LatiosG Posted January 23, 2014 Posted January 23, 2014 (edited) EZ-8 Gundam or EZ-8 Pilot : Shiro Amada Cost : 1000 Durability : 330 From : Mobile Suit Gundam 8th MS team Movelist Beam Rifle Mode [A] Beam Rifle Standard beam rifle shot. Max ammo of 6. Ammo only recovers in BR Mode [AB] Full Fire Releases a volley of machine gun shots. Hold down the buttons to keep firing. [NAC] Ground-Type Gundam Summon (Net) Summons a ground gundam that fires a net shot. On hit, it will slow the enemy down. [4/6 AC] Ground-Type Gundam Summon (Missle) Summons a ground gundam that fires a missile which knocks-down. Uses same ammo as previous summon. [2 AC] Type 74 Hover Truck Summon Summons the tank-like hover truck for machine gun rounds that slightly tracks the opponent. Uses same ammo as ground gundams. [bC] Equipment Change Switches to 180mm Cannon mode. 180mm Cannon Mode [A] 180mm Cannon Fires a Cannon shell. Press A once empty to reload. Max Ammo of 5 [AB] Sniping Mode Fires a Cannon shell into the air with increased range. Shares ammo with 180mm Cannon. [NAC] Ground-Type Gundam Summon (Net) Summons a ground gundam that fires a net shot. On hit, it will slow the enemy down. [4/6 AC] Ground-Type Gundam Summon (Missle) Use AC and a directional input. Summons a ground gundam that fires a missile which knocks-down. Uses same ammo as previous summon. [2 AC] Type 74 Hover Truck Summon Summons the tank-like hover truck for machine gun rounds that slightly tracks the opponent. Uses same ammo as ground gundams. [bC] Equipment Change Switches to Beam Rifle mode. General Strategies/Advice Movement Equipment Change is your friend for ground moment. While depleting your boost gauge, switching resets it to full so you can continue dashing. This allows for (somewhat) infinite boost while on the ground. Great for escapes or chasing down opponents. There is a slight pause and slide while you switch so be wary. This is known as brake cancel.Always try to out-maneuver your enemies while on the ground. EZ-8's air options are very poor and slowOffenseDon't attempt to take the front lines, you mostly a support unit and your melee attacks aren't great. Keep your distance and annoy your opponents from afar with cannon mode.Most of your offense will come from your beam rifle and cannon shots. Dash cancel them whenever possible for combos and to avoid opponents moves. Cannon shots can hit twice with the first hit knocking down, while Beam rifle shots hit up to 3 times.When close to an enemy MS, Full Fire and Assists are a good way to knock them down for a retreat or to keep pressure.The ground gundam summons are mid-range style moves so use them to pressure and annoy your opponent when in that range. The Net shot sticks to an opponent for awhile to slow them down while missiles can knock down if both of them hit. Tank is good for pressure.Learn to abuse cannon shots at long-range when both opponents have their focus on your partner. Your red-lock range while in that mode is one of the highest in the game and can catch many units at the end of their boosts or combos. Sniping mode has great tracking and speed. Hitting an opponent from far while in green lock is possible if you can punish their recovery. Cancel Routes BR Mode CC8B-A 180 Cannon Mode CC8B-A 8B-A Combos Note: -> means normal cancel, >> means boost dash cancel, > means rainbowstep cancel Combos ending with AC, Net stays after they wake up, missle only hits once. BR Mode NBB>AB or BR NBB>AC/NAC 8B>AB or BR 2BB>BC or AC/NAC 180mm Cannon Mode cc8B >> cc8B >> cc8B or NB (can end with NB at any shoulder tackle.) 4/6BB > A or AC/NAC Video General tutorial video for Vanilla version of EZ-8 http://www.youtube.com/watch?v=-Akl5tNjSaQ alot of the same stuff applies to Full Boost Use the replay feature to look for matches or the Nico gundam archives(need a niconico account to see) http://www.nicovideo.jp/watch/sm22837620 <-- one of my favorite videos http://horibuna.web.fc2.com/EXVSFB/EXVSFB_sjsd9sd6asd4as.html <-- archive of hundreds Full Boost Changes Cannon mode red-lock shortened Assists and mode-change preserve some momentum Running jump now gives a proper boost hop (like Mobile Fighter types) In BR mode, mobility and turning capabilities nerfed, 6B nerfed Edited February 25, 2014 by LatiosG
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