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LVArcher

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  1. Are the damage values on all these combos correct? On the jump loop I am doing the combo exactly as written and only getting 2.8k instead of 3k. Edit: Nvm just got it. Was doing 5B as a starter instead of 5AA.
  2. Sorry if this was addressed earlier in the thread but is anyone else having issues landing the midscreen BNB on characters like Chaos and Eltnum? For me the second d.C will usually whiff. What I have been doing for now is just 63214A after the first gunshot to keep the meaty or just reload after 22B to get bullets. Edit: Nvm figured it out. You just have to let them fall slightly after the first 22B.
  3. Yeah I just looked again and I am dumb, not sure why I was so sure it was 3. I guess maybe 22B is 5 shots standard? Either way I'm thoroughly confused now lol. Edit: The UNIB wiki says 3 shots so I guess that is what mixed me up since I never actually looked at the combo counter to double check.
  4. I have never seen him do 5 gunshots off the 22 series either so pretty sure that move doesn't exist. When I did the basic bnb at Evo I was just using regular 22B and was still able to hit it. Edit: Disregard post
  5. Woops sorry about that should have looked though the list more. Also 22A is one shot 22B is 3 and 22C is reload. Falco252: That combo is actually in my first list though to be fair that list is super unorganized. Edit: Didnt realize you guys were talking about 22[A] and and not just A and B. As far as I know you can't hold either.
  6. Here is a corner 6 combo I saw Senaru do in one of the latest vids. Seems to be better than the one I posted previously and I'm pretty sure this would work midscreen as well. Corner 6>whiff 2A>3C>rising j.[C]>whiff j.A>5B>5[C]>421B>j.B>j.C>d.C>22B>2C>22B>d.C>22C
  7. Yeah that is what is confusing me since I'm pretty sure I've seen him do the standard route on those characters. Maybe he just gets bored and goes for the other stuff because he can lol. As a side not I can't be positive but I do remember at least being able to hit the basic bnb on a Hyde at evo.
  8. This is more of just a fun note than anything but you can combo into infinite exvs off 6 or the 22 series. The 22 combo might be corner specific though. Also for the Hyde/Linne/Hilda route how do you go about starting it midscreen? Just stuff>3C>rest of combo? Edit: Nvm just saw some more of that vid and looks like you just repace 6 with j.B>j.C>d.C>etc Edit 2: The 2C>j.[C]>whiff j.A>d.C route seems to work as well.
  9. I couldn't say anything as far as frame data but I don know that when senaru plays he always "ends" his blockstrings with either 2A, 5A, or 22 gunshot series. 5B is also extremely good for pressure since it is a standing low and you can always reverse beat into an A normal. My biggest advice with blockstrings would just be to always let yourself have an A normal to reverse beat into. So if you start your string with 5A avoid going 5A>2A or vice versa since remember its only 1 normal use per string.
  10. Yeah that's cool, her main bnb is this. 2A>2C>5[C]>421B>6>j.[C] or whiff 2a>2C>22B>d.C>22B>d.C>reload I think the j.[C] after 6 might be character specific but wasn't able to really test it at evo. For random air hits your goal is to hit an airborne opponent with 5B since from there you can do 5[C]>421B>6>bnb. A common way I see people do this is the j.B>j.A whiff>j.C>5B or j.[C]>whiff j.A>whiff thigh throw>5B. After ex gunshot you just reload>run up 5B>etc Also it was hard for me to tell the difference between whiff j.A and whiff thigh throw at times so be sure to try both if one doesn't work. I'll try and post more stuff when I get home from work.
  11. Just dumping some notes/combos I have been taking from watching videos and such. 2B>2C>j.[C]>whiff j.A>5B>5C>421>6B>2C>22B>d.C>22B>d.C>reload /Raw punish on max range 2C BNB 2A>2B>3C>j.[C]>dj.C>land>j.B>j.C>air throw 2A>2C>5[C]>421>6>j.[C] or whiff 2a>2C>22B>d.C>22B>d.C>reload BNB/Character specific Corner 6>22B>421>5a whiff>2C> after 6 can do 421 to sideswap if you want to push them into corner Corner 421C>j.[C]>whiff thigh throw>5B>5C>421>whiff 2A>2C>22B>d.C>22C Thigh throw>CS>3C Midscreen 3C>j.B>j.A>j.C>d.C>421>whiff 5a>d.C>22B>d.C>22C Midscreen EX Wire>421>6>whiff 2A>22B>d.C>22B>d.C>reload Corner EX wire>2C>j.[C]>whiff j.A>5B>5C>421>6>whiff 2A>2C>22B>d.C>22B>d.C>reload Air throw>2C>j.[C]>whiff j.A>5B>5C>421>6B>2A>22B>d.C>22B>d.C>reload 2C(second hit only?)5B>j.B>j.A>j.C>d.C>421>whiff 2A>2C>22B>d.C>22B>d.C>reload Of fcounter hit 22A>2C>j.[C]>>whiff j.A>5B>bnb Near corner AA 3C>j.[C]>late dj.[C]>whiff thigh throw>5B>5[C]>bnb Corner 5A starter>5B>2A>2C>j.B>j.A>j.C>d.C>421>whiff 2A>2C>22B>d.C>22B>ex dp Midscreen wire>421C>whiff thigh throw>5B>bnb Corner punish combo 22A>3C>rising j.[C]>j.B>22A>5B>5[C]>421>6>whiff 2A>2C>22B>d.C>22B>EX DP 2C>2A or 5B>etc for pressure C normals >reverse beat in general for pressure Not ironclad but if out of range just do 2A after 2C to negate recovery but do 5B if close enough to continue pressure. 2A>2C>5A Block strings into 3C>gunshot>as frame trap d.B>CS or divekick d.B>3C corner? If you aerial shield an opponents move you can usually punish with air throw or ex thigh throw if you are close enough to the opponent. When opponent goes for throw/assault pressure do 3A+C+D option select. If the opponent tries to throw then you will tech and if they go for assault to throw bait you will anti-air with 3C. The opponent can bait this by just backdashing and punishing the whiff 3C if they know you are going for the OS. This is really unorganized since it was mainly meant for personal use but figured I would add it here.
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