Buttface Posted January 15, 2015 Posted January 15, 2015 unfortunately it only seems to be SB eyes that do that
RurouniLoneWolf Posted January 15, 2015 Posted January 15, 2015 Oh, ok. That sounds about right. Would be too good if it didn't cost meter. Still pretty good for keeping rushdown characters away while we summon.
TheOneTrueScrub Posted January 15, 2015 Posted January 15, 2015 That still sounds pretty good. Could be a nice neutral tool.
Buttface Posted January 15, 2015 Posted January 15, 2015 looks like j.C loops work the same as in 1.1 Narukami is hard to loop anywhere but midscreen off anything but 5AA>5C>5BB Yosuke is still a pain in the ass off anything Apparently j.C's hitbox only got slightly smaller Maybe Liz went from "impossible" to "a pain in the ass", but that's it
TD Posted January 15, 2015 Posted January 15, 2015 Sb eyes might open up some interesting combo paths and pre-oki setup now. Today is the day of revelation.
Buttface Posted January 15, 2015 Posted January 15, 2015 5AAA jump cancel works on block as well as hit
Buttface Posted January 17, 2015 Posted January 17, 2015 damage boost from SB card super at the end of combos is apparently so minimal as to be pointless
RurouniLoneWolf Posted January 17, 2015 Posted January 17, 2015 Yeah, I've been hearing that about a few SB supers so far. Kind of weird. Oh well. Guess that means we can save ourselves 25 meter.
Buttface Posted January 17, 2015 Posted January 17, 2015 Masao said it seems almost impossible to bypass their awakening now mayuge said that anti airing Margaret's j.C is pretty hard unless you pull a psychic 2C
Appledash- Posted January 18, 2015 Posted January 18, 2015 Sb eyes might open up some interesting combo paths and pre-oki setup now. Today is the day of revelation.You could say... Our eyes have been opened.
Buttface Posted January 18, 2015 Posted January 18, 2015 2.0 move data was posted here so I translated it most of it's the same as 1.1 besides bright arrow (RIP), card super, C moves, and throws
Spring_Raid Posted January 21, 2015 Posted January 21, 2015 I really like the new Marie, from what I just saw on the change list and video. Does anyone know if untechable time changed on hit for unblockable SB Eye or is stronger pull-in the only difference? Changes to 236C will make sweep > 236C even more annoying for opponents to deal with in the corner, which is also pretty cool.
Buttface Posted January 22, 2015 Posted January 22, 2015 as far as we know, untechable time hasn't changed on SB eye, but we do know that the unblockable manual trigger still prorates horribly
TheOneTrueScrub Posted January 22, 2015 Posted January 22, 2015 Question. Is Marie pressure similar to mitsuru? either you want them to block or bait them into moving? I just can't seem to get Marie pressure down at all. It's not a problem for me with Adachi. Could it be I have the wrong mindset?
Buttface Posted January 22, 2015 Posted January 22, 2015 Her pressure is largely based on making them guess wrong you have standard 5A>2A>5A stagger pressure, 5A>slight delay 5AA frametraps, 5AA tick throws, 5A/2B jump cancel into j.C/j.D, 5A/2B jump cancel into j.2B>j.B/empty airdash low/throw, 5C dash cancel>2B/throw/DP bait, 5BB>throw/2B frametrap/DP bait, j.2B>j.B>j.236A(1)>OMC>j.2B>j.B fuzzy (which his really dumb), etc and then after knockdown you get even more dumb stuff, especially in the corner with present/eye oki
TheOneTrueScrub Posted January 22, 2015 Posted January 22, 2015 (edited) Her pressure is largely based on making them guess wrong you have standard 5A>2A>5A stagger pressure, 5A>slight delay 5AA frametraps, 5AA tick throws, 5A/2B jump cancel into j.C/j.D, 5A/2B jump cancel into j.2B>j.B/empty airdash low/throw, 5C dash cancel>2B/throw/DP bait, 5BB>throw/2B frametrap/DP bait, j.2B>j.B>j.236A(1)>OMC>j.2B>j.A fuzzy (which his really dumb), etc and then after knockdown you get even more dumb stuff, especially in the corner with present/eye oki This will be very helpful and I appreciate it Buttface! One thing. "j.2B>j.B>j.236A(1)>OMC>j.2B>j.A fuzzy" I don't see the J.a coming out at all. Edited January 22, 2015 by TheOneTrueScrub
Buttface Posted January 23, 2015 Posted January 23, 2015 that would be because I'm dumb and meant j.B
Buttface Posted January 24, 2015 Posted January 24, 2015 apparently we've been wrong this entire time and you actually can j.C loop Liz
Buttface Posted January 24, 2015 Posted January 24, 2015 however in the process of trying to get footage of this, my PS3 may have died fuck
RurouniLoneWolf Posted January 24, 2015 Posted January 24, 2015 RIP. That sucks. Hope it comes back from the dead. Good to know it works on Liz though. I'll have to check it out.
Buttface Posted January 24, 2015 Posted January 24, 2015 console revived and proof recorded https://www.youtube.com/watch?v=fnncjlJSf0A
Buttface Posted February 1, 2015 Posted February 1, 2015 my japanese homeboy monyakki posted a huge doc about 2.0 Marie I'm gonna translate it, but for now I thought I'd share a huge thing that none of us knew until now the weather of the next round is determined by the number in the tens place on the clock at round end if it's odd, it'll go two over (rain->sunny, cloudy->snow, etc). If it's even, it'll go one over (rain->snow).
RurouniLoneWolf Posted February 1, 2015 Posted February 1, 2015 That's an interesting change to how the weather for the next round is decided. Guess we'll have to pay attention to the time at the end of each round. Also, looking forward to reading your translation of that huge doc. I'm quite curious to hear more about 2.0 Marie.
Buttface Posted February 2, 2015 Posted February 2, 2015 I don't think it's a change I just think no one outside of Japan ever once noticed that's how it works.
Buttface Posted February 2, 2015 Posted February 2, 2015 translated the doc http://pastebin.com/bAMXKqdN keep in mind that this is just his personal memo, not meant to be a complete breakdown of the character there are things missing, but there's also a LOT of good stuff there
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now