Kaori Manabe Posted July 26, 2014 Posted July 26, 2014 I'm having difficulties against Hilda, after having to adapt to a different combo for her, is there another way to fight that matchup other than punish with 236c from full screen?i just dash in and block since im gonna get grd anyway until im next to her and if she tries to do that charge overhead its slow as fuck so you just shoot her / 214a on reaction421c is fine if you know shes gonna throw some shit out and you can combo off it but its a way shorter distance than 236c will beeverytime i jump vs that character i just get hit so running is ok. once you get on her its really good for you so
Wokker Posted July 26, 2014 Posted July 26, 2014 Eltnum combo vid: https://www.youtube.com/watch?v=E7xWYA_1FCM&feature=youtu.be
Tenryuga Posted July 27, 2014 Posted July 27, 2014 How do you guys structure blockstrings. I'm so lost on what to do for pressure so people get out of it easily.
Sashi Posted July 27, 2014 Posted July 27, 2014 The key to reverse beat pressure is that you never end it. Just whiff 5A after stuff. Use 2B a lot. Don't use 5CC too often Try not to use specials unless you want out of there.
Chumaralupa Posted July 27, 2014 Posted July 27, 2014 Reverse beat pressure is a fine and good option in this game, but it's not nearly as strong as in Melty. When you whiff 5a, make sure you're not doing it to a set pattern or your opponent easily has enough time to poke out.
Sashi Posted July 27, 2014 Posted July 27, 2014 Well, I mean, the point is to do it when the other guy doesn't think you're gonna do it.
stickystaines Posted July 27, 2014 Posted July 27, 2014 I try to go for 5A 2C to start with. It's a decent damage starter and on block you can do delay 5B 2B 3C for multiple frame traps. If they block 3C you can just go into 22A or 22B. You still have access to 2A at most points of the string. Many opportunities to go into 6B as well. Can still 5C as a frame trap tool as well, but need some meter to take advantage of it. 5C generally ends pressure on it's own, but you still can 5CC to gain advantage on block and bring them closer towards you or do 5C 2A to try to bait them into shielding the 5CC. Â I'm more lost when i start with 2B 2C. it's a good starter to put out there, but you cant really do much if you hit with maxrange 2B, since you'll be out of range for 5B to hit so you are limited to reverse beat 5a/2a or frame trap with 5c. Â I only just thought of this when i woke up, but i'm going to try to leave myself at disadvantage when i have chain shift and at least 100% exs, then chain shift after the block string to confirm if they pressed anything and go for 421C. Mostly just using CS as a defensive tool at the moment. Hopefully this works how i think it should. Anyone else used CS as a frame trap tool?
Kaori Manabe Posted July 27, 2014 Posted July 27, 2014 ^ i use that same blockstring lol cause theres so many frametraps that are confirmable but its hard to open up people who don't push buttons, maybe should assault/throw more.6b really doesnt seem good to me, so reactable and telegraphedsometimes i do 22a cs 22a but idk its hard honestly
Wokker Posted July 27, 2014 Posted July 27, 2014 Eltnum option-select on 6B Â https://www.youtube.com/watch?v=KfOrn9wKmI0&feature=youtu.be&a
Wokker Posted July 27, 2014 Posted July 27, 2014 Came up with this in training, dunno how good it is, but yeah.  j.214B>CS>5B>5[C]>421B>6>j.B>j.C>Throw 2409dmg  And if you replace j.B>j.C>Throw with 623C after 6 you get 2855dmg(Only worth it if it can kill)
Tenryuga Posted July 27, 2014 Posted July 27, 2014 you can just reload mid combo after 421b 6 and pickup with 2a 5b but you have to get the just frame i think  By just frame you mean the early reload that enhances her bullets? Or is there some kind of timing after the enhanced reload?
