Tenryuga Posted July 30, 2014 Posted July 30, 2014 Has anybody been working on Chain Shift conversions or extensions? Off the top of my head: Command Grab Conversion j.214B x CS > 2C x 214B x 6 into gun loops (2C(1) x 22B > 66C x 22B > 66C x Reload) You can end gun loops with 66C x 22B x 623C x CS > 623C to squeeze a little bit more damage in. Might be worth investigating the rate at which you gain meter from CS to see what's necessary for some versions. I came up with a 2C 5[C] x 214B x CS conversion yesterday but I'm not sure if the range was appropriate for a full combo conversion or if it just let you get more Cs into another whip knockdown. I'm going to assume most conversions are easier to do with 214C but it might be worth knowing both for situations where you don't have meter. Also might be worth forgoing the damage increase from Vorpal and saving the meter for a 623C ender but this is also probably dependent on how much meter you'd get from CS. I'm at work right now or else I'd confirm what the full conversion was but wanted to get thoughts on how people were using CS in combos. Side question: I'm having some trouble with the last rep in gun loops. Does using the 2A whiff cause less hitstun deterioration than the 2C pickup? Or am I just not consistent enough and it's generally the same timing as the previous loops? Timing is the same to me for the 66C loops. Something odd is happening when you try to whiff cancel a 2nd 421B during a combo and the opponent has vorpal... Doing this combo: 2A>2C>5[C]>421B>j.BC>66C>421B>5A whiff>2C>22B>66C>Reload Works fine when I set GRD to default or myself getting vorpal. When I set it to the opponent having vorpal, the 421B>5A whiff doesn't cancel at all... Conversely, when I do: Assault j.C>2B>3C>j.BAC>66C>421B>5A whiff>2C>22B>66C>Reload Works fine whether the opponent has vorpal or not. Is there some property of vorpal I'm unaware of...like when the opponent has vorpal you can't cancel a special the 2nd time you use it or something weird Edit: Looking more carefully at GRD, the reason seems to be that the second 412B>5A whiff consumes 2 GRD blocks and when your GRD is empty you can't do the combo. In that case, 2A>2C>5[C]>412B>j.BC>66C>22B>66C>22B>66C>Reload might be the better combo as it does about the same damage and doesn't consume any GRD (but does require more bullets) Right now I believe the combo you listed is the second most damaging and so far I think it is universal. If you can't do the 421B > J[C] route then this combo should be the go to if you can execute it.
silverhydra Posted July 30, 2014 Posted July 30, 2014 Timing is the same to me for the 66C loops. Yeah, I went back in training mode today and didn't have any problems with it. Just spent too much time practicing yesterday, I guess. Thanks!
stickystaines Posted July 30, 2014 Posted July 30, 2014 Why the fuck DOES 421B 5A whiff take GRD anyway? Do any other characters have this? I tried with Linne where you do 214B~A at the beginning, then tried to do 6CC 214B~B 5A whiff at the end and doesn't consume anything.
v1 NinJa Posted July 30, 2014 Posted July 30, 2014 May I be added to the Skype group? my user name is usgamer.
Jayle Posted July 30, 2014 Posted July 30, 2014 I don't know if it's been mentioned yet, but you can.. 623a(2hit) > CS > 5B > 5[C] > 421B > 6 > 2C(1) > 22B > 66C > 22B > 66C > Reload for a little over 3.3k
moku Posted July 30, 2014 Posted July 30, 2014 (edited) I am posting for the skype! NitoriMacgyver. Hah my acount had a picture, and I never set it. Must have had an account here ages ago. I wonder... Edited July 30, 2014 by moku
silverhydra Posted July 30, 2014 Posted July 30, 2014 How is everybody here dealing with Merkava flying around in the top/corner of the screen? I'm stumped.
Kaori Manabe Posted July 30, 2014 Posted July 30, 2014 testing more frame data right now On whiff from what? 5C? yeah from 5c so 214a is pretty cool, on block from the top of their head its plus, but if they shield it its negative but doing it off 66b its always plus shield or not. i do see senaru use meaty 66b > 214a quite a bit in videos so thats pretty good oki, but there is a tiny delay imbetween the 66b and 214a, if you do it too early it whiffs, so you can actually mash shit imbetween the two like eltnums 5a which is pretty fast (like 6 frames) so you cant do it everytime but i think its still good if you think they wanna mash on 2a / think they will try to tech your meaty throw you / respect you on block time to start doin 214a > 2b
ShinsoBEAM Posted July 30, 2014 Posted July 30, 2014 Hahaha these combos are silly. 5B>2B>2C>j.[C] works 2A>2B>2C>5[C] works 5B>2B>2C>5[C] drops 2A>2B>2C>j.[C] drops Yeah meaty 66B>214A is really good. 66C is also really good, it crushes low pokes, and is a very fast overhead, and beats assaults ohh jeez. With CS it's pretty easy to safe jump it too.
