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Posted

ZGMF-X88S Gaia Gundam

Pilot : Stellar Loussier

Cost : 2000

Durability : 580

Overall Height : 17.80 meters

Standard Weight : 69.85 metric tons

From : Mobile Suit Gundam SEED Destiny

20130522213503-24009.jpg

Movelist

MS Mode

[A] Main : Beam Rifle

Standard BR.

Ammo : 7

Damage : 70

Reload Time : 3 seconds per ammo

Staggers in 1 hit. Knockdown in 3 hits.

[CSa] Beam Assault

Turns into MA Mode and fires 3 times.

Damage : 128

Charge Time : ?

[AB] Sub : Abyss Gundam Assist

Abyss Gundam fires all its beam weapons at once.

Ammo : 2

Damage : 130

Reload Time : 15 seconds, reloads when empty

[AC] Special Shoot : Chaos Gundam Assist

Chaos Gundam deploys its Mobile Weapon Pods.

Ammo : 2

Damage : 114

Reload Time : 13 seconds, reloads when empty

[bC] Special Melee : MA Mode

Transforms with a flip (a la Reborns).

[ABC] Burst Attack : Shinu no wa iya ! (I don't wanna die !)

Beam Saber & Beam Blade Combo with the use of the 2 forms.

Damage : 278 (Assault)/259 (Blast)

MA Mode

[A] Main : Beam Rifle

Standard BR.

Ammo : 3

Damage : 65

Reload Time : 3 seconds per ammo

Staggers in 1 hit. Knockdown in 3 hits.

[CSa] Beam Assault (High Output)

Same as MS Mode's CSa. Forced Drop.

Damage : 110

Charge Time : 2 seconds

[AB] Sub : Abyss Gundam Assist

Abyss Gundam charges the opponent with its lance. Light Stun.

Ammo : 2

Damage : 95

Reload Time : 12 seconds, reloads when empty

[AC] Special Shoot : Debris Launching Pad

Uses rock debris to move fast (a la Sinanju) toward the opponent.

[bC] Special Melee : MS Mode

Transforms with a flip (a la Reborns).

[ABC] Burst Attack : Shinu no wa iya ! (I don't wanna die !)

Beam Saber & Beam Blade Combo with the use of the 2 forms.

Damage : 278 (Assault)/259 (Blast)

  • 3 weeks later...
Posted

Really enjoy using the Gaia, but since I have no practice with running MSs, cept for the Ez8, I'm having trouble finding a good brake cancel move while in MA mode. With Ez8, it's such a smooth transition from beam rifle to the cannon mode and utilizing it for brake canceling was just as smooth. However, now that I'm interested in the grounded suits this go'round can anyone give me advice about how to be more mobile and regulate boost effectively?

Posted

In normal mode, BC is nice for fastfalls off A and you move in the direction you indicate, which is great for having some extra movement while you fall. She reloads ammo between modes, so use your assists regularly. Chaos assist from afar, poke with A and use AB for confirms. In MA mode, her A is kind of ass since it verniers, but csA is nice since it keeps momentum and knocks down and AB is quite good, so primarily focus on csA/AB/looking for moments to melee and BC i suppose.

Really enjoy using the Gaia, but since I have no practice with running MSs, cept for the Ez8, I'm having trouble finding a good brake cancel move while in MA mode. With Ez8, it's such a smooth transition from beam rifle to the cannon mode and utilizing it for brake canceling was just as smooth. However, now that I'm interested in the grounded suits this go'round can anyone give me advice about how to be more mobile and regulate boost effectively?

I didnt check if she had any good brakes, but for any ground mech there's a nice trick you can do: While running, tap boost very briefly to start jumping, then input sidestep. If you do it quickly, it lets you ground sidestep out of boost dashing basically which recovers pretty quick. You normally cant sidestep out of boost dashes, but you can while jumping, so you start jumping but you cancel the jump into sidestep before you actually go airborne.

Posted

Gaia can brake cancel with CSa and the assist, but they're both pretty bad.

Posted

Awesome advice guys, thank you! I totally forgot about that braking trick. Thanks for that, it's helped out a lot and yeah I'm noticing she doesn't really have a good brake-canceling move, but oh well.

Another question: should I be using the meteor jump when it's available to close in? Seems effective so far, just wish it cut tracking a bit, since it kinda goes in a straight line to the target.

Posted

I use AC when I know I'm close enough for it to hit + know they can't counter, be it due to landing or just cutting their melee string vs. my partner. It would be really nice if it cut tracking, if they see you coming and can attack, you're pretty much guaranteed to take a hit.

Posted
It would be really nice if it cut tracking, if they see you coming and can attack, you're pretty much guaranteed to take a hit.

Lol, indeed! I'll be much more cautious in using it, now, :P

Posted

Does anyone know the way to get 2 meteor jumps? I've seen someone use two in a row before - someone mentioned it might be after landing a particular melee string but I can't find any info on it ._.

Posted
Does anyone know the way to get 2 meteor jumps? I've seen someone use two in a row before - someone mentioned it might be after landing a particular melee string but I can't find any info on it ._.

Hmmmm, I'm gonna have to try this tonight. Maybe a combo string involving AC...

Posted

Are you sure it wasn't just an attack that looks like it, like 8b or something?

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