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Posted

After some testing today for stable FC j.2C/D corner combo, I just found that in some characters the [j.2C; 2A] link is almost impossible, so how do you think it behaves online?

 

So I just got sick on trying to do combos with that link and got these two "Fatal Bnbs", that are the most stable Fatal combos I had found:

 

1) Midscreen: FC j.2C/D > 2C > delayed 2B > 5B > jc > j.B > jAB > djc > jB > j.AB > j.236A~A > j.214B~B > j.236D > delayed j.2C: 3.8K damage

 

If for some reason there's not enough distance for the 2B to connect, then after the first jc do j.BB > j.AB.

 

 

2) Corner: FC j.2C/D > 2C > 5C > delayed jc > j.BB > j.AB > djc > j.B > j.AB > .j236A~A > j.214B~B > j.236D > delayed j.2C: 3.8K damage

  • 3 weeks later...
Posted

https://www.youtube.com/watch?v=dg8pD1JyQws
I can officially say I have exhausted this character as far as I know.

MERRY CHRISTMAS YA YOSUKE BASTARDS! <3

Posted

New FC j.2C/D combo:

FC j.2C/D > 2C > delayed 236B > j.214D > delayed j.2C > 214214C > 5AAAAA > j.236B~B > j.214B~B > j.236D > delayed j.236236D: 5.4K Damage (needs 50SP)

 

I don't use the j.236B~B > j.214D > delayed j.2C route for the normal Sukukaja combos anymore because it doesn't works on both Shos.

  • 3 weeks later...
Posted

I have a few combos that might help:

 

5C > 2C > 236A > j.236AB > j.236A~A > j.236C > j.236AB > 236236C or D [3723 - 3846 dmg] [100%]

or

5C > 2C > 236B > j.4C > j.236AB (2x) > j.236A-A > 236236 C or D [3729 - 3852 dmg] [100%]

 

FC j.2C > 5C > 236B > j.4D > j.2C > 214214C > 5A (5x) > j.2C > 214214CD [5315 dmg] [75%]

 

FC j.2C > 5C > 236B > j.4D > j.2C > 214214C > 236B > j.4C > j.2C > 236AB > j.6D > 214214CD [5464 dmg] [75%]

 

corner 236C > 214214C > 2C > jump > j.B > j.236C > j.2C > 236B > j.4C > 214214C or D [3398 - 3615 dmg] [50%]

Posted

Any 5C combos without 2C starter? Like for punishing something that leaves them in FC state? J.2C just doesn't seem all that practical for some punishes.

Posted (edited)

Any 5C combos without 2C starter? Like for punishing something that leaves them in FC state? J.2C just doesn't seem all that practical for some punishes.

 

FC 5C > IAD j236C > j2C > 2A > 2B > 2C > jc > jAB > j236A~A >j236B~B >j236D > j2C

FC 5C > 236B > 4C > j2C > 2A > 236A > 6AB > 6A~B > 4D > j2C

FC 5C  >236B > j236C > j2C > 2A > 236A > j236A~B > j236B~B > j236D > j2C

 

SuperOast and I could barely crack 3.6k using minimal resources.

 

If you wanna use 5C, you'll have to spend a lot of meter to even surpass 4k.

 

You're better off using 2C to punish things that are Fatal Recovery. 2C is one of Yosuke's best starters (0 P1 compared to 5C's 200 P1) and when you land it, the sky is the limit. 2C Fatals can lead to 6k-9k damage depending on resources.

Edited by Pssych
Posted

Meant to say 2C, not 5C. My bad. It's J.2C i don't find practical.

FC 2C > 236B > j.4C > j.2C > 2A 

 

still works. You can still get an air combo or another dash spring combo. Also you can do a fatal 2C into an AoA for some serious damage.

Here are some:

 

FC 2C > 236B > j.4C > j.2C > 2A > 2C > jump > j.BB > j.AB > dj.B > j.236C > j.2C [3550 dmg] 

 

FC 2C > 236A > j.236AB > j.236A-A > j.236D > j.2C > 214214C > 5AAAAA > j.236B-B (2x) > j.236C > 214214C [5223 dmg] [75%]

 

FC 2C > 236AB > j.236B-B (3x) > j.236D > 236236 C or D [4439 - 4598 dmg] [75%]

 

FC 2C > AoA (15-18 hits) > D > 236B > j.4C or 6C > j.2C > 214214C > 214214CD [4371 dmg] [75%]

Posted

-FC 2C > 66 > 5C > 2C > 2AB > 236C > 4D > j.2C > 2A > 2C > 2B > j.BB > j.AB > j.B > j.236C > j.2C [4500~ DMG]

-FC 2C > 236236C > OMB > TK j236D > dlj2C > 2A > 236B > 6D > dlj2C > 214214C > 236AB > 6D > 4B~B x4 > 214214CD [9150 DMG]

  • 3 weeks later...
  • 2 weeks later...
  • 1 month later...
Posted

I guess you've already seen but . . . new FC Bnb (without the j.2C; 2A link):

 

FC J.2C; 2C > j8c > j.C(2) > fall > 2B > j9c > j.B > j.AB > dj9c > j.AA > j.AB > j.236A~A > j.214B~B > j.236D > delayed j.2C: 4K damage

 

With j.2D as starter, after 2C do a j9c and then j.C.

Posted

Double posting because if you guys wanna keep track of the combos I made for Yosuke, or 1.1 combos for Yosuke and S.Yosuke in general, just watch these playlists here.

Normal Yosuke: https://www.youtube.com/playlist?list=PL5rnHuBLVzfc4NuEGSTVCMg_zTBSHeJrl

Shadow Yosuke: https://www.youtube.com/playlist?list=PL5rnHuBLVzfdFxDm8QlKukplRffFWOXcY

  • 2 weeks later...
Posted

FC J2C > 2C > 236B > 4D > 2C > 214214C > 236AB > 6CD > 4B~B > 6B~B > 6AB > 214214CD   [6044 DMG]

 

 

FC J2C > 2C > 236B > 4D > 2C > ACD (Shadow Burst) > 214214C > 236AB > 6CD > 4B~B > 6B~B > 6AB > 214214CD   [4810 DMG]

Posted

If you feel that the last FC j.2C combo I posted is hard to do (j.C's timing), then use this (only for j.2C not j.2D):

 

FC j.2C; 2C; 5A > 2C > j.9c > j.C(2) > fall > 2B > hjc > j.B > j.AB > j.236A~A > j.214B~B > j.236C > delayed j.2C

 

4K damage.

  • 2 months later...
  • 3 weeks later...

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