Rsquared Posted July 30, 2014 Posted July 30, 2014 Got 2 Eltnum CMVs from Jourdal's channel here, will start transcribing the combos soon! https://www.youtube.com/watch?v=EwVfGdoANIs https://www.youtube.com/watch?v=gIm95VMslN4
Wokker Posted July 30, 2014 Posted July 30, 2014 Damn, them 421B corner combos. Time to learn this~ Note: I will add people to skype later today
Rsquared Posted July 30, 2014 Posted July 30, 2014 And also referred to me by a friend, an OS for 6B on hit and block! https://www.youtube.com/watch?v=KfOrn9wKmI0 And a safejump setup that lets us OS Gordeau's EX Grim Reaper and EX command throw on wakeup with normal teching https://www.youtube.com/watch?v=5rjArVzkEqI
Wokker Posted July 30, 2014 Posted July 30, 2014 I've started to collect all these videos and combos and putting them on http://kakugekings.com/index.php/board,80.0.html since we don't really have a combo/video thread.
Tenryuga Posted July 30, 2014 Posted July 30, 2014 Dunno if this was posted before but here is the subbed version of her character guide. https://www.youtube.com/watch?v=QJzzq4sVPeo
UmaiCakes Posted July 30, 2014 Posted July 30, 2014 Lol those corner 412B 5A whiff loop combos cost a ton of GRD and do less damage than the normal route.
Jayle Posted July 30, 2014 Posted July 30, 2014 623a(2) > CS > 2C > j[C] > xxx works as well. You need to delay the 2C a bit to get both hits depending on your CS timing though. Another thing I was messing around with is.. rising jA > j214A. Depending on your spacing the j214A will hit on the other side. I don't think it's super useful or anything, but against someone with no reversal it's fun to do at the very least.
Tenryuga Posted July 30, 2014 Posted July 30, 2014 So do we have frame data on some of her normals into whiff 5A or 2A?
smellthejava Posted July 30, 2014 Posted July 30, 2014 I'm SmellTheJava1 on Skype. Could you add me to the group, please?
Wokker Posted July 30, 2014 Posted July 30, 2014 I'm SmellTheJava1 on Skype. Could you add me to the group, please? I can't add people atm, I think someone else in the group can add tho. Here are some names that also want invites iirc: NitoriMacgyver. umaicake silverhydra_fgc usgamer.
Kaori Manabe Posted July 30, 2014 Posted July 30, 2014 6B > 2C > 5[C] > 421B > 6B You're gonna get 5B cause game stores inputs solution?
silverhydra Posted July 30, 2014 Posted July 30, 2014 6B > 2C > 5[C] > 421B > 6B You're gonna get 5B cause game stores inputs solution? You get 5B because you've already used 6B in this chain. I use 421B x w5A > 66C
NewFace Posted July 30, 2014 Posted July 30, 2014 (edited) 6B > 2C > 5[C] > 421B > 6B You're gonna get 5B cause game stores inputs solution? Just don't go for 6B do the version that works on smaller characters. 6B 2C 5[C] 421B j.B j.C d.C 22B d.C 22B d.C reload 2276 damage 6B 2C j.[C] j.Awhiff 5B 5[C] 421B 6 22B d.C 22b d.C reload 2277 damage Edit: the second combo is counter hit only, forgot to turn it off. The first one works fine so use that one Edited July 30, 2014 by NewFace
Kaori Manabe Posted July 30, 2014 Posted July 30, 2014 Just don't go for 6B do the version that works on smaller characters. 6B 2C 5[C] 421B j.B j.C d.C 22B d.C 22B d.C reload 2276 damage 6B 2C j.[C] j.Awhiff 5B 5[C] 421B 6 22B d.C 22b d.C reload 2277 damage word.
brainwasherdetective Posted July 31, 2014 Posted July 31, 2014 Hahaha these combos are silly. 5B>2B>2C>j.[C] works 2A>2B>2C>5[C] works 5B>2B>2C>5[C] drops 2A>2B>2C>j.[C] drops Not sure what you mean here, each of those strings work just fine into her usual combo routes. Perhaps you're not inputting 5[C] and J{C} cleanly.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now