weika Posted January 22, 2014 Posted January 22, 2014 (edited) Deathscythe general discussion JP Wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/52.html Move list Normal Mode[A] Beam Scythe Standard Main, 2 rounds available at a time[CSa] Taurus Throw It has limited guidance. Blast impact is improved. Launches on hit[AB] Altron summon assist Calls in Altron gundam, does multiple hits.[AC] Hyper Jammer Invisibility, cuts guidance on attacks. Goes away when you attack. Can activate/deactivate cloak during it.[bC] Active Cloak Mode Activates Cloak armor, negates damages from BRs. Still takes damage from certain attacks (MGs, Gerobis)2B parry/counter Slows parry that counters melee attacks. Activates when opponent is within range.5B Decent range, main melee attack used in combos.4B/6B Mainly used in melee range has good range.CC8B Great melee attack, used to close in on opponents. Has great range. Stuns on Hit. Active Cloak Mode[A] Vulcans Standard MGs, stuns after 5 hits.2B Somersault kick, launches on hit can be rainbowstep cancelled5B Stomp kick, knockdowns on hit Cancel Routes A → BC 5BBBB, 6BB → 2BxN Strategy Deathscythe is a front, melee oriented suit but can also work as a back. Gameplan usually revolves around good usage of Hyper Jammer to get in on opponents. A good hyper jammer activate is done when both units aren't focusing on you. ~~ WIP CombosNote: -> means normal cancel, >> means boost dash cancel, > means rainbowstep cancel Normal Mode Active Cloak Mode WIP Video Section ~~ Edited March 19, 2014 by weika
yaeca Posted February 17, 2014 Posted February 17, 2014 Combos http://www.nicovideo.jp/watch/sm22909800
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