Sakaku Posted November 3, 2013 Posted November 3, 2013 (edited) Discuss the Terumi matchup here. His j.D has a massive hitbox. 6A will clash often with it, so be prepared Once he sits on 50 meter, which will happen a lot, any summon that isn't fullscreen can be punished by his 41236C super, even giving him a short combo dealing 3kish damage. Edited November 3, 2013 by Sakaku
gli Posted November 4, 2013 Posted November 4, 2013 Terumi is an annoying matchup. I've resorted to getting my damage through whiff punishing via push blocking. Sometimes if you have a solid enough defense, your opponent will try to throw you via normal or command grab. You can up-back both options then wind downward for a punish combo. Good luck.
Tari Posted November 4, 2013 Posted November 4, 2013 If you block enough and the Terumi resorts to using the ground wheel thing to pull you closer to him, I believe Rachel can just jump and wind towards him for a punish. Not sure about this, though, as I'm merely making an assumption based on how it works with Izayoi when she's in mode. >_> You can definitely just jump out of that move, though.
gli Posted November 5, 2013 Posted November 5, 2013 (edited) Tested it out. Reversal OD his command grab is legit :3 You can punish with a 5C fatal combo. Edited November 5, 2013 by glirandly
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