Jais Posted October 17, 2009 Author Posted October 17, 2009 I also had a question for those that know, does bridget have start-up frames on starship to become active, or is it instant like sol dp? Starship is active in 13 and invincible from 1-12. Volcanic(HS) is active in 5 and invincible from 1-9 . Instant active frames? the only thing instant in dis game are throws... although Robo-ky dp is active in 3 and invincible 1-17. Almost instant.
Alex073088 Posted October 17, 2009 Posted October 17, 2009 Starship is active in 13 and invincible from 1-12. Volcanic(HS) is active in 5 and invincible from 1-9 . Instant active frames? the only thing instant in dis game are throws... although Robo-ky dp is active in 3 and invincible 1-17. Almost instant. so u can kinda 2p, bait starship in a sense or better yet zappas dp and see if hes doing it on wakeup?when u notice your 2p whiffs u can block then punish?or maybe there is a faster move then 2p.lol i think its better to bait, but starship sucks way more now then ever before and it has a shit load of unactive frames after u do it. the sky version is active a little bit longer im sure
Alex073088 Posted October 17, 2009 Posted October 17, 2009 http://kayin.pyoko.org/GuiltyGear/actiers.html looking at this, is the tier listing different now saying that bridget is generally a better character then anji, and i-no?
Mahouko Posted October 17, 2009 Posted October 17, 2009 http://kayin.pyoko.org/GuiltyGear/actiers.html looking at this, is the tier listing different now saying that bridget is generally a better character then anji, and i-no? I doubt it -_-, in my opinion. Seriously even with all the meta game with Bridget she still doesnt do as much as anji, and the fact that you can mess up once with bridget and thats half your life gone, while the other guy can mess up 3-4 times and still say im okay . But the meta game does make up for it. I also doubt he's worst than I-no...while I-no's learning curve is harder than most and her moves fail epicly to most, when she gets in on bridget it hurts both bridget and you as the player. I know from expeerience as I play against someone who mains I-no. Plus one badly placed Starship can spell death against I-no.
Alex073088 Posted October 17, 2009 Posted October 17, 2009 For attacks like potekmens butt bum can u jump block land and thrown them once they land as well. And this also goes for jump hs. spamming whores like may, sol, robo-ky, aba,.....espically may oh god. And when i say jump block i mean, jump right underneath the move,low to the ground, land before them and then when they land right next to you throw them on there landing recovery.
Rinse-n-Repeat Posted October 18, 2009 Posted October 18, 2009 I have a question...if its already posted i'm sorry and could you link me in that direction, but if not here goes. What's everyone's take on dazzle video creator plus ( http://www.bestbuy.com/site/olspage.jsp?skuId=8853822&st=dazzle&type=product&id=1209166068566 )? Im thinking of getting this tomorrow and hopefully soon post some match vids. Also, if anyone uses this, how does it work? Thnx for replies ^_^
Jais Posted October 18, 2009 Author Posted October 18, 2009 Anybody got some vids of Okkun? I found his bridget fights on youtube and i kinda like his style. If anyone finds anymore vids of okkun can you post it a link? Sorry. All vids I have ever seen have been posted in the video thread. so u can kinda 2p, bait starship in a sense or better yet zappas dp and see if hes doing it on wakeup?when u notice your 2p whiffs u can block then punish?or maybe there is a faster move then 2p.lol i think its better to bait, but starship sucks way more now then ever before and it has a shit load of unactive frames after u do it. the sky version is active a little bit longer im sure This technique works for every single reversal in the game. Your 2P timing must vary depending on how fast their reversal becomes active. For attacks like potekmens butt bum can u jump block land and thrown them once they land as well. And this also goes for jump hs. spamming whores like may, sol, robo-ky, aba,.....espically may oh god. And when i say jump block i mean, jump right underneath the move,low to the ground, land before them and then when they land right next to you throw them on there landing recovery. It's too situational to give a universal answer. Although for Pot, 95% of the time, yes. It depends on their height. The higher up they are and the closer your sprite is to them then the better of a chance you'll punish them with the throw as you land. 95% of the time Slayer IAD j.HS Yes Pot 2D Yes Baiken j.HS NO I have a question...if its already posted i'm sorry and could you link me in that direction, but if not here goes. What's everyone's take on dazzle video creator plus ( http://www.bestbuy.com/site/olspage.jsp?skuId=8853822&st=dazzle&type=product&id=1209166068566 )? Im thinking of getting this tomorrow and hopefully soon post some match vids. Also, if anyone uses this, how does it work? Thnx for replies ^_^ I use a dvd-r, just record straight to DVD then transfer it to avi myself. I have no input here. I'd recommend asking here. http://www.dustloop.com/forums/showthread.php?t=112&page=256 http://kayin.pyoko.org/GuiltyGear/actiers.html looking at this, is the tier listing different now saying that bridget is generally a better character then anji, and i-no? Not too different. Generally D is Buri, Anji, I-no, Johnny. Of that tier I personally believe: it is ranked as followed. Anji Buri I-No Johnny
Alex073088 Posted October 20, 2009 Posted October 20, 2009 Another question, my friend who plays millia says that you(meaning jais) were throwing your delayed wake-up at times were u completely dogde millias oki set-up. Is it possible to increase the delayed wakeup wven longer then normal? im just now finding out that u had to hold hs i thought u just pressed the hs button as u got up from the ground u had to hold hs ... as u got up from the ground
Digital Watches Posted October 21, 2009 Posted October 21, 2009 http://kayin.pyoko.org/GuiltyGear/actiers.html looking at this, is the tier listing different now saying that bridget is generally a better character then anji, and i-no? There are a few things that are HIGHLY suspect in that tierlist. Such as Slayer being so low. Not to mention the top chart's stats not matching the bottom chart's.
