Kurushii Posted November 8, 2013 Posted November 8, 2013 Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs Her Defense Her Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary
Loli Bacon Posted November 12, 2013 Posted November 12, 2013 This matchup is weird. Mu is very good at keeping you at bay, so approaching is effort (unlike most of Kokonoe's other matchups.) 6D hones, so even if Mu jumps to try 236D, you can activate Graviton to CH her out of the air, then 22C to teleport to the graviton for a combo. For Mu's offense, you can't really 22C out of it since steins will cover her if she's good. Don't challenge Mu from the air, and instead rely on 6D > 214A to setup your approach. If Mu catches on and tries to run at you to punish your setup attempt, remember to put out a 22B as well, since that will catch her 5C at max range. Mu can't punish 6B > 22A unless you're point blank with her DP, and it's + on block, so feel free to dash in and continue pressure. 5C from afar is a good oki tool if you didn't have time to properly setup, since it will clash if Mu attempts to DP, and then you can 3C CH to punish any of her other options (properly spaced, you'll be far enough away from 632146C to whiff, and DP will get hit by the second hit of 3C). 5C is better than 3C in this case because 5C is better on CH and will catch Mu jumpout attempts. Edit: Played the match a bunch. I'd say it's 5.5-4.5 or 6-4 at worst, Mu's favor.
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