VR-Raiden Posted December 3, 2013 Posted December 3, 2013 Use this thread to post info and discuss Sol Badguy in Xrd location tests. I will update this post as info comes.Upcoming Loketest Loketest #4: 2/3/2014 - 2/9/2014 General Info As with other characters, Sol seems most similar to his #R iteration. No Sidewinders or Clean Hits. Dustloop is possible. Grand Viper is old style, where it ends with the uppercut. Riot Stamp allows a follow-up combo meterless on normal hit. Bandit Bringer causes ground bounce on hit. Fafnir is in, not cancelable into. Dragon Install can be performed in air. NEW MOVE: Kudakero (j.214K), a dive kick special. NEW MOVE: P.B.B. (within Dragon Install j.623K), Sol performs an airdash into a grab on hit, block-able. Tyrant Rave within Dragon Install creates a giant beam for the 2nd attack, does lots of damage. Kudakero, Riot Stamp within Dragon Install creates a huge explosion. New Dust animation, looks similar to first hit of Tyrant Rave. Images 2nd Loketest Info Translated from GGXX/Xrd Wiki thanks to Final Ultima and xlolxlolx Gun Flame: Hitbox possibly huge Gun Flame (Feint): Builds more tension S Volcanic Viper: Hitbox smaller than #Reload Tataki Otoshi: Hitbox smaller, can't delay long Bandit Bringer: Might not hit at the very tip? Fafnir: Can't cancel into it, hit causes slide, CH causes tumbling, haven't found a way to combo off the tumble meterlessly mid-screen yet Riot Stamp: No added benefit to CH (I assume due to the whole second hit thing), can air dash after second hit on hit or block, on hit you can do something like air dash j.S/HS/D > SVV -> TO Kudakero: (I have no idea what the first part is trying to say), unsafe on block Dragon Install: (Again, no idea what the first part is trying to say), air HSVV same as ground? New gatling: 2S > 6HS 6P: Same as #Reload (2K > 6P is possible but you can't delay the gatling) 2HS: CH is weaker than it was in #Reload 6HS: One hit, normal hit knocks down, CH floats, can probably RC to follow it up Kudakero: hits mid, if theyre too close up the 2nd hit whiffs alot, midscreen hit cant do anything off it, corner hit maybe meterless pickup? looks like guaranteed punish on block 3rd Loketest Info http://www.dustloop.com/forums/index.php?/topic/8023-xrd-sol-badguy-loketest-infodiscussion/#entry754664 http://www.dustloop.com/forums/index.php?/topic/8023-xrd-sol-badguy-loketest-infodiscussion/#entry755422 4th Loketest Info From Sol's command list on the GGXrd official website. Dragon Install command changed: now 214214HS instead of 214214S. Translated from Guilty Gear Xrd BBS and GGXX-BBS Xrd thanks to Final Ultima (with help from xlolxlolx) Kudakero combos from j.D, but doing multiple hits into it prevents the ground bounce from connecting (due to positioning, you need to be above the opponent). After the ground bounce, it's possible to follow-up with 5K. (DI) Tyrant Rave ver.Beta blast damage deals 50% raw to Sol and May at max life (and about 60% to Chipp). Chip damage reduced. When Dragon Install ends, the Tension Gauge automatically drops to 0. Dizzy animation seems short. Sol says "Konna mon ka" ("Is this it?") during it. Thanks to ElvenShadow Getting knocked down does not end Dragon Install.
VR-Raiden Posted December 6, 2013 Author Posted December 6, 2013 (edited) some loketest 3 info Just did Sol's IK the start up animation is kinda similar to Fafnir then he charge his sword just like trailer 2 and stab with it then the whole place explode. There is a special wining animation for the IK I can confirm that Sol has a different IK during DI because I got that screen when I did it Sol can do bandit revolver loop Sol can run under Pot 6hs ... And he can run under Fa rerere scalpel Riot stomp looks safer on block compared to last loketest OK I am gonna post some of Sol's changes from the location test: -In the 2nd loketest BR connect from 2D at Max range but now it only connect after being really close from the enemy and K>S>2D and still BR whiff some times which made me lose a lot of match's. - If you remember #R Sols BR loop : (5K > 5S > BR) ? That didn't work in the previous loke test but now it connects. - Finally the thing that I think it needs some adjustment because I don't want Sol to end up as an overpowered character! Remember the air command grab during dragon install ? Guess what ? That grab can be used as an air combo ender after j.D! And the damage is ridiculous! I did wild throw into jS>jD>jS>jD>Air Grab on Axl and it did over 5o% damage! That's what I saw so far. Edited December 6, 2013 by VR-Raiden
Final Ultima Posted December 8, 2013 Posted December 8, 2013 BTW after leaving the loke test i went to a near by restaurant and while i was having dinner i imagined a combo that Sol could do during DI! I went back to club Sega to test it out and it worked! the combo goes like this : 5K > 6P > DI > 5K > 2HS sjc j.S > j.D > j.214K(Dive Kick) > j.S > j.D > j.623K (Air command grab) that combo did about 60% on Slayer 60% on Slayer? P.B.B. must be ridiculous. First edit: Ok how about i give you more details regarding Sol Moves: Bandit Bringer 236[K]: Normal) causes ground bounce on hit. Dragon Install) causes slide on hit. Air Bandit Revolver 236K: Normal) Similar to Relaod. Dragon Install) Now flames even in the air and hit effect is similar to AC . Second edit: Some new stuff from GGXXWiki. Confirming that Dragon Install can be performed mid-air. (Thanks for that.) 2D seems smaller? DI Fafnir - Deals 3 hits, causes slide on hit. Can be followed up in the corner. DI Kudakero - The flames produced upon landing become large. It's more like an explosion than a pillar of fire. BR and BB have jump property added. (I assume this means that they auto-Jump Install.) There's also a description of Sol's Instant Kill, but it's more or less the same description we got from king of heart earlier.
