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Everything posted by LatiosG
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This. There are alot of ways to go about "fixing" dustloop but if you want to be more content focused, the design needs to change. Its going to take a team of people to focus on forum revamp, design revamp, writing and editing structure for content etc. Its also up for the greater community to want these things to happen and in what order in an organized manner. I do hope some change comes out of the discussion instead of things going to the way side.
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I wish I played more people. I got bodied at the tourney and did a ton of casuals at the british room. You guys are pretty chill.
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Thanks again to everyone I met for such a wonderful time and for BIGE for the tourney. I am much more motivated to attend more of them (once money isn't an issue)
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I can bring my PS3 with AH3LM(english installed or jap disc) and UNIEL Disc. I leave sunday afternoon and this is my first big tourney so I need to know what the run down is for getting my stuff if that isn't too much trouble.
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I'm coming Friday evening during badge pick-up. First tourney ever so I'm super excited.
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With NEC coming up, I've set aside sometime in my busy schudle to play with people. I have both the JP and US version now so hit me up on most nights as I'll be trying regain my lost skill thanks to months of school and work.
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Oh jeez another one. Spare me the $70 to import and just make AH4 Examu.
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Here I was, excited to play and teach some new players and now I can't unless I buy another copy.
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Yes please, whenever the hotel links are up.
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Hype, Hype, Hype. This will be my first major so I'm pretty excited. I'm hoping the hotel and travel fees don't set me back too much.
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Mash all buttons on spin the stick
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I could probably whip up a quick intro/strategy write-up for the wiki.I'll try to get it up next week so people can also proofread/edit at will.
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Anyone have ideas for good blockstrings? I've been having trouble keeping them going and merkava's mixups arent the best. Its pretty much the last hurdle I have to go through with this character and I've pretty much learned most things I need to know.
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I'm a bit against 7-3 against Hilda, of course it might just be my inexperience. If you cant get in on her early then she can zone you from pretty much all angles. 214 series is much too slow and gets punished and any other of your long range moves get stuffed if you throw them out. I'm leaning 5-5 or 6-4, its a battle of who can get control first.
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I'm wondering if a list should be made to see whos working on what. The arcana pages need to be updated to LM though not as badly as the character pages. Once I find time, I can finish Kira's page by the end of the month or so. I'd still like someone else (another Kira player preferably) to look it over and change/cut down if needed.
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If you get the chance to add new characters..
LatiosG replied to JettyLovefield's topic in Under Night In Birth
If they wanna continue with Guest characters, Fillia would be nice. Otherwise, all I want is Mika. I rarely sub characters in fighting games but I'd play her in a heartbeat. -
Yeah, by stuffed I should have specified that it often trades. Not the situation I would like but better than nothing I guess. Neutral wise, I'd just be careful of using his C normals. His B and A ones are decently safe and you can usually cancel them into 4B which, even on whiff, recovers quickly.
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Anyone have experience with Ex arms getting stuffed right out of startup? I usually try to go for it when I'm stuck in pressure and many times I get hit out of it by a few characters. Should I just start opting to veil off more?
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Now we just need hitboxes so I can laugh at them. Merkava isn't as safe as most people think it is. Might just be due to the general speed of the game and his ranges.
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Go a few posts back and check elemenop's google doc. Pretty much every combo you will ever need.
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Full Boost/Maxi Boost wants/returns/hopes?, thread
LatiosG replied to RoboP's topic in Gundam Extreme Versus
The entire Shuffle Alliance, that is all. MB pretty much has all my favorite units in gundam history so I have nothing else to fight for. -
I think Merkava can punish Gord at better ranges than most characters can. Just gotta time shields properly and be less jump happy. If some japanese players think Merkava is #1, then there must be something we are missing.
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I've been slacking. Still need to add combos and normal/special move properties
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But seriously, mash all your buttons and spin your stick like a grappler and you will get 8 hits every time. I have no trouble doing this. On that note, thank you Elemenope for that doc. I always thought my combos were doing short of 3k midscreen but Merkava is not that kind of character. I've been practice 2CC>j.6D and am able to pull it off semi-concistently but I don't see much benefit yet from my normal midscreen combo besides a little less damage.
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Mash your buttons and spin your stick. I usually get all hits.