braking is needed, just to play mind games or such.. or maybe a quick 46 for anti air? same goes for ps2? or not so much?

Posted

The day you call RK's 6p an "anti air" is the day you lose games to jump-in characters :(

Posted

it can be and you know it its not perfect, but its nice vs iad for example

Posted

yeah you are right.....but you gotta be quick to use 6p and you gotta know where they are gonna land etc....i would rather use 5p or 5hs for that type of anti air.... right now....got some questions to ask.....im getting punished by ky....his farslash is killing me.....also his Cr dust is too....i keep getting poked and shyt....and tips or moves to counter this?

Posted

far slash? L2/L3 steam would prob work, but i think you can 2k under it... dont take my word for it his 2d? just try to block a lil more, then maybe 5h frc after you block his 2d... i think his 2d gives you advantage on block? (its -10 for him, 5h is 5 frame execution... you prob a good amount of options actually)

Posted

being both of robo and ky player, you would eat stun edge if you try to 5h frc his 2D. and since his 2D is JC'able, it leaves u either in a bad spot, or wastes your tension.

Posted

far slash? L2/L3 steam would prob work, but i think you can 2k under it... dont take my word for it

his 2d? just try to block a lil more, then maybe 5h frc after you block his 2d... i think his 2d gives you advantage on block? (its -10 for him, 5h is 5 frame execution... you prob a good amount of options actually)

2k only gatling and chain into 6hs and 2s right? if it where to chain into 5 FS i would be straight....cause the problem im running into with this match up of facing ky is that i hit with the 2k but the 2s doesnt connect cause he is out of range.....

Posted

jctl29 you can JC into stun edge before 5h would hit? cuz if your in the air and i hit that i would love you ^_^ you seem to know... i dont play many ky's... so i trust ya ^_^ shib the 2s whiffs? dunno what to tell ya from there... i live on high heat (points to sig) so id prob just try steam myself what about 2k into a backdash? then react off what he does from there, like 6p if he approachs or 2d mat if he backs up a lil bit or something? (at work atm, so just theory-crafting atm... ill have time to find better answer later in the week if you still need)

Posted

well sure, i can i do some attack string ending w/ 2D. From there that I can cancel to stun edge, or jump cancel then do air stun edge. Either way, you're getting smacked :) In that case, it's better to just continue blocking, wait for ky's next move. Or if the ky is being predictable w/ those stun edges, you can try to 2k after blocking ky's 2d

Posted

Basically it goes like this....he uses a varied amount of characters...i only use robo ordersol and may (and may i just picked up) so im limited in who i can use....so i use robo ky like half the night then its like he learns my playstyle then switches to ky....then afterwards i usually win the first few sets then he just starts playing random......like just running and uppercutting or running in spaming jab...maybe i just need more grab setups.... anyways....what is a good opening against ky 2s....i tried 6p and 5fs already....

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