crimsonstardust
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About crimsonstardust
- Birthday 10/28/1990
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Location
Portland, Oregon
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crimsonstardust
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So I was talking with one of my local players today about troubles I seem to have in any game universally, he pointed out that I get stuck playing in patterns all the time. I was kind of aware of it but at the same time didn't realize how predictable I was. We basically talked about each button press should be about pressing buttons to get information on things like patterns or habits players have and I seem to have trouble adapting to situations and learning from what's going on. Any advise on how I can break away from playing in patterns and actually start to slowly improve on the "reading opponent" aspect as well?
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Anyone got a solid DID FC combo for mid screen and corner?
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I was afraid to hear footsies are gonna be tough in this match up. Ok I'll keep in mind what you said about 5A.
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New to playing Tsubaki, can she challenge Jin's 5B at all? A lot of what I've been reading here addresses how to deal with his 5C but not much on 5B, cause I always seem to get beaten in the footsies department in this match.
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Ragna the Bloodedge Q&A and FAQ
crimsonstardust replied to Fistmaster049's topic in Ragna the Bloodedge
Having trouble understanding how to get combos using Belial edge to get the bounce. Is there a specific part of Belial edge you need to aim for? -
1.1 Izayoi Combo Theory and Optimal Confirms [W.I.P]
crimsonstardust replied to skd's topic in Archive
I haven't been on lately so I missed this. Are we talking 3C GA as a starter with no fatals? -
Well even if that is true doesn't help that we wouldn't know the ranges for CP new characters, cause that's what I'm mostly looking for, oh well I guess I'm gonna have to guess work.
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Has there been any hitbox and hurtbox data out for CP in general? I haven't seen anything on the wiki pages for it.
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Good find, really liking the overdrive combos shown in this, even more excited to play 2.0 Izayoi.
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I forgot 236B had its start up speed buffed making it possible to do off 5B. I'm glad she can still do good damage mid screen. EDIT: Wait did it get buffed? I know in 1.1 you can combo 236B off 5B counter hit and looking at the footage again it was counter hit.
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I should of done this earlier, so for any stranglers that live in/near Portland and is looking for a group to play these games with, I do run Airdasher sessions at my home every Wednesday, we mostly play BB but we always have a set up for GGXRD, if you are interested in attending, you can contact me here on Dustloop, and I usually will post information about the session on the PDX airdasher facebook group. https://www.facebook.com/groups/PDX.Airdashers/ Our group is a mixed bag of casuals, beginners and veterans, we are a pretty friendly group of people that get pretty hyped over all sorts of stuff, and we always welcome additional players, the sessions are not strictly limited to BB and GGXRD, we do have the occasional Uniel and P4A, we usually will bring those out whenever people want to play them. Because we are such a small group of players, it would help a lot if anyone new can bring set ups.
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It might be a combination of both from what I heard, if I remember right I think she did lose poration here and there combo wise. Does anyone know the frame number on Izayoi doing GA 2C(1) stance cancel is on block? I know she's has more frame advantage when just doing both hits but just curious cause I'm trying to work on what I can do with 2C on block.
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I get what Ichipoo is saying about having DP, I think just the fact a character has one makes an opponent think twice about how they are gonna approach pressuring and such. When I play characters without a reversal (and having no meter) a lot more people seem to go more ham and really looking for the right holes makes it harder to get out of situations. I definitely get that also comes with playing the character without one and you have to make do with what they can do. I know for myself when I play Izayoi I'm looking for moments to throw in 6A/phorizer or try to fly out of the corner when I'm under pressure. I rarely find the right moment to disrespect by sticking a normal cause I feel like messing up once doesn't leave much room room for error, I guess there's also a part of me afraid to hit buttons cause I know a good portions of her normals are a tad slow but that might be just be me not braving the storm. One of these days I'll have to record my match with Izayoi against characters I have trouble with.
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Been messing around with the zero frame dash or whatever it's called, man it's tough to do off of jC to 5C, I figured out the timing of 6 normals, a lot of these timings reminds me of the timing of doing just frame stuff in Tekken, oh man I'm gonna struggle figuring out the timing off of jC for awhile.