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Posted

Hey guys I was gonna try and keep this under wraps until I talked to some people to make sure it seemed legit or not but its 3 am, Im tired, and I wanna put this out there before I forget everything and have to retest.

Current 6B midscreen BnB as per the Wiki: 6B 5[C] 214B 4B 4B 3B 5[C] 214B 4B 4B. 2767 Damage w/o vorpal. 45 Meter Gain. Carries enemy lil over half stage

Thing I`ve been messing with today: 6B 5[C] j5[C] 66B 214B 4B 4B 3B 236X 236A 66C 214B 4B 4B. 3135 Damage w/o vorpal (dependent on explosion hits). 64 Meter (Prolly Explosion dependent again?). Carries enemy roughly 3/4 of the stage.

3B 236B 236A works: Linne, Carmine, Vatista, Chaos, Hilda,Orie

3B delay 236B 236A works: Hyde, Seth, Gordeau*, Eltnum

Does not work: Nanase, Merkava, Waldstein, Yuzu, Byakuya, Akatsuki

Against Gordeau the timing for 66C after explosion seems really tight, I could not do it in the short time I was testing this morning. If someone else could test it and see if they find anything different that would be great. 


Against some characters you cant get the 236X 236A to work properly unless you push them into the corner. So far Yuzu is the one I`ve noticed this on, Im sure there are others. In these circumstances the combo can be slightly modified.
Edit: I was using Carmine as a dummy when practicing this and the 236X 236A worked fine against him even without being pushed into the corner.

Modified Combo: 6B 5[C] j5[C] 66B 214B 4B 4B 3B 5C 214B 4B 4B. 2917 Damage w/o vorpal. 53 Meter Gain. Didnt really check carry on this one sorry guys, I imagine it would be a lil shorter than the above combo.

There does seem to be a small whiff zone for j5[C] which is at 6B max range, Im pretty bad at confirming it into a max range combo and just go with rekkas in this case but if someone knows a better combo at this distance maybe some more things can be worked into it?
I
I checked the Mizuumi Wiki, The JP Wiki linked in the first page of the thread and even looked through a couple pages here. If this was already brought up earlier then my bad.

 

Edit 2: Woke up this morning and decided to test which characters the routes work against, Added character names after combo for who it works on.

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Posted

I tried both of those actually, at most ranges 66C crosses up the opponent. It's really kinda cool if you start the combo with your back to the corner. The full input would look like this.

6B(1) 5[C] j5[C] 66C 214B 4B 4B 3B 2C 236B 236A 66C 214B 4B 4B. 3068 damage, 67 Meter.

423A 214C Ender. 3681 Damage

6B(1) 5[C] j5[C] 66C 236A 236A 66C 214B 4B 4B. 2756 Damage 48 Meter. (Easier side swap combo imo)

There are 2 "problems" with this combo. 1. The delay timing on the first set of rekkas is weird I'm still having a really tough time doing this consistently. The second is that the final hit of the second rekkas can be teched. I know that after the second 66C you do 623A 214C and everything works fine I just wanna try and work out a meterless option.

As for the 2C route I believe it just did less damage, it was still more than the current BnB but the 66B seemed to be the most I could squeeze out. In case your interested I'll list the 2C route I think I was using below.

6B(1) 5[C] j5[C] 2C 236X 236A 66C 214B 4B 4B. 2865 damage. 47 Meter

since I posted the last time I've been trying to see where else I can squeeze things in. The 2 I've found are off of CH j6C and grounded B normals. My old CH j6C combo was not optimal at all so i don't know if what I do now is better or not that what everyone else is doing.

Air CHj6C j5[C] 3B 2C 236X 236A 66C 214B 4B 4B. 2938 Damage, 46 Meter, Little over 1/2 screen push

Air CHj6C jB jC j6C 214B 4B 4B. 2228 damage, 27 Meter (This was my old confirm)

The route is the same for grounded combos as well.

5B 2C 5[C] j5[C] 3B 2C 236X 236A 214B 4B 4B. 3029 dmg, 56 meter, half screen carry

5B 5C 2C 214A 4A 3C 214B 4B 4B. 2596 Damage.39 Meter. (Included this just for arguments sake)

This route does more than 2C 5[C] jB jC j6C route (2815 Damage, 43 Meter) or the 5C 2C 236X route (2618 Damage, 42 Meter). I was having issues landing the j5[C] against Yuzu last night but that may have been execution problem. I will have to test it later. After testing this works against Yuzu assuming it is not character specific.

I'm sorry for not having numbers to go beside these listings. But I'm not near my console ATM, I will make sure I test the numbers for these later and I will update the post with them.

Edit: Did my testing, added numbers. also Added a few other combo routes just for comparison and arugment sake. All damage numbers are with out Vorpal.

Posted

Hey guys what are you all doing about people who delay tech your oki in the corner? I tried the OS that I saw VRaiden post but the 2A doesn't OTG for me and if they delay tech and block the dp comes out and I get punished.

  • 2 months later...
Posted

a buddy of mine got me to play wow for the last few months but that's over now. With US release around the corner and I really hope PC release in the future I'm gonna be getting back to the lab with Hyde and hopefully figuring out some new tricks. I'll just have to pull myself away from Melty Blood to do it lol.

 

I think e actually played a few matches the other day, your Hyde looked solid hopefully we can run into each other again some time.

Posted

a buddy of mine got me to play wow for the last few months but that's over now. With US release around the corner and I really hope PC release in the future I'm gonna be getting back to the lab with Hyde and hopefully figuring out some new tricks. I'll just have to pull myself away from Melty Blood to do it lol.

I think e actually played a few matches the other day, your Hyde looked solid hopefully we can run into each other again some time.

