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Posted

I've got the basics down like the whole BRxboost dash cancel, boost jumps, etc. But in real matches I constantly get bodied by melee attacks and high level gundams with powerful long range attacks. The way I play is I try to keep my distance and pester my opponents with long range BR fire, but I usually over do it, end up running out of boost and ammo, then I get bodied by melee. I know I'm probably doing a bunch of things wrong, but I don't know what they are. The suits I use are the Tallgeese, Wing Zero, RX 78, Sinanju, X1, and I want to pick up the Epyon as well since it's my favorite Gundam of all time. Any advice for a noob?

Posted

My experience with the last version, (don't have FB yet so take some of the stuff I say with a grain of salt) is you don't want to over heat your boost generally cause your recover just long enough that its much easier to punish your landing or running. Tallegeese if I remember right has a whip which is actually really good to use to smack away people coming at you with melee. Another thing I personally learned the hard way is you don't always have to keep shooting, a lot of it is trying not to get hit and just look for chances to hit them. It's also important to keep track of both opponents cause your more prone to getting hit by something you didn't expect.

I haven't tried Epyon yet but I would imagine cause its a pure melee suit its gonna be a lot of being patient and looking for a chance to punish mistakes and I'd imagine a lot of rainbow dash boost jumps also to help with the approaches and trying to lose the guidance on some of the long range attacks coming at you.

Posted

Unfortunately I don't have any capture cards, but I can record my next match with a phone if that's good enough.

Posted

The menu translation thread will let you know where to go to get your replays. Just make sure it doesn't have any vocal song from GSD or 00.

Posted

Without seeing your replays, I can offer atleast this one piece of solid advice: if you are a new/learning player, you want to steer away from epyon. Epyon in FB is very much like what exia and dragon gundam were in the first game, in that new players seem to really want to play them, which is unforunate because the suits are not at all conducive to building solid gameplay fundamentals and more often than not will result in the new player rushing recklessly into melee and dying three times. RX, Sinanju, X1, and WZ are all good suits to sharpen your teeth with and really master the basics of the game. Once you've got them down pat, you can springboard into stuff with a steeper and much more punishing learning curve like epyon. I think the biggest mistake you can make when your starting out is falling into the "im gunna pick melee oriented suits" pitfall, since your midrange harassment/punish game will suffer and new players dont tend to be particularly adept at melee anyway.

Anyway, you seem to be on the right track. Keep practicing at midrange with your beamrifle, work on landing punishes, melee defense will come naturally as you become more accustomed to the game and dont boost as haphazardly. Midrange suit+practice will get you good in no time.

Posted

The first thing I noticed is the way your using your boost, you tend to double boost a lot in the same direction which you don't need to do cause A your using more boost like that and B if you want to maximize your boost going that direction you probably should use boost jumping. What I noticed in general also is your a little to focused on one target at times, you want to keep an eye on both. In the 30 second mark for Tallgeese you where boosting into the end of the stage, that's kinda like walking yourself into a corner in fighting game terms, less room to move around and easier to jail some of your movement. Around the 40 second mark for Tallgeese also you want to avoid shooting with your back to the enemy unless you have extra boost, generally you don't want to do that cause you loose your momentum making yourself an easier target. The 1:20 mark for Tallgeese is part of the reason why I mention to keep an eye on both targets, cause you found out at the last second he came in behind you with a melee. The 1:29 mark after you saw the knock down you could of taken a moment to see what your other opponent was doing and make choices based on what you saw.

A lot of what I mentioned for Tallgeese applies to the other suit you where playing as well, your doing to bad right now, just take your time with learning the game. (:

Posted
Here's two of my matches, the first one is with the RX 78, second with the Tallgeese. http://www.youtube.com/watch?v=EgTUSQh1jGQ http://www.youtube.com/watch?v=B1YEK8ndFBQ

Lemme start by saying Tallgeese 3 is generally a suit you wanna steer clear of while learning as well. Just like Epyon he has high level movement standards and unfortunately is otherwise a lacking suit if you can't use them effectively. Additionally rushing in face first with your heat rod will get you killed. It's an anti-melee option, not a truly viable melee option on it's own. If you see someone approach use it but don't just swing randomly. Additionally you want to touch down before you run out of boost as well as you receive a huge penalty to your recovery time when you do, to say nothing of the fact that you won't have any chance to retaliate if your landing plan goes awry (a beam cannon comes through etc etc)

Your melee with Gundam was pretty iffy too, generally speaking you wanna step cancel once you get the second hit off into a neutral melee to get more damage off it and cut tracking to help protect yourself from enemy attempts to end your combo.

A huge mistake you made overall was just totally ignoring your bazooka, that probably accounts for at least half of your ammo problems. A>AB is a safe cancel route that you can use to conserve ammo and keep up the pressure. Using up your zooka isn't a big deal because of it's reload pace is good anyway. As a result of your passiveness the enemy team could ignore you so...it's now you have the opposite problem, because you're not using any of your options but you're letting yourself boost wildly all the same you're now invisible, and anyone with good reads can make short work of you since you're not returning fire to cover your openings.

Overall movement was a bit flat if erratic like stardust said. If you watch the replay most of your Gundam movement was more or less entirely horizontal unless you needed to go over terrain or you accidentally got some height during a zunda. That's basically suicide, height is life in this game. Moving in boost hops will help shake up your movement's pacing and your ammo problems while poking since you won't be inputting more unnecessary shots. Additionally use your redlock as a movement reference, once you're in redlock range you have no good reason to get closer with ranged characters as the guidance will help compensate for the travel time. At that point your movement should be either to keep yourself in redlock without advancing on the enemy, or to weave in and out of red and green lock range to diffuse attention from yourself.

Posted

Yeah, one thing I'm noticing more and more about this game as that there's so much to pay attention to while you're playing. There's more than one enemy you're facing, and that's something I'm still having to get used to. I'm so used to only having one opponent in fighting games. I also realize that I do tend to boost myself into the edge of the stage, I need to be more aware of my stage positioning. I watched a tutorial on youtube that showed me a ton of different techniques involving movement, including a way to make your suit always face your opponent after a boost jump. I've gotta practice that stuff more.

Posted

You're completely right, my melee game is pretty terrible, and so is my neutral. I watched a tutorial that showed me so many techniques that I wasn't using at all. I really need to start paying attention to both opponents more, and get within range. Thanks for the advice.

Posted

After you understand the basics/techniques, watch videos/streams of JP players and compare how they play back/front to how you play back/front.

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