Mahouko Posted October 21, 2009 Posted October 21, 2009 speaking of oki, I remember getting raped by an I-no player, and the major reason was i didnt know how to react against her oki, which in this case the moment i got up a note would already be in my face. Is doing her(bridgets) delayed wake up a good move for this situation?
Rinse-n-Repeat Posted October 21, 2009 Posted October 21, 2009 speaking of oki, I remember getting raped by an I-no player, and the major reason was i didnt know how to react against her oki, which in this case the moment i got up a note would already be in my face. Is doing her(bridgets) delayed wake up a good move for this situation? Hmmm...i find it difficult sometimes too because there's this i-no player i play that sometimes launches the slower note, so that if i DO use the delayed wake-up, once i get up i am forced to block. What i would do in this situation is see which note is coming out and try to react accordingly albeit only if you have enough time to actually delay your wake-up.
Jais Posted October 22, 2009 Author Posted October 22, 2009 speaking of oki, I remember getting raped by an I-no player, and the major reason was i didnt know how to react against her oki, which in this case the moment i got up a note would already be in my face. Is doing her(bridgets) delayed wake up a good move for this situation? Yes, but yo have to make sure to mix-up your reversals accordingly. Throw Starship backsash jump away delay wake-up throw delay wake-up starship delay wake-up backdash delay wake-up jump
Alex073088 Posted October 23, 2009 Posted October 23, 2009 i was wondering....about the yo-yo rolling fd shennanagins thing i see jais, ruu, mugen do i cant seem to get it right does the yo-yo have to be set a ccertain way like 4hs then do i want to be able to do it like the pros...i tried 214k then immediatley fd'ing but i dont go no where near as high as those guy go at all in fact it would be better to just throw is and roll toward it and then throw it again versus the height that go from me trying it the way i mentioned earlier.
Rinse-n-Repeat Posted October 23, 2009 Posted October 23, 2009 i was wondering....about the yo-yo rolling fd shennanagins thing i see jais, ruu, mugen do i cant seem to get it right does the yo-yo have to be set a ccertain way like 4hs then do i want to be able to do it like the pros...i tried 214k then immediatley fd'ing but i dont go no where near as high as those guy go at all in fact it would be better to just throw is and roll toward it and then throw it again versus the height that go from me trying it the way i mentioned earlier. Well...idk if how you're doing it is wrong or anything...but this is what i do for that: (oh i use d-pad btw) but basically you input 214+[K]~[P] So input rolling idou and when u press the K, hold it and immediately like almost a flick hold back and P and release... Hope that answered what you meant.
Jais Posted October 24, 2009 Author Posted October 24, 2009 i was wondering....about the yo-yo rolling fd shennanagins thing i see jais, ruu, mugen do i cant seem to get it right does the yo-yo have to be set a ccertain way like 4hs then do i want to be able to do it like the pros...i tried 214k then immediatley fd'ing but i dont go no where near as high as those guy go at all in fact it would be better to just throw is and roll toward it and then throw it again versus the height that go from me trying it the way i mentioned earlier. There are a couple diff ways to accomplish this with a HSB 2146+[K]~[P] 2145,5,5,5,5,5+[K]~[P]
feri Posted October 24, 2009 Posted October 24, 2009 i was wondering....about the yo-yo rolling fd shennanagins thing i see jais, ruu, mugen do i cant seem to get it right does the yo-yo have to be set a ccertain way like 4hs then do i want to be able to do it like the pros...i tried 214k then immediatley fd'ing but i dont go no where near as high as those guy go at all in fact it would be better to just throw is and roll toward it and then throw it again versus the height that go from me trying it the way i mentioned earlier. They could be SJ'ing and FD'ing initially then doing roll cancels.