stickystaines Posted July 27, 2014 Posted July 27, 2014 Came up with this in training, dunno how good it is, but yeah.  j.214B>CS>5B>5[C]>421B>6>j.B>j.C>Throw 2409dmg  And if you replace j.B>j.C>Throw with 623C after 6 you get 2855dmg(Only worth it if it can kill) You can add a bit more to this:  j.214B > CS > 3C > j.8[C] > j.A whiff > 5B > 5[C] > 421B > 6 > 2A whiff > 5B > j.BC > Air throw :: 2.6kdmg Obviously instead of going for the air throw setup you can still go for 6 > 2A whiff > 2C(1) > 22B > d.C > Reload   By just frame you mean the early reload that enhances her bullets? Or is there some kind of timing after the enhanced reload? Nah you don't need to get the just frame reload to do this combo. What is required is that when you hit the opponent with 5B > 5[C], they must be at a certain height so that 6 hits higher and you have more time to combo. I can't get this combo to work from 2C > j.[C] route, but 2C > 5[C] works as does 3C combos.  On an unrelated note: found another option select from 3C. Similar to the overhead option select, but this time you do 3C > 822A~C. If they block you'll get 22A, but if they get hit, you hit them with j.AC. From j.AC you can do: 3C > j.AC > jc9 j.C > 5B > 5[C] > 421B > 6 > 2A whiff > 22B > d.C > 22B > d.C > Reload  Edit: You can actually do 3C > j.A[C] > jc9 > falling j.[C] > j.214A > (rest of combo), this ups the damage about 200-300  One problem though is if you do another move prior to it and you cant confirm in time and still go for the OS. Say if you are doing 5A > 2C > 5B > 2B > 3C blockstring, if the 2B hits and you go for that combo then it's either tricky to connect (first variant) or doesn't combo (second variant).  There is also another variant to this though, instead of doing 3C 822A~C, you can do 3C 922A~C, from there you can land and do the 5B 5[C] route as normal. This works even if you land 2B prior. Does around 3000 damage either way.
NewFace Posted July 27, 2014 Posted July 27, 2014 Â On an unrelated note: found another option select from 3C. Similar to the overhead option select, but this time you do 3C > 822A~C. If they block you'll get 22A, but if they get hit, you hit them with j.AC. From j.AC you can do: 3C > j.AC > jc9 j.C > 5B > 5[C] > 421B > 6 > 2A whiff > 22B > d.C > 22B > d.C > Reload Good find, I'm sure this will be useful to end a block string with. Any timing advice? I can't seem to get the right height consistently. I either j.C to early or late for 5B to connect, only landing it like 50% of the time right now.
brainwasherdetective Posted July 27, 2014 Posted July 27, 2014 That OS works just like the one i found previously with 421B, you must have missed it. Seems the large cancel window for attacks combined with the enormous buffer gives us generous options for pretty abusable pressure against those who don't mash in gaps.  On an unrelated note: found another option select from 3C. Similar to the overhead option select, but this time you do 3C > 822A~C. If they block you'll get 22A, but if they get hit, you hit them with j.AC. From j.AC you can do: 3C > j.AC > jc9 j.C > 5B > 5[C] > 421B > 6 > 2A whiff > 22B > d.C > 22B > d.C > Reload  421B can be OS confirmed with  421B  9~22A~B.    On hit leads to  412B 9jAB~C land 66C (OTG combo from here), or on block gives 412B into 22a  Does anyone have some advice for good confirms from raw 412C midscreen?  This is a route that hasn't been explored enough yet considering how StickyStaines suggests, you can CS offensively and confirm into raw 412C. The eltnum combo video from Nico shows an awesome confirm but it appears to only work in the corner.  Also, reversal 623C, land + late chain shift looks like it will lead to whatever you want too. Lets get some optimal punishes!