Bloodcrave Posted January 27, 2014 Posted January 27, 2014 so the best dust combo for sol is back to 5D > jD > jD > jK > jS > jK > jS > jc jS > VV? at least i think that's what it was, been too long since reload
VR-Raiden Posted January 27, 2014 Author Posted January 27, 2014 so the best dust combo for sol is back to 5D > jD > jD > jK > jS > jK > jS > jc jS > VV? at least i think that's what it was, been too long since reload Can't be 100% certain, but I don't see why that basic route shouldn't still work. He'll have new ones though, with the new dash cancel dust thing, probably leading to dustloop. and possibly you can make use of Kudakero and/or air DI in dust combos now.
Bloodcrave Posted January 28, 2014 Posted January 28, 2014 was just asking because my AC dust combo is 5D > sidewinder > dash 5K > 2HS > jS > sidewinder > etc
Final Ultima Posted February 4, 2014 Posted February 4, 2014 Some new stuff from the current loketest:- Kudakero combos from j.D, but doing multiple hits into it prevents the ground bounce from connecting (due to positioning, you need to be above the opponent). After the ground bounce, it's possible to follow-up with 5K. (DI) Tyrant Rave ver.Beta blast damage deals 50% raw to Sol and May at max life (and about 60% to Chipp). When Dragon Install ends, the Tension Gauge automatically drops to 0. (Changed back to the way it was? Faint and Negative Penalty status currently unknown). Dizzy animation seems short. Sol says "Konna mon ka" ("Is this it?") during it.
Final Ultima Posted February 9, 2014 Posted February 9, 2014 Sol DI IK is the same I think, just he looks like a gear Dang, oh well. The important thing is that we have confirmation that Dragon Install isn't fully based on the Slash version (the whole "Tension Gauge drops to 0 when DI ends" change had me kinda worried).I think someone asked if sweeping sol in DI mode causes DI mode to end. The answer is no
r0b0t Posted February 10, 2014 Posted February 10, 2014 (edited) Dang, oh well. The important thing is that we have confirmation that Dragon Install isn't fully based on the Slash version (the whole "Tension Gauge drops to 0 when DI ends" change had me kinda worried). I seriously cannot wait for this to hit consoles! If only America had arcades like Japan. But since we do not, consoles! I should of been like ElvenShadow and moved to Japan! Edited February 11, 2014 by r0b0t
VR-Raiden Posted February 14, 2014 Author Posted February 14, 2014 http://vimeo.com/86685241 Sol vs May and Faust in here, they are pretty much just mashing buttons unfortunately. Looks like EX P color is back.
VR-Raiden Posted February 15, 2014 Author Posted February 15, 2014 In the Sol vs Faust match, at 14:20 he does a point blank 6H on block and doesn't cancel to anything, seems to get punished easily by Faust's 2P. Looks like it doesn't push back as far as Sol's old one or Order-Sol's. And a Sol vs Ky match from last night's stream: http://www.youtube.com/watch?v=X34qZNepLaA&t=10m10s Not much to note in it, but danger time happens at 11:25.
Dreiko Posted February 15, 2014 Posted February 15, 2014 Hey there folks, I main O-sol but since it seems he's not gonna be in this game and since my sub (Slayer) feels kinda underwhelming so far I've been looking around. The new DI has me very excited for Sol and I'm seriously considering switching to him for Xrd. All those buffs he gets and the new move that he can only do in DI and everything, it's just epic and exciting so as someone who loves install supers I'm drawn to this stuff. I don't have much to add, just felt like sharing my hype. :D
VR-Raiden Posted February 16, 2014 Author Posted February 16, 2014 I think you'll be happy then, they seem to be making an effort to make DI practical with all the new stuff they've done with it. I can't wait for people to explore air DI in combos, such as after a dustloop perhaps. Also reward off WT while in DI will be way better than ever before I imagine thanks to all the new stuff.
VR-Raiden Posted February 19, 2014 Author Posted February 19, 2014 Since loketests are over, I am locking this thread. Please use the gameplay discussion thread now: http://www.dustloop.com/forums/showthread.php?18879-Xrd-Sol-Badguy-Gameplay-Discussion Video thread is also open now, post videos in there, starting with the ASW restream. I'll post links with timestamps to the Sol matches shortly, unless someone kindly does so before me. http://www.dustloop.com/forums/showthread.php?18867-Xrd-Sol-Badguy-Video-Thread Discussion of videos should take place in the gameplay discussion thread.
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