Alex073088 Posted October 24, 2009 Posted October 24, 2009 Well...idk if how you're doing it is wrong or anything...but this is what i do for that: (oh i use d-pad btw) but basically you input 214+[K]~[P] So input rolling idou and when u press the K, hold it and immediately like almost a flick hold back and P and release... Hope that answered what you meant. i tried that but its not working for me im gonna post a link to a vid where i seen bridgets doing that as sonn as i get on a computer that allows me to see youtube.Is rolling plus fd, is it s bit timing execution difficult? http://www.youtube.com/watch?v=gaKZAvDEfhg at 8:09 ruu can do it no matter where the yo-yo is. But...in other positive news....i just figured out how to make the flames show up on the bear now =D There are a couple diff ways to accomplish this with a HSB 2146+[K]~[P] 2145,5,5,5,5,5+[K]~[P] so u do these notations back to back to back? ANd sometimes i seen bridget do an air combo bread and butter and then placed then did j.3set fd rolled up and air grab the opponent trying to escape the corner...how does that work when i try to roll it doesnt give me any height at all. They could be SJ'ing and FD'ing initially then doing roll cancels. i dont think i tried it that way but i will and see if it works like that.
Rinse-n-Repeat Posted October 25, 2009 Posted October 25, 2009 http://www.youtube.com/watch?v=gaKZAvDEfhg at 8:09 ruu can do it no matter where the yo-yo is. Hmm...yeah in that vid it seems ruu is doing the FDC roll. Well basically u shouldnt be actually seeing an idou roll. You should input it but hold down the 4 and K and add in a P. I just press 214+KP kinda together like that...oh and release the buttons quick too.
bucklemyshoe Posted October 26, 2009 Posted October 26, 2009 anyone have a downloadable version of that vid?
Rinse-n-Repeat Posted October 28, 2009 Posted October 28, 2009 So yeah. Anyone have any good set-ups into a KSMHD (236+K~K) RC roger get? I know it involves jump installing and I wanna know if there is good sets into this or if any of you guys incorporate it into your own game. For those who don't know what I'm talking about: http://www.youtube.com/watch?v=yj9br4gOEt0 It's done several times in that combo vid. Any input is great ^.^
Mahouko Posted November 3, 2009 Posted November 3, 2009 Does 2S really have low priority for Bridget? I was reading in the basics and it said it has low priority but from my experience it has had many positive outcomes for me, like spacing me and my opponent out. What do you guys think?
Jais Posted November 3, 2009 Author Posted November 3, 2009 So yeah. Anyone have any good set-ups into a KSMHD (236+K~K) RC roger get? I know it involves jump installing and I wanna know if there is good sets into this or if any of you guys incorporate it into your own game. For those who don't know what I'm talking about: http://www.youtube.com/watch?v=yj9br4gOEt0 It's done several times in that combo vid. Any input is great ^.^ KSMH RC UB only midscreen ground B&B's. ( which rarely happens cause KSMH shoves the opponents pretty far ) Hell, even midcreen you're better off doin 2D~FRC,HSS_9, Bellyflop UB. Don't make your match evolve around a specific situation, instead you should wait for a situation to arrive ( b/c playing reactively w/ Bridget is so good) then react accordingly. Corner KD is SO MUCH BETTER. 1/2 the meter for a FB puncher Fuzzy options. Resets he Knockdown after the combo ( unlike the UB ) Burst safe reversal safe ( bear tanks a hit )
Jais Posted November 3, 2009 Author Posted November 3, 2009 Does 2S really have low priority for Bridget? I was reading in the basics and it said it has low priority but from my experience it has had many positive outcomes for me, like spacing me and my opponent out. What do you guys think? My understanding of what priority is: The ratio of exposed "CAN BE HIT" box compared to the exposed "TO HIT WITH" box. Lets compare Axl's 5P to Buri-chan 6S. Axl's 5P loses to full screen 6P's while Buri's does not. Buri's 6S has more priority than Axl 5P. more priority, as in, less exposed "CAN BE HIT" box. Does 2S have low priority? No. that shit is amazing. It trades way more than it loses. Andrew's breakdown of the normals was from Slash =P.
Synthesis Posted November 3, 2009 Posted November 3, 2009 Question: The loop off DS, how many reps does it go for?
Jais Posted November 3, 2009 Author Posted November 3, 2009 Question: The loop off DS, how many reps does it go for? I have seen it done 6 times. I have never seen it done as an infinite. Doesn't mean it's not possible, it just means it is super fucking hard.
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