NewFace Posted July 27, 2014 Posted July 27, 2014 For reversal 421C you can get this: 421C j.214Awhiff 5B 5[C] 421B 6 2C(1) 22B d.C reload In the corner you can get another 22B d.C but at mid screen I found myself to far for a second d.C to connect  also of the 3C OS you can speeze in a 2C(1) after the 6 so it will look like this: 3C j.A j.C jc9 j.C 5B 5[C] 421B 6 2C(1) 22B d.c 22B d.C reload
stickystaines Posted July 27, 2014 Posted July 27, 2014 For reversal 421C you can get this: 421C j.214Awhiff 5B 5[C] 421B 6 2C(1) 22B d.C reload In the corner you can get another 22B d.C but at mid screen I found myself to far for a second d.C to connect  also of the 3C OS you can speeze in a 2C(1) after the 6 so it will look like this: 3C j.A j.C jc9 j.C 5B 5[C] 421B 6 2C(1) 22B d.c 22B d.C reload You can also add in a j.[C] after 421C, so it looks like this: 421C j.[C] j.214Awhiff 5B 5[C] 421B 6 2C(1) 22B d.C reload  On normal hit, it only adds about 50 or so damage and is more likely to fuck up than just straight into j.214A. However on CH, you cant combo 421C j.214A 5B, so you need the jump [C] in there (CH on a grounded opponent anyway). And even on normal hit, if all 4 hits of 421C don't hit, then you cant connect it either. However if you catch them with 421C while they are in the air, then you want to go straight into j.214A, CH or not.  Small note: despite what i just said, it is still possible to combo while going straight into j.214A on grounded CH, but you have to cancel before the last hit of the super and that last hit is like 500 damage or so; not worth it imo, just practice the j.[C]. You time j.[C] pretty much as she starts her descent from the super.  Oh and you can get two 22B > d.C's in that combo. The trick i think is to not do the first d.C as soon as possible, instead try to get as close as possible to your opponent. That way ive been able to get it twice.
LVArcher Posted July 27, 2014 Posted July 27, 2014 Sorry if this was addressed earlier in the thread but is anyone else having issues landing the midscreen BNB on characters like Chaos and Eltnum? For me the second d.C will usually whiff. What I have been doing for now is just 63214A after the first gunshot to keep the meaty or just reload after 22B to get bullets. Â Edit: Nvm figured it out. You just have to let them fall slightly after the first 22B.
drugtown Posted July 28, 2014 Posted July 28, 2014 i'm having trouble getting 421C>j.[C]>j.214A(whiff) to work on Linne  i'm thinking my timing is wrong - when i land after j.214A Linne crosses me up and the 5B whiffs completely, doesn't even go in the right direction
NewFace Posted July 28, 2014 Posted July 28, 2014 If you do 421C j.[C] you don't need to do j.214A whiff, it just helps with timing, you can just land 5B. The timing is pretty generous on counter hit. I would just omit j.[C] on non counter hit and just do 421C j.214A whiff, it's more consistent and you have plenty of time to confirm if it's counter hit or not during the super.Â
OmegaDivider Posted July 28, 2014 Posted July 28, 2014 I don't know if anyone else has tried but... Â You can combo into j.214A off of j.[C] midscreen (The input is similar to Liz's Garu looping. You need to do j.[C] 9~2 j.214A, you'll stick close enough to them during the j.[C] so you can land the grab) Â Just thought I'd say it in case anyone was wondering :p
RoanYagyu Posted July 28, 2014 Posted July 28, 2014 Does d.C>421B>5A whiff>2C(1)>22B not work on merkava and gordeau? I can get it to work on the others but for those two im having trouble.Â
stickystaines Posted July 28, 2014 Posted July 28, 2014 Some people might already be aware of this, but for people who don't know: If someone blocks 236B in the air, cancel into 214C and it will catch them as an air unblockable.
Tenryuga Posted July 28, 2014 Posted July 28, 2014 Are there specific normals you guys use to reset presure, go for assault or go for throws? When 2C is blocked is that when you will try to reset pressure / frame trap to keep momentum or setup 3C for a combo? Sent from my BlackBerry 9780 using Tapatalk
Wokker Posted July 28, 2014 Posted July 28, 2014 For those that feel that 421B after 2C>5[C] is a bit tricky. You can do 2C>Hold 4 and [C]>214B Then you get the 421B input easy.
Tigre Posted July 28, 2014 Author Posted July 28, 2014 So I'm learning Eltnum, and I had a few questions.for 5A 2C 5[C] 412B 6 I've found that I will end up on the other side of the dummy if I start with 5A point blank. if I space myself out a bit I can land the 6 without any real errors. Is there a timing issue I'm having, or is this a legitimate spacing issue?Secondly after this (same combo) there is a j.[C] followed by 66C, I can get the j.[C] to land fairly consistantly but for the life of me cannot land the 66C. Am I looking for a specific time for the falling j.[C]? it appears I either hit it at one specific point or I don't...
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