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Posted (edited)

Deathscythe general discussion

JP Wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/52.html

Move list

Normal Mode

[A] Beam Scythe
Standard Main, 2 rounds available at a time

[CSa] Taurus Throw
It has limited guidance. Blast impact is improved. Launches on hit

[AB] Altron summon assist
Calls in Altron gundam, does multiple hits.

[AC] Hyper Jammer
Invisibility, cuts guidance on attacks. Goes away when you attack. Can activate/deactivate cloak during it.

[bC] Active Cloak Mode
Activates Cloak armor, negates damages from BRs. Still takes damage from certain attacks (MGs, Gerobis)

2B parry/counter
Slows parry that counters melee attacks. Activates when opponent is within range.

5B
Decent range, main melee attack used in combos.

4B/6B
Mainly used in melee range has good range.

CC8B
Great melee attack, used to close in on opponents. Has great range. Stuns on Hit.

Active Cloak Mode

[A] Vulcans
Standard MGs, stuns after 5 hits.

2B
Somersault kick, launches on hit can be rainbowstep cancelled

5B
Stomp kick, knockdowns on hit





Cancel Routes

A → BC
5BBBB, 6BB → 2BxN


Strategy

Deathscythe is a front, melee oriented suit but can also work as a back. Gameplan usually revolves around good usage of Hyper Jammer to get in on opponents. A good hyper jammer activate is done when both units aren't focusing on you.

~~ WIP


Combos

Note: -> means normal cancel, >> means boost dash cancel, > means rainbowstep cancel
  • Normal Mode
  • Active Cloak Mode

WIP



Video Section

~~
Edited by weika
  • 4 weeks later...

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