Thanks man, what was you handle?

Enter the void, surrender yourself, be guided by the inner shadow, and give into Destruction!

Posted

grendylicius, we were in a pretty big lobby so I didn't stay long. I'm impatient and hate to wait 5-6 matches for my run back >.>

Posted

grendylicius, we were in a pretty big lobby so I didn't stay long. I'm impatient and hate to wait 5-6 matches for my run back >.>

I hear you man, If you want you can add me and we can play a set some time.

Posted

UNIEL is coming to America in a few weeks and after thinking about it, I'm going to main Hyde. I was originally going to main Chaos, but I feel like I'm going to enjoy Hyde a lot more. I normally don't use the beginner, shoto, jack of all trades characters in fighters, but there's something different about Hyde. I'm assuming on tier lists, Hyde is usually in the middle. What should I expect as a Hyde player?

Posted

UNIEL is coming to America in a few weeks and after thinking about it, I'm going to main Hyde. I was originally going to main Chaos, but I feel like I'm going to enjoy Hyde a lot more. I normally don't use the beginner, shoto, jack of all trades characters in fighters, but there's something different about Hyde. I'm assuming on tier lists, Hyde is usually in the middle. What should I expect as a Hyde player?

Actually I wanna say Hyde's like 4th from the bottom. Honestly it all depends on how you intend to play him. He can do everything, however he isn't very good, or even mildly good at anything. You will be tossing orbiter a lot and getting in with it as well as using chainshift to reset pressure when needed or available. Everything the character does is to put the opponent in the corner and either, A: overwhelm them with pressure until they crumble, or create gaps that give off the illusion of escape when your just baiting a whiff or jump. Spacing and footies we really important of neutral with him due to the fact that half screen poke make it that much harder for him.

Enter the void, surrender yourself, be guided by the inner shadow, and give into Destruction!

Posted

So basically, get my opponent in the corner and go ham. Lol

Mostly yes, but you still have to know what your doing

Enter the void, surrender yourself, be guided by the inner shadow, and give into Destruction!

Posted

Mostly yes, but you still have to know what your doing

Enter the void, surrender yourself, be guided by the inner shadow, and give into Destruction!

Well, the game will touch down in America in about two weeks, so when I get my hands on it, I'll be spending the entire day with the game learning the system and Hyde in particular.

Posted

I'm currently compiling a Hyde document going over character basics, combos, neutral, setups, and anything else related to the character that I can think of. I'll definitely have it out before US release so players picking the game up will have a starting point.

Posted

so I've been messing around with training mode tonight and think I found a lil more damage to squeeze in.

 

6b(1) 5[c] j5[c] 2c 214b 4b 4b 3b 5c 214b 4b 4b. 3001 dmg w/o vorpal. Didn't check heat gain.

 

6b(1) 5[c] j5[c] 2c 214b 4b 4b 3b 2c 236b 236a 66c 214c. 3693 w/o vorpal.

both combos work fine midscreen.

for the second combo 236b 236a 66c b-rekkas allows them to tech before the third hit.

 

in the off chance of catching some one in a akward moment I've got this.

 

236x 236b 236c j5[c] 2c 5c 214b 4b 4b. 3049 damage w/o vorpal.

236x 236b cs 5[c] j5[c] 3b 2c 5c 214b 4b 4b. 3253 damage.

 

both of these are more for reacting when you pressure string randomly turns into a hit, I haven't seen to much about what to do in these times so these are just two options I've worked out.

 

sorry for not working out heat gain on any of these. I was playing on pad and having a hell of a time just making shit work. For anyone who plays pad regularly I applaud you cause this shit is hard lol.

 

Edit: This was all tested on Eltnum, aside from the second combo listed there shouldn't be any issues on the rest of the cast. I have a post a page or two back that explains the 3b 236x and how it works against certain cast members.

Posted

more messing around today with situational starters.

 

Corner 22x starter

22x 6b(1) 5[c] j5[c] 3b 2c 236x 236a 214b 4b 4b. 3064a 3118b w/o vorpal 56 heat. 22a requires counter hit for combo to work, 22b does not.

22x 6b(1) 5[c] BC 623a 236c j5[c] 3b 2c 214b 4b 4b. 3555a 3606b w/o vorpal

22x 6b(1) 5[c] BC 623a 236c j5[c] 3b 2c 5c 423a 214c. 4098a 4067b w/o vorpal. damage numbers are not incorrect, I assume the explosion from 22a causes the lil extra damage?

22x 6b(1) 5[c] 214b 4b 4b 2a 5b 214b 4b 4b. 2985a 3062b w/o vorpal 51 heat. This is my current combo before testing.

Posted

I'm currently compiling a Hyde document going over character basics, combos, neutral, setups, and anything else related to the character that I can think of. I'll definitely have it out before US release so players picking the game up will have a starting point.

I'm looking forward to seeing it when your finished

Enter the void, surrender yourself, be guided by the inner shadow, and give into Destruction!

Posted

Got the game on release day via PSN and having a blast with Hyde so far. I haven't played much, but my friend asked me how much I've played, because I was able to do some basic combos with Hyde. I really enjoy the character.

  • 2 weeks later...
Posted

Ran into some problems versus midscreen back tech. I know players are going to do it to avoid the meaty and I can't stop the following up back. What do you guys like to do?

  • 4 weeks later...
Posted

Ran into some problems versus midscreen back tech. I know players are going to do it to avoid the meaty and I can't stop the following up back. What do you guys like to do?

I mostly chase depending on the ender and situation. I'll chase them with 6B and when they back tech most of them are pressing buttons so they get counter hit and comboed.

Enter the void, surrender yourself, be guided by the inner shadow, and give into Destruction!

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