Setsuna Yuki Posted January 22, 2014 Posted January 22, 2014 ZGMF-X88S Gaia Gundam Pilot : Stellar Loussier Cost : 2000 Durability : 580 Overall Height : 17.80 meters Standard Weight : 69.85 metric tons From : Mobile Suit Gundam SEED Destiny Movelist MS Mode [A] Main : Beam Rifle Standard BR. Ammo : 7 Damage : 70 Reload Time : 3 seconds per ammo Staggers in 1 hit. Knockdown in 3 hits. [CSa] Beam Assault Turns into MA Mode and fires 3 times. Damage : 128 Charge Time : ? [AB] Sub : Abyss Gundam Assist Abyss Gundam fires all its beam weapons at once. Ammo : 2 Damage : 130 Reload Time : 15 seconds, reloads when empty [AC] Special Shoot : Chaos Gundam Assist Chaos Gundam deploys its Mobile Weapon Pods. Ammo : 2 Damage : 114 Reload Time : 13 seconds, reloads when empty [bC] Special Melee : MA Mode Transforms with a flip (a la Reborns). [ABC] Burst Attack : Shinu no wa iya ! (I don't wanna die !) Beam Saber & Beam Blade Combo with the use of the 2 forms. Damage : 278 (Assault)/259 (Blast) MA Mode [A] Main : Beam Rifle Standard BR. Ammo : 3 Damage : 65 Reload Time : 3 seconds per ammo Staggers in 1 hit. Knockdown in 3 hits. [CSa] Beam Assault (High Output) Same as MS Mode's CSa. Forced Drop. Damage : 110 Charge Time : 2 seconds [AB] Sub : Abyss Gundam Assist Abyss Gundam charges the opponent with its lance. Light Stun. Ammo : 2 Damage : 95 Reload Time : 12 seconds, reloads when empty [AC] Special Shoot : Debris Launching Pad Uses rock debris to move fast (a la Sinanju) toward the opponent. [bC] Special Melee : MS Mode Transforms with a flip (a la Reborns). [ABC] Burst Attack : Shinu no wa iya ! (I don't wanna die !) Beam Saber & Beam Blade Combo with the use of the 2 forms. Damage : 278 (Assault)/259 (Blast)
WisteriaFrame Posted February 8, 2014 Posted February 8, 2014 Really enjoy using the Gaia, but since I have no practice with running MSs, cept for the Ez8, I'm having trouble finding a good brake cancel move while in MA mode. With Ez8, it's such a smooth transition from beam rifle to the cannon mode and utilizing it for brake canceling was just as smooth. However, now that I'm interested in the grounded suits this go'round can anyone give me advice about how to be more mobile and regulate boost effectively?
Mightfo Posted February 8, 2014 Posted February 8, 2014 In normal mode, BC is nice for fastfalls off A and you move in the direction you indicate, which is great for having some extra movement while you fall. She reloads ammo between modes, so use your assists regularly. Chaos assist from afar, poke with A and use AB for confirms. In MA mode, her A is kind of ass since it verniers, but csA is nice since it keeps momentum and knocks down and AB is quite good, so primarily focus on csA/AB/looking for moments to melee and BC i suppose. Really enjoy using the Gaia, but since I have no practice with running MSs, cept for the Ez8, I'm having trouble finding a good brake cancel move while in MA mode. With Ez8, it's such a smooth transition from beam rifle to the cannon mode and utilizing it for brake canceling was just as smooth. However, now that I'm interested in the grounded suits this go'round can anyone give me advice about how to be more mobile and regulate boost effectively? I didnt check if she had any good brakes, but for any ground mech there's a nice trick you can do: While running, tap boost very briefly to start jumping, then input sidestep. If you do it quickly, it lets you ground sidestep out of boost dashing basically which recovers pretty quick. You normally cant sidestep out of boost dashes, but you can while jumping, so you start jumping but you cancel the jump into sidestep before you actually go airborne.
BeaM Posted February 8, 2014 Posted February 8, 2014 Gaia can brake cancel with CSa and the assist, but they're both pretty bad.
WisteriaFrame Posted February 9, 2014 Posted February 9, 2014 Awesome advice guys, thank you! I totally forgot about that braking trick. Thanks for that, it's helped out a lot and yeah I'm noticing she doesn't really have a good brake-canceling move, but oh well. Another question: should I be using the meteor jump when it's available to close in? Seems effective so far, just wish it cut tracking a bit, since it kinda goes in a straight line to the target.
BeaM Posted February 9, 2014 Posted February 9, 2014 I use AC when I know I'm close enough for it to hit + know they can't counter, be it due to landing or just cutting their melee string vs. my partner. It would be really nice if it cut tracking, if they see you coming and can attack, you're pretty much guaranteed to take a hit.
WisteriaFrame Posted February 9, 2014 Posted February 9, 2014 It would be really nice if it cut tracking, if they see you coming and can attack, you're pretty much guaranteed to take a hit. Lol, indeed! I'll be much more cautious in using it, now, :P
brett_ Posted February 9, 2014 Posted February 9, 2014 Does anyone know the way to get 2 meteor jumps? I've seen someone use two in a row before - someone mentioned it might be after landing a particular melee string but I can't find any info on it ._.
WisteriaFrame Posted February 9, 2014 Posted February 9, 2014 Does anyone know the way to get 2 meteor jumps? I've seen someone use two in a row before - someone mentioned it might be after landing a particular melee string but I can't find any info on it ._. Hmmmm, I'm gonna have to try this tonight. Maybe a combo string involving AC...
BeaM Posted February 10, 2014 Posted February 10, 2014 Are you sure it wasn't just an attack that looks like it, like 8b or something?
yaeca Posted February 16, 2014 Posted February 16, 2014 Combos http://www.nicovideo.jp/watch/sm22897301
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