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How do you Play Ragna?  

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  1. 1. How do you Play Ragna?

    • Straight up Offense!
    • Bait in to Punish!
    • Defensive Punish!
    • Spam Hell's Fang and Inferno Divider moves!


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Posted

If you come down with a j.b and it misses them because they teched late, you could probably just hit 5b after you land. If the 5b lands go 5c 214a RC 6c blah blah double edge combo. If the j.b hits them 623d RC (delay so you land) grounded GH, delayed follow-up, 5b > 6a blah blah single edge combo. If you think they will back tech in the corner you do j.c but the same j.b combo should work... kinda stupid to back tech in the corner but alas I have seen it. j.c also hits quick techers, but if they choose to just wait and neutral tech, ya got nothing except good old corner pressure.

Ultimately the axe kick chase isn't that great, I wouldn't go to it expecting to land one of these punishes; if you can I would vote for 3c 5d(1 hit) 214a 214d as a better ender even in the corner. Then if you smell a forward tech you hit em with 6c and buffer a blood kain; they burst you are safe, they don't blood kain combo anyways. Otherwise RTSD with some overhead-low-throw mixup if they don't forward tech.

(all assuming you didn't have the chance to 22c, and I figure by this point ya got 50% heat)

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Posted

normally i use 22c or hf ender.. but many combos will not allow hf ender unless you omit the second belial which may or may not be a good idea - personally i always go for it if possible - having extra meter opens up a lot of mix up opportunities

Posted

I agree. (you could try 5d > GH and try for an air throw or something... that's just grasping though :|)

I'd say just do your best to use 3c combos as often as possible, I don't really know how you play. I would say if you had the choice of a double edge or a 22c ender, take the 22c ender, so if you are building your combo from whatever proration, do that.

I would also advise the use of 5b 3c blood kain and 6b 3c blood kain, works wonders on people who burst when they see the 3c, allows you to follow up from greater distances (I use 6c after blood kain activation, which works against the whole cast), does more damage, nets you more than 50% for the combo still (gold burst DBD ender for the victory fuck year), and a bunch of life gain (not that anyone ever seems to care about life-gain). Makes your second combo super burst safe in general, and just makes things run smoothly.

Posted

Have anyone who uses Ragna encountered their Hazama rival yet?

Most of us wants to get that ultimate rival showdown now that we have our hands on CS. So far nobody on PSN as a threat and no news from XBL side either. No real Hazama users at the arcades either. So I been thinking of practicing him myself to get this little deal flowing. Want to knock down a few Ragna's some notches here and there. Don't get me wrong. Recordings will also be available.

btw- Was totally waiting on Platina but the brat can wait.

Posted

I have two people that I constantly play with irl and online who use Hazama, which makes me think I should use him too.

Posted

If the Hazama player can't IB well (most can't, and it's much harder to do online), then the match is cake. But I have alot of solid Hazama players, and I think they would give me a much harder time off the internetz.

XBL:

SCAM4Life: Very good, high pressure HZ

Zed: Still working on some of the combos, but he uses the chains like a pro and is crazy annoying.

Tsunna: Pretty solid last I played him.

Edit: I also play a little Hazama as a sub. I know the stuff, but I don't really have any matchup experience, and I'm too aggressive to use him properly.

Posted

Just played mostly with not_mad_t3a_party, his Hazama is very solid He should be used to Ragna though since he plays with Veteru a lot.

Posted

Yeah SCAM 4 LIFE is really good, he was able to do a dash 3c double jayoku combo on me online, seems like he's got his shit together lol. I just really enjoy the character specific music in this matchup, just a badass song. In terms of the actual matchup yeah, if he's good at IB jayoku, just be prepared to ID off of almost any normal in your blockstrings when he's got 50%.

When you fight super scrub hazamas though, get ready for goddamn 214db all over the place, and online it's practically unpunishable because of online lag bull. Makes me rage every time :mad:.

In general when hazama is pressuring you be ready to ID the 214da overhead at all times, this will save you so much hassle in mixups.

Posted

Something I've noticed that really caught me off guard

Playing against Makoto

Run up from full screen, bait super, Blood Kain, Super flash comes out from Makoto (Ragna has just started to lift his arms up), fist goes out, Blood Kain invinc frames absorb it, fist disappears, I run forward, get hit by the air.

Posted
Something I've noticed that really caught me off guard

Playing against Makoto

Run up from full screen, bait super, Blood Kain, Super flash comes out from Makoto (Ragna has just started to lift his arms up), fist goes out, Blood Kain invinc frames absorb it, fist disappears, I run forward, get hit by the air.

there's 2 hits in the super, the big fist, and makoto's fist

it's ok, I ran into it once after BKing it too :<

Posted

I've noticed that in a lot of Kaqn's recent matches he ends his double Belial combos with an Inferno Divider in the corner but does not follow up with 236C > 214D. Any idea why he does that?

Posted

5d into axe kick into j.b tech trap is still amazing.. keep doing it until they learn how to deal with it, or start respecting it

Posted

So let me just recap. Ragna has the following ways to end his Belial Edge combos:

1) 5D > 22C > whatever (whenever possible)

2) Dash 3C > 5D (first hit) > Hell's Fang >Tsuika (when mid-screen)

3) 5D > Inferno Divider > 236C > 214D (In the corner for tech trap)

4) 5D > Inferno Divider (no followups) (When the opponents gets smart and starts delaying the forward rolls)

5) 3C tech trap as explained by Titanium Beast in another thread

Did I get that right?

Posted

5D > Carnage Scissors for the kill (and not a double edge, else the second hit won't land. Unless 200 damage is all you need I guess)

5D > GH > look for a tech

5D > dash cancel > look for a tech

3C > Blood Kain > rawr look for techs in blood kain

Black Onslaught (yep you can just astral right here if it's a single edge and you do it asap)

(dash) 5D > Black Onslaught (probably easier to time, but it may kill them if you are looking for that astral :3)

in blood kain;

5D > 22c

6D > JD > jc > JD > DID - axe kick

Gold burst > Devoured by Darkness (fuck yeah, does less damage than a normal follow-up but it'll get you 1500 life and the respect of everyone around you)

Those are some of the others I could think of.

Posted

Putting Ragna on hold and learning Hazama right now. I totally got wrecked by people I wouldn't normally lose to which was actually funny. Plus my primers were being eaten every second. After a few weeks when I grasp this character bnb's and advance combos. Lets get a few fights going on.

Sorry to the xbl side. Given my XBOX to a buddy as it just gathered dust at my place and his xbox was out of order. After work looks good for me again I'll come to your side for a little bit. You have my promise.

Posted

Has anyone checked out the 3v3 XBL same character tournament that's going on in October? Should there be a new thread for that stuff or just continue in general discussion? I need an elite team of crack commando ragnas bent on the destruction of all opponents please :3

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