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Everything posted by Loli Bacon
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
I came here specifically because you aren't on Facebook and this shit happened. -
[P4AU] Rise Combo Thread Updated 8/1/15
Loli Bacon replied to Tecta1Eastside's topic in Rise Kujikawa
Remember guys, note oki includes the notes that are still there for pressure. You can do stuff > 214A > (note pops) for a pressure reset/frame trap. Go for note oki all the time! Stuff I've been doing: DP > Risette Field (3 hits) > roll > 214214C+D Does about 4k off a DP. Good for closing out a round if you have 125 meter. -
It's pronounced "Inui" Use jisho.org for kanji you don't know if it's used as a word.
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I got bored and decided to mess around last night. Anyone have any better optimal overhead bnb in the corner? 6B 3C j.BAC 66C 421B 5A(w) 66C 2C(1) 22B 2C(1) 22B 66C Reload Does more damage than 3C ICj.C routes, based on testing.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
This still place still on Val Vista? -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
I was depressed for months before that. But I left my job and I'm pretty sure I'm getting offered a new position that pays 50% more. So, I'm in a good place. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
Gah, now I want to play games. I'm just now getting over my depression, so I'm feeling like being social again. Orrax, are you free on Thursday for some UNIEL/Poverty? It's been weeks. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
Thanks for running the event Ryan! It was super fun. @HF: I would love to play you in Love Max. I will get my ass handed me faster than free samples at Costco, but it will be fun. @Dejixal: HNNNGGGG I need to play the Akatsuki matchup more. @Ryd: More F/UC please. Losing to Sakura isn't aggravating at all so long as I'm not using Bazett. And with that, I guess it's time to learn some like, legit neutral with Yuzuriha, and some better hit confirms. EDIT: Who was the guy who wanted to see Nanase? I'll play her next time, maybe, probably, depends on the matchup. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
I read. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
Melty Tournament? I'll enter! =D -
https://www.youtube.com/watch?v=0-2HtOl9_Hk I'm more interested in this than that glitch.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
C-S.Akiha says: -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
See, I'd be more into UNIEL if Gordeau didn't exist. :v He's my only gripe with the game. -
[P4AU2] Rise Kujikawa Loketest Changes and Discussion
Loli Bacon replied to RurouniLoneWolf's topic in Rise Kujikawa
Thank christ. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
I'm playing Fairies/Kangaskhan. No can do. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
:< -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Loli Bacon replied to Chumaralupa's topic in West Coast
I wish I could come, but Pokemon Regionals. :< -
Can you get out of it by not teching? or even forward teching?
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That was 150 meter to deal how much damage?
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Exactly what I'm saying is a problem with her. Oh, and delay sweep in blockstrings loses to IAD forward > jump in of choice. You'll eat hilarious damage. What I'm saying is Margaret's RPS while she's pressuring is not in her favor at all.
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This is a bad scenario for Margaret. Being "safe" after a string is fine but not being at a disadvantage is even better. Allowing them in on you while they can start pressure virtually for free means Margaret is probably not getting out of pressure any time soon. Most other characters hit harder than her off random hits/confirms, and so this is a losing situation to be in. Not advisable, nor is it okay to assume someone won't mash 5A when we clearly know it's safe for them to do so. Saying "use this until people learn how to beat it for free" is the easiest way to create bad habits.
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My problem is that Margaret is in a severely limited situation if they roll any of her stuff. There's a decent chance you won't be getting back out to neutral after that.
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I think that's what they meant. Rolling after 2C will make hop j.2C whiff. So again, she has to make a guess. I think it's accurate to say she has to accurately guess as to which defensive option they'll take and then use the option that punishes that. That being said, there's simply too many points in her strings where she has to guess in order to either continue pressure or punish their attempts to get out. She's a lot like Liz in that regard.
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j.C [1] is a safe jump after 214B and j.214B enders. You can do j.C safe jump or you can do j.C > j.D to safe jump a second DP attempt. If you do j.C > j.D, you get hit. Anyone found ways to make people not roll/jump her strings?
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This character is easy, just bad. She lacks options to open people up and while her neutral is "okay" it really isn't "okay". Her neutral is mediocre/bad at best. Once people realize she lacks space control in the 30 degree/40 degree vector in front of her on the ground and 15/20 degree vector in the air, she loses neutral hard. She can't control these spaces and so people can just run on in against her. Against zoners, she loses hard. How does she deal with projectile users at range? Her movement/attacks aren't good enough to compete. Not only are they slow, but the have terrible hitboxes. Sure they have long range, but most of them just straight up lose in trades. Unless some new tech is found where she gains amazing mixups/pressure or gets crazy damage off punishes, I'm saying she's on par with Liz/Labrys. She relies entirely on forcing her opponent to make a mistake at neutral and then punish it, but her punishes are generally 2k damage or 3k if she lands a 2C/j.22C. That's not worth it, considering characters like Sho, Chie, or Narukami can just put their buttons on the screen and convert to 4k without meter. She loses in the risk v. reward in this scenario.